About Cobblemon Auto-Battle
From ModrinthCobblemon Auto Battle turns one of your party Cobblemon into a smart training partner that can fight wild Cobblemon on its own while you keep exploring, building, farming, or traveling.
Cobblemon Auto-Battle is a Cobblemon addon that lets your sent-out Cobblemon automatically find wild targets, start real Cobblemon battles, choose moves intelligently, manage PP, and keep training while you explore, build, gather, or travel.
This mod is built as a Cobblemon addon and uses Cobblemon's own battle system rather than replacing it.
What It Does
- Toggle auto-battle directly from the Cobblemon Summary screen
- Configure rules per Cobblemon
- Only one auto-battle leader at a time, to avoid conflicts
- Auto-battle only works while that Cobblemon is actually out of its ball
- Real Cobblemon battles, with the battle screen kept minimized during auto-battle
- Intelligent move choice with PP awareness
- Party rotation support after fainting
- Catch-focused modes for shinies and special Pokemon
- Live range preview in settings
- Manual takeover whenever you want it
Mod Showcase
# Cobblemon Auto-Battle

Smart Battle Logic
Auto Battle is not just an auto-attack toggle. It actively makes battle decisions using Cobblemon data:
- Prefers stronger and more effective moves
- Can favor safer move usage or faster XP based on Training Mode (set in configs)
- Avoids using moves with 0 PP
- Can preserve stronger moves for harder targets
- Stops if the active Cobblemon has no damaging moves with PP left
Catch Rare Cobblemon
Catch Mode can be used to watch for valuable targets while training:
Off: normal auto-battle behaviorShiny Only: Only starts battles with shiniesSpecial Only: reacts to special targets such as legendary, mythical, or Ultra Beast encounters
Catch behavior has two styles:
- Hunt only matching targets
- Battle everything, but pause when a matching target appears with
Pause On Match
When a tracked shiny or special target is found, the mod can:
- Start the battle for you
- Turn auto-battle off
- Hand control back to you
- Alert you that the special target was found
Battle Settings
Each auto-battling Cobblemon has its own settings:
Range(area of engagement)Lvl Cap AboveLvl Cap BelowOwn Level CapStop At HP %Training ModeCatch ModePause On MatchWeakness OnlyPreserve Strong MovesStop On EvolutionEnemy RarityEvolution StageExclude ShiniesRotationparty slotsPresets
Training Modes
Balanced: general-purpose auto-battle behaviorFast XP: prioritizes faster training and quicker engagementSafest: favors more cautious target and move choices
Important Stop Conditions
Auto-battle can be configured to stop automatically when:
- Your Cobblemon reaches its own level cap
- HP falls below the configured threshold
- It becomes ready to evolve
- It runs out of usable damaging moves
- A catch-worthy shiny or special target is found
Stop At HP % can also be disabled by setting it to 0%.
Low HP Handling
When the active Cobblemon hits the HP threshold during battle, the mod will prompt you with a healing decision:
Yes: returns control so you can use a healing itemNo: keeps auto-battle going for that battle until your Cobblemon faints
If the Cobblemon faints, the healing prompt does not appear. Faint handling uses the replacement flow instead. (Selected rotation party)
Replacement and Rotation
When an auto-battling Cobblemon faints:
- You can continue manually
- You can continue auto-battling with the next selected Cobblemon
- You can configure party-slot rotation rules so only chosen slots are allowed to take over
Rotation is configured in the Rotation tab:
- Turn individual party slots on or off
- Use
Choose All - Use
Clear All
If no valid rotation target exists, the normal replacement selection flow is used.
Summary Screen Integration
The Summary screen includes an expandable Auto-Battle menu where you can:
- Turn auto-battle on or off
- Open the full settings screen
The UI is designed to stay out of the way and work as an extension of Cobblemon rather than replacing it.
Range Preview
The Range setting includes a live preview mode:
- Changing the range opens a temporary dome preview
- The preview centers around the player
- You can look around freely to understand the covered area
- The preview stays active while you keep adjusting the value
- It returns to the settings screen automatically after a short delay
Manual Control During Auto-Battle
If you want to take control while a Cobblemon is auto-battling, the mod supports manual intervention through the same keybind used to send out your Cobblemon:
- Choose to continue auto-battle
- Or stop auto-battle and return to manual battle control
This makes it easy to step in for catches, emergencies, or specific decisions without disabling the feature permanently.
Why Use It
Cobblemon Auto Battle is made for players who want training to feel smoother and less repetitive without giving up the real Cobblemon battle system.
It is especially useful for:
- Leveling new team members
- EV and battle grinding
- Exploring while your Cobblemon handles encounters
- Watching for shinies or special targets without fighting every battle manually
- Creating party rotation training setups
Designed for Cobblemon
Highlights
From source dataGame versions
Supports 11 Minecraft versions, the newest being 1.21.11.
Loaders
Runs on Fabric.
Footprint
Rated a light load on a server.
Cobblemon Auto-Battle on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Minecraft servers. We download it from Modrinth, place it, and restart the server.
- Server side
- Required on the server
- Server type needed
- Fabric
- Server load
- light
- Smallest plan we suggest
- Minecraft — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 0.1.4, released 2026-06-09
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Fabric | 1.21.1 to 1.21.11 (11 versions) | 1.21.11 |
From 5 recorded builds of Cobblemon Auto-Battle.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 0.1.4 | 2026-06-09 | 1.21.1 to 1.21.11 (11 versions) | Fabric |
| 0.1.3 | 2026-05-01 | 1.21.1 to 1.21.11 (11 versions) | Fabric |
| 0.1.2 | 2026-04-27 | 1.21.1 to 1.21.11 (11 versions) | Fabric |
| 0.1.1 | 2026-04-09 | 1.21.1 to 1.21.11 (11 versions) | Fabric |
| 0.1.0 | 2026-04-03 | 1.21.1 | Fabric |
Dependencies
- Optional: modrinth project THkyAcSA (modrinth, not in our catalogue)
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Cobblemon Auto-Battle on a Minecraft server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Runs on your server
From source side supportModrinth lists Cobblemon Auto-Battle as required on the server. Check its Modrinth page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- Fabric
- Runs on
- Serverrequired on the server
- Game versions
- 1.21.11 and 10 earlier
Verified at the source
- ✓ModrinthOfficial listing, checked 2026-10-02Open ↗
- ✓AuthorDarkNGod, as published on Modrinth
- ✓LicenseMITFree











