Source-checkedQuality of life & UI

CC: HUD Glasses

by semakol · for Minecraft

What the computer writes to the modem is visible to the player in the glasses.

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LicenseRef-All-Rights-ReservedLicense
NeoForgeLoaders

About CC: HUD Glasses

From Modrinth

What the computer writes to the modem is visible to the player in the glasses.

CC: HUD Glasses

3d cube

_3d cube_

Wear a ComputerCraft monitor on your face. A pair of glasses and a special modem let any computer draw a heads-up display straight onto a player's screen, using the same monitor/term API you already know.

helicopter hud with shadow

_helicopter hud with shadow_

What it does

  • HUD Glasses — worn in the helmet slot (or a Curios slot). Whatever the bound

modem outputs is drawn as a full-screen overlay.

  • HUD Modem — a ComputerCraft peripheral (type = "hud_glasses"). Wire it to a

computer like any other peripheral and write to it like a monitor.

  • Binding lives on the glasses. Right-click a modem with the glasses in hand and

they're bound to it. Hand the glasses to a friend and the HUD goes with them. Any number of players can watch the same modem.

local hud = peripheral.find("hud_glasses")
hud.setBackgroundColour(0)        -- transparent background
hud.setTextColour(colors.lime)
hud.setCursorPos(1, 1)
hud.write("Hello, HUD!")

If you've ever written a monitor program, you already know this peripheral.

Features

  • Monitor-compatible API: write, blit, clear, scroll, setCursorPos,

setTextColour, setBackgroundColour, setPaletteColour, getSize, and more. Most monitor scripts run unchanged.

  • Transparent background — setBackgroundColour(0) (or - in blit) lets the world

show through, so the HUD overlays the game instead of covering it.

  • Pixel-perfect CC font — reuses CC: Tweaked's own glyph sheet, so all 256

characters (box-drawing, sub-pixel blocks, arrows) look exactly like a real terminal.

  • Runtime resolution — setSize(w, h) from Lua, or set defaults in the config.

Fewer cells means bigger text. Choose how the grid maps to the screen: FIT (keep aspect, letterbox), STRETCH (fill the screen), or COVER (fill + crop).

  • Shared screens — bind several glasses to one modem and everyone sees the same

display. Good for team status boards, base alarms, and shared coordinates.

  • Place anywhere — the modem mounts on any block face (floor, wall, ceiling),

screen facing out.

  • Portable HUD — craft a pocket computer together with a HUD Modem to give it the HUD

upgrade, and carry the display with you. Same hud_glasses peripheral; bind your worn glasses to it with sneak + right-click (a plain right-click still opens the terminal).

  • HUD + ender modem in one slot — a pocket computer only has one upgrade slot, so craft

a HUD Ender Modem (HUD Modem + Ender Modem) and fit it to the pocket: one peripheral that is both screen and radio. rednet works on it, peripheral.find("hud_glasses") finds it, and the modem half is interdimensional. Servers can turn the recipe off in config.

  • In-game config — edit settings from the Mods list "Config" button, or bind a

key to jump straight to the client settings.

  • Toggle key — press H to hide or show the HUD; the setting persists.
  • Optimized rendering — batched draws and a server-side payload cache keep the

overhead low even for large, frequently-updated displays.

Requirements

  • NeoForge 1.21.1
  • CC: Tweaked 1.119.0 or newer (required)

Optional integrations

  • Curios — adds a dedicated Glasses accessory slot so the glasses don't occupy

your helmet. Works with the vanilla helmet slot too; the glasses render on the head either way.

  • Create: Aeronautics / Sable — the binding uses a stable modem ID and a

Sable-aware distance check, so the HUD keeps working when the modem rides inside a flying sub-level. Sable Companion is bundled, so there's nothing extra to install.

power armor hud with weapon

_power armor hud with weapon_

Configuration

Server (hudglassescc-common.toml, applied live):

  • hudWidth (default 80) — default grid width in characters
  • hudHeight (default 28) — default grid height in characters
  • maxRangeBlocks (default -1) — max modem-to-player distance in blocks, -1 means

unlimited

  • allowPocketHudEnderCraft (default true) — whether the HUD Ender Modem can be crafted.

false removes the recipe entirely; pockets that already have the upgrade keep working

Client (hudglassescc-client.toml, per-player):

  • hudEnabled (default true) — render the HUD, toggle with the H key
  • hudFit (default FIT) — how the HUD scales to the screen: FIT (keep aspect,

letterbox), STRETCH (fill, may distort), COVER (fill, crops overflow)

  • textShadow (default NONE) — text shadow style: NONE / SHADOW / OUTLINE

(experimental)

  • textShadowLayer (default OVER_BACKGROUND) — whether the shadow/outline is drawn over or

under the cell backgrounds (experimental)

  • fastGlyphRendering (default true) — draw HUD text from cached glyphs, much faster at

large HUD sizes. Turn off only if another mod's text rendering conflicts with it

Status

Beta. Core features are in and stable, but expect rough edges and breaking changes while the mod settles. Bug reports and feedback are welcome.

Highlights

From source data

Game versions

Built for Minecraft 1.21.1.

Loaders

Runs on NeoForge.

Footprint

Rated a light load on a server.

CC: HUD Glasses on Nxeon

From our catalogue
One-click install
Supported on Nxeon Minecraft servers. We download it from Modrinth, place it, and restart the server.
Server side
Required on the server
Server type needed
NeoForge
Server load
light
Smallest plan we suggest
Minecraft — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
0.1.4-beta (beta), released 2026-09-01

Game versions by loader

LoaderGame versionsNewest
NeoForge1.21.11.21.1

From 5 recorded builds of CC: HUD Glasses.

Recent builds

BuildReleasedGame versionsLoaders
0.1.4-beta beta2026-09-011.21.1NeoForge
0.1.3-beta beta2026-07-181.21.1NeoForge
0.1.2-beta beta2026-06-171.21.1NeoForge
0.1.1-beta beta2026-06-131.21.1NeoForge
0.1.0-beta beta2026-06-071.21.1NeoForge

Dependencies

  • Required: modrinth project vvuO3ImH (modrinth, not in our catalogue)

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run CC: HUD Glasses on a Minecraft server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Modrinth as “Mods”

Quality of life & UI

Small conveniences, tweaks and interface improvements players notice straight away.

Runs on your server

From source side support

Modrinth lists CC: HUD Glasses as required on the server. Check its Modrinth page to see whether players need it too.

Compatibility

Game
Minecraft
Loaders
NeoForge
Runs on
Serverrequired on the server
Game versions
1.21.1

Verified at the source

  • ✓ModrinthOfficial listing, checked 2026-10-02Open ↗
  • ✓Authorsemakol, as published on Modrinth
  • ✓LicenseLicenseRef-All-Rights-ReservedFree

CC: HUD Glasses, answered

Generated from the mod’s own source data.

Do my players need to install CC: HUD Glasses?

Modrinth lists CC: HUD Glasses as required on the server. Check its Modrinth page to see whether players need it too.

Which loaders does it support?

NeoForge.

Is it free?

Yes. CC: HUD Glasses is free to download from Modrinth. Its license is LicenseRef-All-Rights-Reserved.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run CC: HUD Glasses on a Minecraft server.

Deploy in about a minute from $4.99 a month, then add CC: HUD Glasses in one click.