About Wandering Idling Tanks [ V-Script ]
From Steam WorkshopCREDITING POLICY... I fully encourage aspiring coders such as myself and curious workshop dwellers to look into and study how my addons tick. However, if you plan to make internal changes to my…
CREDITING POLICY...
[b]I fully encourage aspiring coders such as myself and curious workshop dwellers to look into and study how my addons tick.
However, if you plan to make internal changes to my addons or take snippets of my code for your projects, please rightfully credit me. It's all I ask really.
I do not upload my addons anywhere else except the Steam workshop.[/b] [hr][/hr]
Be Weary of Tanks!!!
Heya!
I've always found it strange that the tank stood in place (and at times essentially looked like they're yelling silently at the wall, lol) and loved the ideas that a select few in the modding community had to offer to change up what the tank did when spawned. The only problem is, it'd only work under weird specific conditions. Well, no longer will you need that hassle.
My v-script aims to make the tank bots bring in more immersion while also being compatible with anything you throw at it! [hr][/hr]
It's... The Wandering Tanks V-Script!
This v-script will make it so "idling"/"waiting to be discovered" tank bots will roam randomly around the campaign (unless you specify to head towards the survivors instead)! They will wander until they see a survivor, get damaged by a survivor, or if a survivor is ahead of the tank bot in "the flow"!
[b]This v-script excludes finales. Tanks spawned in finales will NOT wander.
Only works for listen, local, and singleplayer servers.[/b] [hr][/hr]
What About a Special Infected Version of This V-Script?
You're in luck, I made a special infected edition of this addon which you can subscribe to here: https://steamcommunity.com/sharedfiles/filedetails/?id=3714018757 [hr][/hr]
EMS/CONFIG FILE LOCATION TO CHANGE TO YOUR PREFERENCES:
A "settings.cfg" file will be created within "...Steam\steamapps\common\Left 4 Dead 2\left4dead2\ems\brutez_tank_bots_shuffle_moment\" when you load into a map. [hr][/hr]
Factory Settings:
[table] [tr] [th]Variable[/th] [th]Default Value[/th] [th]Acceptable Input[/th] [th]Details[/th] [/tr] [tr] [td]Tank_Spawn_Delay[/td] [td]0[/td] [td]0 - 2147483647[/td] [td]The amount of time (in seconds) from the tank's initial spawn to begin wandering.
• 0 - Off[/td] [/tr] [tr] [td]Tank_Allow_Spawners[/td] [td]true[/td] [td]true / false[/td] [td]Determines whether or not a tank bot spawned from a spawner is allowed to wander. (Thanks RF for the suggestion!)[/td] [/tr] [tr] [td]Tank_Max_Rock_Chance[/td] [td]15000[/td] [td]1 - 2147483647[/td] [td]A random factor that is rolled every time a tank bot is ready to throw a rock while wandering. When the criteria is met (1 in # chance), the tank bot will throw a rock.[/td] [/tr] [tr] [td]Tank_Play_Alerts[/td] [td]true[/td] [td]true / false[/td] [td]Determines whether or not the tank bot should vocalize when wandering has stopped. (Uses unused tank voices.)[/td] [/tr] [tr] [td]Tank_Throws_Rock[/td] [td]false[/td] [td]true / false[/td] [td]Determines whether or not the tank bot randomly throws a rock (for no reason) while wandering. Glorious![/td] [/tr] [tr] [td]Tank_Walking[/td] [td]true[/td] [td]true / false[/td] [td]Determines whether or not the tank bot should be walking while wandering.[/td] [/tr] [tr] [td]Tank_Walk_To_Survivors[/td] [td]false[/td] [td]true / false[/td] [td]When true, instead of choosing a random spot to walk to, have the tank bot head towards the nearest survivor.[/td] [/tr] [tr] [td]Tank_Wander_Delay_Max[/td] [td]15[/td] [td]0 - 2147483647[/td] [td]The maximum amount of time (in seconds) before the next location is picked. Maximum must be greater than or equal to minimum.[/td] [/tr] [tr] [td]Tank_Wander_Delay_Min[/td] [td]5[/td] [td]0 - 2147483647[/td] [td]The minimum amount of time (in seconds) before the next location is picked. Minimum must be less than or equal to maximum.[/td] [/tr] [tr] [td]Tank_Wander_Radius[/td] [td]1000[/td] [td]0 - 2147483647[/td] [td]The next potential wander spot from the tank bot's position in hammer units.[/td] [/tr] [tr] [td]Update_Rate[/td] [td]0.01[/td] [td]0.01 - 2147483647[/td] [td]The rate at which the brainwave is performed in seconds.[/td] [/tr] [/table] [hr][/hr]
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 4 mo ago.
Wandering Idling Tanks [ V-Script ] on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Left 4 Dead 2 servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Latest build
- 2026-07-16, released 2026-07-16
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Wandering Idling Tanks [ V-Script ].
What kind of mod it is
From the catalogVehicles & ships
Cars, boats, aircraft, ships and other things to drive or fly.
Compatibility
- Game
- Left 4 Dead 2
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓Author𝑴Ⱥxɨ§𝑩ɍᵾŧɇƶ, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
