About Zombie Apocalypse Addon
From ModrinthA server-side, fully configurable zombie apocalypse with custom waves, hordes, blood moons, scaling, and optional base pressure.
Zombie Apocalypse Addon
Turn Minecraft into a configurable zombie survival world where daytime is not automatically safe.
Zombie Apocalypse Addon adds custom zombie waves, hordes, blood moons, day-based difficulty, optional siege behavior, kill milestones, and broad zombie-mod compatibility. It works for a simple survival server out of the box, while still providing deep controls for apocalypse packs.
Quick Info
- Multiplayer: install on the server only. Players can join without the mod.
- Singleplayer: install on the client because singleplayer runs a local server.
- Current targets: NeoForge 1.21.1, NeoForge 1.20.1, and Forge 1.20.1.
- Commands: anyone can read dashboards, help, stats, status pages, and current setting values. Changes require permission level 2.
- Config:
config/zombieapocalypseaddon-common.toml. - Safe defaults: block breaking, block placing, zombie towering, and animal hunting are off.
Start Here
After installing the correct jar, join as an operator and run:
/za
This opens a short dashboard showing the current day, custom waves, light protection, events, scaling, and optional world-pressure features.
For a fast setup, choose one gameplay preset:
/za preset casual
/za preset standard
/za preset hardcore
- Casual: fewer zombies, a 10-day daylight grace, no baby zombies.
- Standard: the recommended balance. A fresh install already uses it.
- Hardcore: faster waves, bigger events, and quicker difficulty growth.
| | Casual | Standard (fresh install) | Hardcore | |---|---|---|---| | Wave checks | every 9 s, 25% chance | every 6 s, 50% chance | every 4 s, 75% chance | | Zombies per wave / cap near each player | 1 / 30 | 2 / 50 | 3 / 80 | | Daytime waves start on | day 10 | day 1 | day 0 | | Lit areas | any light blocks waves | any light blocks waves | light is ignored | | Night spawn chance | x1.25 | x1.5 | x2.0 | | Baby zombies | 0% | 5% | 8% | | Hordes (at dusk) | every 7 days, 25% chance, 6 min | every 5 days, 50% chance, 10 min | every 3 days, 75% chance, 12 min | | Horde strength | x2.0 chance, 3 per wave | x3.0 chance, 5 per wave | x4.0 chance, 8 per wave | | Blood moons | 5% of nights, x3.0, 2 per wave | 15% of nights, x5.0, 4 per wave | 25% of nights, x6.0, 6 per wave | | Difficulty scaling | day 10 to 75 | day 3 to 50 | day 1 to 40 | | Full-strength bonuses | +10% speed, +6 health, 15% armor, 10% weapon | +20% speed, +10 health, 30% armor, 20% weapon | +30% speed, +16 health, 45% armor, 35% weapon |
All three keep block breaking, block placing, towering, and animal hunting as you set them, and leave advanced attribute values alone. A preset replaces the settings in this table, so apply it first and tune afterward.
Use /za help for short topic-based help instead of a wall of commands. Press Tab after /za to browse every system and get suggestions for states, values, players, attribute keys, and blocks.
Common Tweaks
Most things players ask for are one command away:
| I want to... | Run this | |---|---| | Keep zombies out of my torch-lit base | Nothing - lit areas are protected by default. /za spawn maxlight -1 disables it. | | Stop custom spawns during the day | /za spawn daytime off | | Have hordes arrive at dawn instead of nightfall | /za events dusk off (hordes arrive at dusk by default) | | Make the first day dangerous too | /za spawn daylightstart 0 (day 0 is safe in daylight by default) | | Skip time without resetting the apocalypse day | /time add 12000, or /za day set <day>. Vanilla /time set resets the day counter to 0. | | Make zombies jump in strength after every horde | /za scaling steps 10 with /za events interval 10 | | Get bigger waves as the days go on | /za scaling extrazombies 4 | | Let zombies break or build only during hordes and blood moons | /za breaking events on or /za placing events on, plus a high startday (see Siege Nights below) | | Remove baby zombies | /za spawn babychance 0 | | Make it easier or harder overall | /za preset casual or /za preset hardcore | | Let zombies break stone and ores | /za breaking on, then /za breaking toolblocks on and /za breaking hardness 50 | | Have zombies hunt animals and grow stronger | /za hunt on | | Give zombies armor or weapons from another mod | Hold the item and run /za gear add <tier>, then /za gear preview <tier> | | Change how often zombie gear drops | /za gear dropchance 0.25 (default 0.085) | | Keep my settings for every new world | Nothing - the common config applies to all worlds automatically. |
Every on command keeps your other settings. If one value would stop the feature from working, such as a 0% chance, on fixes just that value and tells you what it changed. /za config reset <section> puts a whole section back to its defaults when you want that.
Main Features
Highlights
From source dataGame versions
Supports 3 Minecraft versions, the newest being 1.21.1.
Loaders
Runs on Forge and NeoForge.
Footprint
Rated a light load on a server.
Zombie Apocalypse Addon on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Minecraft servers. We download it from Modrinth, place it, and restart the server.
- Server side
- Required on the server
- Server type needed
- Forge, NeoForge
- Server load
- light
- Smallest plan we suggest
- Minecraft — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.11.0, released 2026-10-24
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| NeoForge | 1.20.1 to 1.21.1 (2 versions) | 1.21.1 |
| Forge | 1.20.1 | 1.20.1 |
From 15 recorded builds of Zombie Apocalypse Addon.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 1.11.0 | 2026-10-24 | 1.20.1 | Forge |
| 1.11.0 | 2026-10-24 | 1.20.1 | NeoForge |
| 2.8.0 | 2026-10-24 | 1.21.1 | NeoForge |
| 1.10.0 | 2026-10-24 | 1.20.1 | Forge |
| 1.10.0 | 2026-10-24 | 1.20.1 | NeoForge |
| 1.9.0 | 2026-10-13 | 1.20.1 | Forge |
Run Zombie Apocalypse Addon on a Minecraft server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogCreatures & NPCs
Adds or changes creatures, NPCs and how they behave.
Runs on your server
From source side supportModrinth lists Zombie Apocalypse Addon as required on the server. Check its Modrinth page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- ForgeNeoForge
- Runs on
- Serverrequired on the server
- Game versions
- 1.21.1 and 2 earlier
Verified at the source
- ✓ModrinthOfficial listing, checked 2026-10-24Open ↗
- ✓AuthorRiqqqque, as published on Modrinth
- ✓LicenseLicenseRef-All-Rights-ReservedFree











