About Thingamajigs Charger
From Steam WorkshopThe required files are OPTIONAL difficulty mods. Combines all the charger abilities into a singular package, you can disable or enable all abilities inside of the morschscript folder on ems, it is…
The required files are OPTIONAL difficulty mods.
Combines all the charger abilities into a singular package, you can disable or enable all abilities inside of the morschscript folder on ems, it is inside of the game's main directory.
You can costumize a settings file to disable the extra screenshake and extra particles at ems/morschscript/thingamajigs/
To switch abilities on versus press the scoreboard (tab) button and middlemouse at the same time, it should show which ability is your main at the moment; BE mindful of the cooldown, you cannot change abilities quickly.
GRABBER
[h1]Grab Attack:[/h1] Feels reminiscent to the E3 pummel, can be used even if his usual ability is on cooldown. It allows the charger to perform a first lethal pound that does twice the damage; the damage of the lethal pound will adapt to modded scripts.
[h1]Grabbing Charge:[/h1] Has it's own dedicated cooldown so it can be used as a parallel to the main charge, can only be used at very close range. It allows the Charger to grab a survivor, then gain 50% speed bonus, he'll perform a lethal collision followed by a lethal first pound; you're very likely to be left incapacitated by the end, as both lethal attacks do twice the regular damage and will scale with scripts.
[h1]Incapped Grabs:[/h1] Incapacitated players can be grabbed by Chargers, triggering the abilities as intended, which makes this ability an intriguing quirk for versus; considering the hunter is the sole SI that can dominate incapped.
SWATTER
[h1]Swat Attack:[/h1] Feels reminiscent to the tank's swinging punches, it has the ability to suspend the survivor in the air while being weaker than the tank's punch, a mid-air survivor cannot attack until landing. This attack can hits survivors in an arc just akin to the Tank's punch as well, being a heavy aoe, while also having high combo potential to the Charger's typical charge.
[h1]Swatting Crush:[/h1] To ensure versus compatibility the mechanic becomes a dangerous crush on incapped, similarly to how the Tank can crush survivor as well, making the same distinct sound as well as playing particle effects; they should be optimized.
[h1]Swatting Crush:[/h1] To ensure versus compatibility the mechanic becomes a dangerous crush on incapped, similarly to how the Tank can crush survivor as well, making the same distinct sound as well as playing particle effects; they should be optimized.
Ability Damage:
[table] [tr] [th]Difficulty / Mode[/th] [th]Swat Attack[/th] [th]Meaner Charger (Swat Attack)[/th] [th]Swatting Crush[/th] [th]Meaner Charger (Crush)[/th] [/tr] [tr] [td]Easy[/td] [td]10[/td] [td]15[/td] [td]60[/td] [td]60[/td] [/tr] [tr] [td]Normal[/td] [td]20[/td] [td]30[/td] [td]60[/td] [td]60[/td] [/tr] [tr] [td]Advanced[/td] [td]30[/td] [td]40[/td] [td]75[/td] [td]75[/td] [/tr] [tr] [td]Expert[/td] [td]40[/td] [td]60[/td] [td]100[/td] [td]100[/td] [/tr] [tr] [td]Versus / Scavenge[/td] [td]15[/td] [td]20[/td] [td]24[/td] [td]50[/td] [/tr] [/table]
PUMMELER
[h1]Pummel Attack:[/h1] Similar to the iconic E3 charger, except it doesn't end on a pound, just deals a relatively pretty large amount of damage. It forces the Charger into an immobile state during the attack, he temporarily cannot charge while doing it either, although the attack can be used to chain a free charge.
[h1]Incap Pummel:[/h1] To ensure versus compatibility the mechanic becomes a dangerous crush on incapped, similarly to how the Tank can crush survivor as well, making the same distinct sound as well as playing particle effects; they should be optimized.
Ability Damage:
[table] [tr] [th]Difficulty / Mode[/th] [th]Pummel[/th] [th]Meaner Charger (Pummel)[/th] [th]Incap Pummel[/th] [th]Meaner Charger (Incap Pummel)[/th] [/tr] [tr] [td]Easy[/td] [td]25[/td] [td]20[/td] [td]75[/td] [td]75[/td] [/tr] [tr] [td]Normal[/td] [td]25[/td] [td]40[/td] [td]75[/td] [td]75[/td] [/tr] [tr] [td]Advanced[/td] [td]33[/td] [td]60[/td] [td]100[/td] [td]100[/td] [/tr] [tr] [td]Expert[/td] [td]50[/td] [td]80[/td] [td]150[/td] [td]150[/td] [/tr] [tr] [td]Versus / Scavenge[/td] [td]24[/td] [td]30[/td] [td]24[/td] [td]30[/td] [/tr] [/table]
[h2]Charge Slam Consistency:[/h2] This mod fixes the consistency of Chargers with grabbed survivors not staggering when they hit a wall with nearby survivors, it deals 2 damage with a sight compliant aoe stagger.
[h2]Screenshaking Tweaks:[/h2] This mod tweaks all the screenshaking of the Charger to be more notable, making him seem stronger. It also adds a particle effect of a debris cloud whenever the Charger slams a survivor into the floor; should not crash your game.
[h2]Slamming Close Damage:[/h2] This mod adds a very small aoe damage radius of 50 - 2 dmg - whenever the Charger slams a dominated survivor down, i believe it makes sense since you're too close; the stagger however, does not last 1.5-2 seconds but just 1.
It is also compatible with Versus, if you know how use it there.
[h3]Player Charger Compatibility:[/h3] Player Chargers do not abide any RNG check, they can just press MIDDLE MOUSE to trigger the ability normally; took the conclusion to make a better compability for Versus.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 28d ago.
Thingamajigs Charger on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Left 4 Dead 2 servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Latest build
- 2026-10-06, released 2026-10-06
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Thingamajigs Charger.
Dependencies
- Required: steam_workshop project 3252252273 (steam_workshop, not in our catalogue)
- Required: steam_workshop project 3325978448 (steam_workshop, not in our catalogue)
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
What kind of mod it is
From the catalogGameplay & overhauls
New mechanics, content and overhauls that change how the game plays.
Compatibility
- Game
- Left 4 Dead 2
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-09Open ↗
- ✓AuthorMorsch, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
