About Advancement JS
From ModrinthConfigure more than advancements by KubeJS
AdvancementJS
Configure more than advancements by KubeJS
Quick Example(for latest version 2.9.3)
Startup script
// Create a custom trigger
AdvJSEvents.trigger(event => {
event.create("advjs:get_adv")
// How many matches you defined, how many tests you should put in
// In this example, we defined 2 matches
.match(advancement => advancement.getId() == "minecraft:story/smelt_iron")
.match(playerName => playerName == "Dev")
})
Server script
AdvJSEvents.advancement(event => {
const { PREDICATE, TRIGGER } = event;
// Define trigger
const jump5times = TRIGGER.tick(triggerBuilder =>
triggerBuilder.addStat(Stats.JUMP, Stats.CUSTOM, { min: 5 }));
const bred_in_nether = TRIGGER.bredAnimals(triggerBuilder => {
triggerBuilder.setChildByPredicate(PREDICATE.entityFromJson({
stepping_on: {
dimension: "the_nether"
}
}))
});
// AdvJS custom trigger
const destroy_dirt = TRIGGER.blockDestroyed(triggerBuilder => triggerBuilder.setBlock("dirt"));
// Your custom trigger
const get_adv = TRIGGER.custom("advjs:get_adv");
// Create root advancement
const root = event.create("advjs:hell")
.display(displayBuilder => {
displayBuilder.setTitle("AdvancementJS")
displayBuilder.setDescription("Quick example")
displayBuilder.setIcon("diamond")
})
.criteria(criteriaBuilder => criteriaBuilder.add("dirt", destroy_dirt))
.rewards(rewardsBuilder => {
rewardsBuilder.setExperience(100)
// AdvJS custom reward
rewardsBuilder.addEffect("absorption", 200)
})
// Make it repeatable
.repeatable();
// Add child for root
root.addChild("child1", childBuilder => {
childBuilder
.display(displayBuilder => {
displayBuilder.setTitle(Text.red("Holy"))
displayBuilder.setDescription(Text.red("Hell starts"))
})
.criteria(criteriaBuilder => {
// 'OR' means that if you want to achieve this advancement,
// you just need one of two triggers matched below
criteriaBuilder.setStrategy(RequirementsStrategy.OR)
criteriaBuilder.add("bred", bred_in_nether)
criteriaBuilder.add("jump", jump5times)
criteriaBuilder.add("get_adv", get_adv)
})
.rewards(rewardsBuilder => {
rewardsBuilder.setRecipes("minecraft:lodestone", "minecraft:brewing_stand")
rewardsBuilder.setExperience(100)
})
});
// Remove an exist advancement by AdvancementFilter, available filter was writen in doc.
// you can also remove by id: 'event.remove("minecraft:story/lava_bucket");'
event.remove({
mod: "minecraft",
icon: "minecraft:lava_bucket",
frame: "task"
});
// Modify an exist advancement
event.get("minecraft:story/smelt_iron")
// Apply offset to display
.displayOffset(1, 1, true)
.modifyDisplay(displayBuilder => displayBuilder.setIcon("diamond_pickaxe"))
.addChild("child2", childBuilder => {
childBuilder
.display(displayBuilder => {
displayBuilder.setIcon("recovery_compass")
displayBuilder.setTitle('I will come back!')
displayBuilder.setDescription(Text.green("Good luck"))
// You can also apply display in DisplayBuilder
displayBuilder.offset(-1, 0)
})
// The trigger could also be created from json
.criteria(criteriaBuilder => criteriaBuilder.add("go_back_to_home", TRIGGER.fromJson({
"trigger": "minecraft:changed_dimension",
"conditions": {
"from": "minecraft:the_end",
"to": "minecraft:overworld"
}
})))
// Check if parent done, else it will not be done
.requireParentDone()
});
})
AdvJSEvents.lock(event => {
event.result("stone_slab", "minecraft:story/smelt_iron");
event.itemUse("spyglass", "minecraft:story/smelt_iron");
event.blockInteract("chest", "minecraft:story/smelt_iron");
event.entityInteract("villager", "minecraft:story/smelt_iron");
})
// Compat with 'Better Advancements'
AdvJSEvents.betterAdv(event => {
event.modify("advjs:hell/child1").posX(0).posY(32).hideLines()
})
PlayerEvents.advancement(event => {
const player = event.getPlayer();
// The first argument is use for match player predicate, the other two is the matches you defined
CustomTriggers.of("advjs:get_adv").trigger(player, event.getAdvancement(), player.username)
})
How to reload
Just use /reload
Features
- Command
/advjsfor generate builtin examples - You can create a custom trigger in startup event
AdvJSEvents.trigger. - AdvJS custom trigger
- blockDestroyed: triggers when the player breaks a block.
- playerTouch: triggers when the player touch an entity.
- bossEvent: triggers when the play joins a boss fight.
- increasedKillScore: triggers when the player killed an entity.
- AdvJS custom reward
- addEffect: to give effect.
- AdvJS custom method
- displayOffset(offsetX: number, offsetY: number, modifyChildren?: boolean)
- apply offset to advancement display and its children
- requireParentDone()
- check if parent done, else it will not be done.
- requireOthersDone(requires[]: ...ResourceLocation)
- check if advancements that you put in had done.
- requireAnyDone(requires[]: ...ResourceLocation)
- Compat
Better Advancements, the new server event:AdvJSEvents.betterAdv
Highlights
From source dataGame versions
Supports 3 Minecraft versions, the newest being 1.20.1.
Loaders
Runs on Fabric and Forge.
Footprint
Rated a light load on a server.
Advancement JS on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Minecraft servers. We download it from Modrinth, place it, and restart the server.
- Server side
- Required on the server
- Server type needed
- Fabric, Forge
- Server load
- light
- Smallest plan we suggest
- Minecraft — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2001forge-2.9.4, released 2024-05-14
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Fabric | 1.20.1 | 1.20.1 |
| Forge | 1.20.1 | 1.20.1 |
From 5 recorded builds of Advancement JS.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 2001forge-2.9.4 | 2024-05-14 | 1.20.1 | Forge |
| 2001fabric-2.9.4 | 2024-05-14 | 1.20.1 | Fabric |
| 2001forge-2.9.3-hotfix beta | 2024-03-19 | 1.20.1 | Forge |
| 2001forge-2.9.2 beta | 2024-03-01 | 1.20.1 | Forge |
| 2001fabric-2.9.0 | 2024-02-17 | 1.20.1 | Fabric |
Run Advancement JS on a Minecraft server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogGameplay & overhauls
New mechanics, content and overhauls that change how the game plays.
Runs on your server
From source side supportModrinth lists Advancement JS as required on the server. Check its Modrinth page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- FabricForge
- Runs on
- Serverrequired on the server
- Game versions
- 1.20.1 and 2 earlier
Verified at the source
- ✓ModrinthOfficial listing, checked 2026-10-01Open ↗
- ✓Authorwesternat233, as published on Modrinth
- ✓LicenseLGPL-2.1-onlyFree












