About Andrew's Datapack Utils
From ModrinthUseful utilities for datapacks, such as a calculator and allowing player data modification, and more.
Regarding support for various minecraft versions
Lots of changes have been happening recently that has made it difficult for me to support many versions with a single mod jar, so if you need support for a version, make an issue on github and I'll make a branch that supports your version. Otherwise, I will only be otherwise officially supporting the latest version of Minecraft.
About
Andrew's Datapack Utils is a Fabric/NeoForge/Forge/Paper Mod aimed at creating useful utilities for datapacks (mainly for datapack functions). It adds a command which holds most of the utilities, and allows modification of player data using /data and /execute store, allowing for easy manipulation of players and allows for things that were previously impossible.
Features
- Basic Math Calculation
- used by using the
/aputils calc <add|sub|mul|div|power|sqrt|...>command. Works great with/execute store resultand function macroes. - Distance Calculation
/aputils calc distance <pos 1> <pos 2>or/aputils calc distance entities <selector1> <selector2>- Can calculate distance between 2 entities or 2 blocks, for entities use
/aputils calc distance entities, for blocks use/aputils calc distance(notice the lack ofentities) - Editing Player Data
- Normally, you can't use
/dataor/execute store (result|success) entityto change player entity data, it just throws an error,Unable to modify player data, and doesn't change anything. With this mod, that restriction is removed, allowing for easy modification of player entity data. Note that not everything can be modified, attempting to change certain values such as Motion or Pos does nothing. Use other commands such as /aputils velocity or /tp to change these instead. - Unavailable on paper.
/aputils velocity <xyz> [add|set|multiply]- allows you to manipulate the velocity of entities in ways you can't with normal methods, such as modifying the velocity of players (you can't with a player data modification mod because it doesn't send the velocity update packet to the client)
- requires permission level 2, meaning you nead cheats in a single player world or permission level 2 in a server
/aputils attack_cooldown <player>- Outputs the attack cooldown progress of the provided player, as a percent if using
/execute store result. /aputils despawn <entities> [force]- Despawns one or more entities. Not the same as /kill, as this simply removes the entity/entities from your world without triggering any sort of death event, just silently removing the entity in the same manner as an entity despawning normally.
- If
forceisn't applied and the target selecter includes one or more players at the time of the command being run (not if the selector allows players), the command fails. - Requires permission level 2, or permission level 4 if
forceis included /aputils check_damage <entity> [type]- Returns true if the entity took damage on the tick the command was run, and type isn't provided
- Returns true if the entity took damage of the provided type on that tick, if type is provided.
- Doesn't work on older game versions, oldest tested and working version is 1.21.2
- This command always returns 0 if the required mixin doesn't load
/aputils pathfind <entity: selector> <xyz: Vec3d> [speed: double]or/aputils pathfind <entity: selector> entity <target: selector> [speed: double]- Makes a mob navigate to a certain position using vanilla mob pathfinding.
- Overrides the mob's current path, if any.
- Has an optional 'speed' parameter that makes the mob move at this speed while travelling to the specified position. Note that for some mobs such as iron golems their default (1) speed is their running speed. This isn't the case for every mob, but it is for some.
- If unspecified, defaults to 1.
- If the target specified is an entity, the mob will navigate to where the entity was when the command was run.
- Does not affect dolphins, but does affect other fish. Why this is I do not currently know, but the dolphin likely uses a different navigation method than other mobs.
- Currently does not produce command feedback, but it does work.
- Mobs sometimes stop navigating to the position early. This is due to normal mob AI behavior.
/aputils target <entity> <target>- Forces a mob to change their target to the specified entity.
- Conditions such as distance, gamemode, or having an existing target/attacker are ignored.
- Only applies to mobs that can have a target, so passive mobs cannot be affected.
- Does not affect to the ender dragon due to the ender dragon not being a mob with normal behavior.
- Currently does not produce command feedback, but it does work.
Datapacks can detect if this mod is installed using /aputils heartbeat, which always outputs 1 to /execute store result. Datapacks can detect if the NeoForge or Fabric version of the mod is being used with /aputils version. Returns 1 if NeoForge is being used and 0 if Fabric is being used.
Known Issues
- Every time /aputils velocity is run, it prints "The new velocity is (x, y, z)" to the server console/game logs which can be annoying
- This was a debugging feature that was left on accidentally and will be disabled next update.
Notes
This can be included in any modpack without my permission.
If you want to port this to Forge, go ahead.
To Developers
Any contributions would be greatly appreciated!
Fun Facts
This is the first actual mod I've made in my entire history of Minecraft development. Before this I've only ever made datapacks for minecraft.
About the work-in-progress Paper port
Highlights
From source dataGame versions
Supports 26 Minecraft versions, the newest being 26.1.
Loaders
Runs on Fabric, Forge, NeoForge, Paper and Quilt.
Footprint
Rated a light load on a server.
Andrew's Datapack Utils on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Minecraft servers. We download it from Modrinth, place it, and restart the server.
- Server side
- Required on the server
- Server type needed
- Fabric, Forge, NeoForge, Paper, Quilt
- Server load
- light
- Smallest plan we suggest
- Minecraft — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.26.0-SNAPSHOT10, released 2026-04-06
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Fabric | 1.21.11 | 1.21.11 |
| Forge | 1.21.11 | 1.21.11 |
| NeoForge | 1.21.11 | 1.21.11 |
From 5 recorded builds of Andrew's Datapack Utils.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 1.26.0-SNAPSHOT10 | 2026-04-06 | 1.21.11 | NeoForge |
| 1.26.0-SNAPSHOT10 | 2026-04-06 | 1.21.11 | Forge |
| 1.26.0-SNAPSHOT10 | 2026-04-06 | 1.21.11 | Fabric |
| 1.26.0-SNAPSHOT9 | 2026-04-04 | 1.21.11 | NeoForge |
| 1.26.0-SNAPSHOT9 | 2026-04-04 | 1.21.11 | Forge |
Dependencies
- Required: modrinth project P7dR8mSH (modrinth, not in our catalogue)
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Andrew's Datapack Utils on a Minecraft server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Runs on your server
From source side supportModrinth lists Andrew's Datapack Utils as required on the server. Check its Modrinth page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- FabricForgeNeoForgePaperQuilt
- Runs on
- Serverrequired on the server
- Game versions
- 26.1 and 25 earlier
Verified at the source
- ✓ModrinthOfficial listing, checked 2026-10-02Open ↗
- ✓AuthorAndrewGaming587, as published on Modrinth
- ✓LicenseCC-BY-4.0Free










