Source-checkedWorld generation

Biome Cleaner

by alexthundercook · for Minecraft

Removes micro-biomes from your world.

8.9KDownloads
6 mo agoLast updated
MITLicense
Fabric · Forge +1Loaders

About Biome Cleaner

From Modrinth

Removes micro-biomes from your world.

Biome Cleaner

Cleans up the messy, scattered biome patches that Minecraft's terrain generation creates. Small biome regions are merged into their larger neighbors, giving your world cleaner boundaries and a more natural feel -- without changing terrain shape, structures, or gameplay.

The mod works server-side only (no client installation needed) and runs entirely on its own background threads, so your server's tick rate is unaffected.

Before & After

With the default settings, those tiny 1-chunk patches of plains in the middle of a forest, or awkward slivers of beach where they don't belong, get absorbed into the surrounding biome. The result is smoother, more coherent biome regions while keeping the overall world layout intact.

Features

  • Configurable threshold -- Set how small a biome region must be before it gets merged (default: 512 quarts)
  • Biome protection -- Mark specific biomes (like rare ones) to never be replaced
  • Replacement control -- Prevent certain biomes (like oceans) from spreading into other areas
  • Biome groups -- Define groups for bulk configuration (e.g., all ocean variants)
  • Per-group thresholds -- Use different size thresholds for different biome types
  • Size-range trimming -- Cap a biome's maximum size by trimming oversized regions down instead of replacing them outright (e.g. keep stony shores small)
  • Group-aware preservation -- Mark a group as "preferred" so its members merge into each other before flipping to outside biomes; mid-sized regions with no in-group neighbour are kept rather than replaced (e.g. preserve inland lakes, but still clean up tiny ocean puddles)
  • Boundary requirements -- Force a biome to be cleaned up if its boundary doesn't touch the right neighbours, regardless of size (e.g. wipe out inland beaches with no ocean or river next to them)
  • Background preprocessing -- Chunks are cleaned ahead of the player, so there's no lag when new terrain loads
  • Server-side only -- No client installation required

Adding to an Existing World

The mod works best on new worlds, but you can add it to an existing world with one caveat: biome seams can appear at the border of your already-explored area.

This happens because the mod only affects chunks as they're generated for the first time. If a small biome patch straddles the boundary between chunks you've already explored and chunks you haven't, the old side keeps its original biomes while the new side gets cleaned up -- creating a visible mismatch where the two halves meet.

These seams only occur right at the edge of your previously explored territory and only where a small biome patch happens to cross that boundary. The rest of your new terrain will be fully cleaned as expected. Once you move past the border area, everything is seamless.

Starting a new world? No issues at all -- every chunk is cleaned as it generates.

Configuration

Main Config

Located at config/biomecleaner/common.json:

| Option | Default | Description | |--------|---------|-------------| | enabled | true | Master toggle for biome cleaning | | sizeThreshold | 512 | Minimum region size in quarts (4x4 block areas). Regions smaller than this get merged. Range: 1--1024 | | neverReplace | ["rare"] | Biomes/groups that are never replaced, even if small | | neverUseAsReplacement | ["oceans", "rivers"] | Biomes/groups that never replace other biomes | | allowIntraGroupReplacement | ["oceans"] | Groups where biomes can replace others within the same group | | preprocessingEnabled | true | Enable background preprocessing (recommended). When enabled, chunks are cleaned before the player reaches them | | preprocessingThreadCount | 0 | Number of worker threads for preprocessing. 0 = automatic (based on your CPU) | | cacheMemoryMB | 128 | Memory budget for the preprocessing cache in MB. Increase if you have RAM to spare and want longer lead times |

What is a quart? Minecraft stores biomes at 1/4 block resolution (one biome value per 4x4x4 block cube). A "quart" is one of these 4x4 biome cells. The default threshold of 512 quarts corresponds to roughly a 90x90 block area -- small patches below this size get cleaned up.

Advanced Config

Located at config/biomecleaner/advanced.json:

| Field | Description | |-------|-------------| | groups | Define named groups of biomes for use in the main config | | sizeThresholdOverrides | Override the size threshold for specific biomes or groups. Accepts a single number (minimum size) or a [min, max] pair | | intraGroupPreference | Mark a group as "preferred" so its members merge into each other before flipping to a different group, and preserve mid-sized regions that have no in-group neighbour | | requiredBoundaryGroups | Require a biome's boundary to touch at least one of the listed groups -- regions that don't are cleaned up regardless of size |

sizeThresholdOverrides

Each entry takes either a single number or a [min, max] pair:

  • "biome": N -- regions smaller than N quarts get replaced. No upper bound. (Same behaviour as before 1.1.0.)
  • "biome": [min, max] -- regions smaller than min get replaced; regions between min and max are kept; regions larger than max get trimmed down to a max-sized patch instead of replaced outright.

The default config uses [32, 64] for minecraft:stony_shore so that very small stony shore patches are still cleaned up entirely, but oversized stony shore expanses get shrunk down rather than wiped from the world.

When the same biome is named both directly (e.g. "minecraft:stony_shore") and through a group it belongs to (e.g. "beaches"), the more specific biome-id entry wins.

intraGroupPreference

Each entry maps a group name to a preference object:

Read the full description on Modrinth →

Highlights

From source data

Game versions

Supports 5 Minecraft versions, the newest being 26.1.2.

Loaders

Runs on Fabric, Forge and NeoForge.

Footprint

Rated a light load on a server.

Biome Cleaner on Nxeon

From our catalogue
One-click install
Supported on Nxeon Minecraft servers. We download it from Modrinth, place it, and restart the server.
Server side
Required on the server
Server type needed
Fabric, Forge, NeoForge
Server load
light
Smallest plan we suggest
Minecraft — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
1.1.8, released 2026-05-10

Game versions by loader

LoaderGame versionsNewest
Fabric1.21.1 to 26.1.2 (5 versions)26.1.2
Forge1.21.11.21.1
NeoForge1.21.11.21.1

From 5 recorded builds of Biome Cleaner.

Recent builds

BuildReleasedGame versionsLoaders
1.1.82026-05-101.21.1Fabric
1.1.82026-05-101.21.11Fabric
1.1.82026-05-1026.1 to 26.1.2 (3 versions)Fabric
1.1.82026-05-101.21.1Forge
1.1.82026-05-101.21.1NeoForge

Dependencies

  • Required: modrinth project P7dR8mSH (modrinth, not in our catalogue)

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run Biome Cleaner on a Minecraft server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Modrinth as “Mods”

World generation

Changes or adds to how new terrain, biomes and structures are created.

Runs on your server

From source side support

Modrinth lists Biome Cleaner as required on the server. Check its Modrinth page to see whether players need it too.

Compatibility

Game
Minecraft
Loaders
FabricForgeNeoForge
Runs on
Serverrequired on the server
Game versions
26.1.2 and 4 earlier

Verified at the source

  • ✓ModrinthOfficial listing, checked 2026-10-02Open ↗
  • ✓Authoralexthundercook, as published on Modrinth
  • ✓LicenseMITFree

Biome Cleaner, answered

Generated from the mod’s own source data.

Do my players need to install Biome Cleaner?

Modrinth lists Biome Cleaner as required on the server. Check its Modrinth page to see whether players need it too.

Which loaders does it support?

Fabric, Forge and NeoForge.

Is it free?

Yes. Biome Cleaner is free to download from Modrinth. Its license is MIT.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Biome Cleaner on a Minecraft server.

Deploy in about a minute from $4.99 a month, then add Biome Cleaner in one click.