Source-checkedCreatures & NPCs

Zombie Apocalypse Addon

by Riqqqque · for Minecraft

A server-side, fully configurable zombie apocalypse with custom waves, hordes, blood moons, scaling, and optional base pressure.

293KDownloads
11d agoLast updated
LicenseRef-All-Rights-ReservedLicense
Forge · NeoForgeLoaders

About Zombie Apocalypse Addon

From Modrinth

A server-side, fully configurable zombie apocalypse with custom waves, hordes, blood moons, scaling, and optional base pressure.

Zombie Apocalypse Addon

Turn Minecraft into a configurable zombie survival world where daytime is not automatically safe.

Zombie Apocalypse Addon adds custom zombie waves, hordes, blood moons, day-based difficulty, optional siege behavior, kill milestones, and broad zombie-mod compatibility. It works for a simple survival server out of the box, while still providing deep controls for apocalypse packs.

Quick Info

  • Multiplayer: install on the server only. Players can join without the mod.
  • Singleplayer: install on the client because singleplayer runs a local server.
  • Current targets: NeoForge 1.21.1, NeoForge 1.20.1, and Forge 1.20.1.
  • Commands: anyone can read dashboards, help, stats, status pages, and current setting values. Changes require permission level 2.
  • Config: config/zombieapocalypseaddon-common.toml.
  • Safe defaults: block breaking, block placing, zombie towering, and animal hunting are off.

Start Here

After installing the correct jar, join as an operator and run:

/za

This opens a short dashboard showing the current day, custom waves, light protection, events, scaling, and optional world-pressure features.

For a fast setup, choose one gameplay preset:

/za preset casual
/za preset standard
/za preset hardcore
  • Casual: fewer zombies, a 10-day daylight grace, no baby zombies.
  • Standard: the recommended balance. A fresh install already uses it.
  • Hardcore: faster waves, bigger events, and quicker difficulty growth.

| | Casual | Standard (fresh install) | Hardcore | |---|---|---|---| | Wave checks | every 9 s, 25% chance | every 6 s, 50% chance | every 4 s, 75% chance | | Zombies per wave / cap near each player | 1 / 30 | 2 / 50 | 3 / 80 | | Daytime waves start on | day 10 | day 1 | day 0 | | Lit areas | any light blocks waves | any light blocks waves | light is ignored | | Night spawn chance | x1.25 | x1.5 | x2.0 | | Baby zombies | 0% | 5% | 8% | | Hordes (at dusk) | every 7 days, 25% chance, 6 min | every 5 days, 50% chance, 10 min | every 3 days, 75% chance, 12 min | | Horde strength | x2.0 chance, 3 per wave | x3.0 chance, 5 per wave | x4.0 chance, 8 per wave | | Blood moons | 5% of nights, x3.0, 2 per wave | 15% of nights, x5.0, 4 per wave | 25% of nights, x6.0, 6 per wave | | Difficulty scaling | day 10 to 75 | day 3 to 50 | day 1 to 40 | | Full-strength bonuses | +10% speed, +6 health, 15% armor, 10% weapon | +20% speed, +10 health, 30% armor, 20% weapon | +30% speed, +16 health, 45% armor, 35% weapon |

All three keep block breaking, block placing, towering, and animal hunting as you set them, and leave advanced attribute values alone. A preset replaces the settings in this table, so apply it first and tune afterward.

Use /za help for short topic-based help instead of a wall of commands. Press Tab after /za to browse every system and get suggestions for states, values, players, attribute keys, and blocks.

Common Tweaks

Most things players ask for are one command away:

| I want to... | Run this | |---|---| | Keep zombies out of my torch-lit base | Nothing - lit areas are protected by default. /za spawn maxlight -1 disables it. | | Stop custom spawns during the day | /za spawn daytime off | | Have hordes arrive at dawn instead of nightfall | /za events dusk off (hordes arrive at dusk by default) | | Make the first day dangerous too | /za spawn daylightstart 0 (day 0 is safe in daylight by default) | | Skip time without resetting the apocalypse day | /time add 12000, or /za day set <day>. Vanilla /time set resets the day counter to 0. | | Make zombies jump in strength after every horde | /za scaling steps 10 with /za events interval 10 | | Get bigger waves as the days go on | /za scaling extrazombies 4 | | Let zombies break or build only during hordes and blood moons | /za breaking events on or /za placing events on, plus a high startday (see Siege Nights below) | | Remove baby zombies | /za spawn babychance 0 | | Make it easier or harder overall | /za preset casual or /za preset hardcore | | Let zombies break stone and ores | /za breaking on, then /za breaking toolblocks on and /za breaking hardness 50 | | Have zombies hunt animals and grow stronger | /za hunt on | | Give zombies armor or weapons from another mod | Hold the item and run /za gear add <tier>, then /za gear preview <tier> | | Change how often zombie gear drops | /za gear dropchance 0.25 (default 0.085) | | Keep my settings for every new world | Nothing - the common config applies to all worlds automatically. |

Every on command keeps your other settings. If one value would stop the feature from working, such as a 0% chance, on fixes just that value and tells you what it changed. /za config reset <section> puts a whole section back to its defaults when you want that.

Main Features

Read the full description on Modrinth →

Highlights

From source data

Game versions

Supports 3 Minecraft versions, the newest being 1.21.1.

Loaders

Runs on Forge and NeoForge.

Footprint

Rated a light load on a server.

Zombie Apocalypse Addon on Nxeon

From our catalogue
One-click install
Supported on Nxeon Minecraft servers. We download it from Modrinth, place it, and restart the server.
Server side
Required on the server
Server type needed
Forge, NeoForge
Server load
light
Smallest plan we suggest
Minecraft — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
1.11.0, released 2026-10-24

Game versions by loader

LoaderGame versionsNewest
NeoForge1.20.1 to 1.21.1 (2 versions)1.21.1
Forge1.20.11.20.1

From 15 recorded builds of Zombie Apocalypse Addon.

Recent builds

BuildReleasedGame versionsLoaders
1.11.02026-10-241.20.1Forge
1.11.02026-10-241.20.1NeoForge
2.8.02026-10-241.21.1NeoForge
1.10.02026-10-241.20.1Forge
1.10.02026-10-241.20.1NeoForge
1.9.02026-10-131.20.1Forge

Run Zombie Apocalypse Addon on a Minecraft server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Modrinth as “Mods”

Creatures & NPCs

Adds or changes creatures, NPCs and how they behave.

Runs on your server

From source side support

Modrinth lists Zombie Apocalypse Addon as required on the server. Check its Modrinth page to see whether players need it too.

Compatibility

Game
Minecraft
Loaders
ForgeNeoForge
Runs on
Serverrequired on the server
Game versions
1.21.1 and 2 earlier

Verified at the source

  • ✓ModrinthOfficial listing, checked 2026-10-24Open ↗
  • ✓AuthorRiqqqque, as published on Modrinth
  • ✓LicenseLicenseRef-All-Rights-ReservedFree

Zombie Apocalypse Addon, answered

Generated from the mod’s own source data.

Do my players need to install Zombie Apocalypse Addon?

Modrinth lists Zombie Apocalypse Addon as required on the server. Check its Modrinth page to see whether players need it too.

Which loaders does it support?

Forge and NeoForge.

Is it free?

Yes. Zombie Apocalypse Addon is free to download from Modrinth. Its license is LicenseRef-All-Rights-Reserved.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Zombie Apocalypse Addon on a Minecraft server.

Deploy in about a minute from $4.99 a month, then add Zombie Apocalypse Addon in one click.