Source-checkedWeapons, items & crafting

Vanilla+ Weapon Re-balance mod (V-Script)

by CrashLanded · for Left 4 Dead 2

Ignore the thumbnail stating that healing items aren't affected, that was based on an earlier version of the mod (As of the 1.13.2 update I am no longer updating my gamemaps version cus it's annoying…

556Downloads
3d agoLast updated
Steam WorkshopSource

About Vanilla+ Weapon Re-balance mod (V-Script)

From Steam Workshop

Ignore the thumbnail stating that healing items aren't affected, that was based on an earlier version of the mod (As of the 1.13.2 update I am no longer updating my gamemaps version cus it's annoying…

Ignore the thumbnail stating that healing items aren't affected, that was based on an earlier version of the mod

(As of the 1.13.2 update I am no longer updating my gamemaps version cus it's annoying to update 2 versions constantly when I want to make a change. The page is archived for when I change my mind and feel an update is appropriate. 6/July/2025)'

(Things I cant do with scripts: Change damage multipliers for certain limbs like headshots; change what Gainrange does to damage falloff; adjust medkit health gain)

The stock weapons stats are mostly fine and decently balanced but some are just downright worse than others without much of a upside to compensate, plus the T2 weapons are just way too strong in versus play and the T3 Weapons kinda suck (except the GL), this mod aims to remedy that issue as much as (reasonably) possible. (As this is a script, this will only work on servers that install it, or local/singleplayer servers) I am still keeping the balance mostly vanilla friendly so versus servers can add this and try it out to see how well balanced it is, so far i've only really tested this on normal; advanced; and local hosted versus difficulty and adjusted the weapon power accordingly. If you want a balance change then let me know in the comments, thank you. I will try my best to not under/overtune a weapon.

(sv_consistency 0 is recommended to reduce chances of unwanted disconnects)

Changes: (+ = Buff) (- = Nerfed) (~ = rework/unsure how affected)

// Pistol Tier (+) Pistol: Reduced Damage falloff from 25% to 20% Reduced standing spread to 1.0 (from 1.5)

(~) Desert Eagle: Reduced Damage falloff from 25% to 15% Reduced Base Damage from 80 to 70 Reduced ducking spread to 0.2 (from 0.5) Reduced standing spread to 0.5 (from 1.25)

// T1 Tier changes

(+) Pump Shotgun: Reduced pellet damage to 17 (from 25) Increased pellet count to 17 (from 8) Increased damage falloff to 35% (from 30%) Reduced pellet scatter Pitch to 3 (from 5) Reduced pellet scatter Yaw to 5 (from 7.5)

(~) Chrome Shotgun: Increased pellet scatter Pitch to 3.75 (from 3) Reduced pellet scatter Yaw to 3.75 (from 5)

(+) Uzi: Increased Base Damage from 20 to 21 Reduced moving spread to 2.35 (from 3) Reduced spread per shot to 0.25 (from 0.32) Reduced minimum ducking spread to 0.6 (from 0.7) Reduced reload duration to 2 seconds (from 2.24)

(+) MP5: Reduced Reload duration to 2.6 seconds (from 3.05) Reduced spread per shot to 0.3 (from 0.32) Reduced minimum ducking spread to 0.7 (from 0.75) Increased Base Damage from 26 to 29 Increased damage falloff to 20% (from 16%)

(~) Mac10: Increased damage falloff to 20% (from 16%) Reduced reload duration to 2.0 seconds (from 2.24) Reduced moving spread to 2.6 (from 3) Reduced spread per shot to 0.3 (from 0.4) Reduced minimum ducking spread to 0.8 (from 0.85) Increased gainrange modifier to 1000 units (from 900) Increased max range to 2500 units (from 2200)

// T2 Tier changes

(~) AK-47: Reduced Base Damage from 58 to 55 Increased damage falloff to 4% (from 3%) Reduced min ducking spread to 0.4 (from 0.5) Reduced min ducking spread to 0.8 (from 1)

(+) SG-552: Reduced reload duration from 3.4 seconds to 3.05 seconds Reduced RPM to 700 (from 725) Reduced damage falloff to 2% (from 3%)

(~) M16: Reduced RPM to 666 (from 685) Increased Base Damage to 35 (from 33)

(+) Scar: Reduced reload duration from 3.32 seconds to 2.92 seconds Increased damage falloff to 4% (from 3%) Reduced max move spread to 3 (from 4)

(-) XM1014 Shotgun: Reduced pellet damage to 22 (from 23) Increased damage falloff to 40% (from 30%) Reduced pellet scatter Yaw to 6.5 (from 8.5)

(-) Spas-12 shotgun: Reduce pellet damage to 26 (from 28) Increased damage falloff to 40% (from 30%) Reduced pellet scatter Yaw to 6 (from 8)

(-) Hunting rifle: Reduced damage to 80 (from 90) Reduced reserve to 120 (from 150)

(-) Military rifle: Reduced Damage to 80 (from 90) Reduced mag size to 20 (from 30) Reduced reserve to 160 (from 180)

(+) Scout: Increased Base Damage from 105 to 125 Reduced reserve to 120 (from 150)

(+) A.W.P: Increased Base Damage from 115 to 135 Reduced Cycle time from 1.05 seconds to 1 second Reduced Reload duration from 3.667 seconds to 3.1 seconds Reduced reserve to 160 (from 180)

// T-0/T-3 changes

(+) M-60: Changed ammo pool to 150M/150R Increased RPM from 535 to 600 Increeased penetration power to 75 (from 50) (Known Bug, depleting the magazine even with reserve ammo will still drop the M60, I don't know how to fix this yet, just reload before you deplete your mag)

(~) Grenade Launcher: Increased kill radius to 200 units (from 180) Increased stumble radius to 275 units (from 250) Reduced tank damage multiplier to 2.25x (from 3x)

// Item Changes

(~) Adrenaline shot changes: Increased speed duration from 15 seconds to 30 seconds Increased health buffer to 30 (from 25) Removed Base speed buff (but kept slowdown immunity; and you still move at 220 even when below 40 hp)

// Chainsaw

(+) Chainsaw: Increased range from 50 units to 70 units to match the other melee weapons and make it more usable

// Laser Sights:

(-) Laser Sights: Reduced accuracy bonus to 33.3% (from 50%)

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 3d ago.

Vanilla+ Weapon Re-balance mod (V-Script) on Nxeon

From our catalogue
One-click install
Supported on Nxeon Left 4 Dead 2 servers. We download it from Steam Workshop, place it, and restart the server.
Server load
light
Latest build
2026-11-01, released 2026-11-01

Game versions by loader

LoaderGame versionsNewest
Workshop

From 5 recorded builds of Vanilla+ Weapon Re-balance mod (V-Script).

Recent builds

BuildReleasedGame versionsLoaders
2026-11-012026-11-01n/aWorkshop
2026-10-222026-10-22n/aWorkshop
2026-10-122026-10-12n/aWorkshop
2026-10-042026-10-04n/aWorkshop
2026-10-012026-10-01n/aWorkshop

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Weapons, items & crafting

New weapons, gear, items and the recipes to make them.

Compatibility

Game
Left 4 Dead 2

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-11-03Open ↗
  • ✓AuthorCrashLanded, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

Vanilla+ Weapon Re-balance mod (V-Script), answered

Generated from the mod’s own source data.

Is it free?

Yes. Vanilla+ Weapon Re-balance mod (V-Script) is free to download from Steam Workshop.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Vanilla+ Weapon Re-balance mod (V-Script) on a Left 4 Dead 2 server.

Free to download from Steam Workshop.