Source-checkedTechnology & automation

Cobblemon KubeJS

by RapidMesck · for Minecraft

Cobblemon KubeJS exposes Cobblemon data and events to KubeJS scripts.

988Downloads
58d agoLast updated
MITLicense
NeoForgeLoaders

About Cobblemon KubeJS

From Modrinth

Cobblemon KubeJS exposes Cobblemon data and events to KubeJS scripts.

Cobblemon KubeJS Bridge

Bring Cobblemon data, events, storage queries, administrative utilities, and client-side Pokedex displays into KubeJS.

Cobblemon KubeJS Bridge lets modpack developers build custom progression, quests, rewards, commands, interfaces, battle systems, and server mechanics using JavaScript.

Features

Cobblemon events

Listen to server-side events such as:

  • Pokedex progress changes
  • Pokemon scans and captures
  • Pokemon sent, recalled, fainted, gained, healed, or released
  • Experience gain and level-up
  • Evolution completion
  • Battle victory and defeat
  • Battle escape and forfeit
CobblemonEvents.pokemonCaptured(event => {
  event.player.tell(
    `You caught ${event.species} at level ${event.level}!`
  )
})

Pokedex API

Query a player's Pokedex progress:

  • Check whether a species was seen or caught
  • Count total seen or caught species
  • Count progress by elemental type
  • Read individual species progress
var caughtFire = CobblemonJS.pokedex.countCaughtByType(
  player,
  'fire'
)

Species API

  • Validate species IDs
  • List implemented species
  • Read species types
  • Validate elemental types
  • Find all species of a type

Both short and namespaced IDs are supported:

CobblemonJS.species.exists('charizard')
CobblemonJS.species.exists('cobblemon:charizard')

Party and PC API

Read safe Pokemon snapshots from a player's party and PC:

  • Search Pokemon by UUID
  • Count Pokemon by species or type
  • Keep party, PC, box, and slot information
  • Read level, HP, nature, ability, moves, IVs, EVs, status, held item, and more
var party = CobblemonJS.pokemon.getParty(player)
var pokemon = CobblemonJS.pokemon.getByUuid(player, pokemonUuid)

Administrative utilities

Trusted server scripts can:

  • Give a Pokemon to a player
  • Heal a player's party
  • Spawn a Pokemon near a player
  • Spawn a Pokemon at explicit coordinates without assigning an owner
CobblemonJS.admin.givePokemon(
  player,
  'charizard level=50 shiny=true'
)

CobblemonJS.admin.spawnPokemon(
  player.serverLevel,
  'rayquaza level=70',
  100,
  80,
  -50
)

Client-side Pokedex synchronization

The server synchronizes a read-only Pokedex cache to the owning client. Client scripts can use it for live tooltips and other interfaces without requesting data from the server every frame.

CobblemonClientJS.pokedex.countSeen()
CobblemonClientJS.pokedex.countCaught()
CobblemonClientJS.pokedex.countCaughtByType('fire')

The included examples contain a tested dynamic spyglass tooltip.

Requirements

  • Cobblemon
  • KubeJS
  • Rhino, as required by KubeJS
  • Java 21

Install the bridge on both the client and server when using the synchronized client Pokedex API.

Loader support

NeoForge is currently supported.

Fabric support is not available yet. The Fabric module is only a compile-time stub and does not expose events, APIs, or client synchronization.

Documentation and examples

The project includes:

  • Complete API documentation
  • Every function's parameters and return values
  • Full event field reference
  • Pokemon and move data model reference
  • Server and client script examples
  • Troubleshooting instructions

Links

Notes

  • Pokemon snapshots returned to scripts are read-only.
  • Administrative methods mutate gameplay state and should only be exposed

through trusted scripts with appropriate permission checks.

  • Pokedex counts represent unique implemented species, not duplicate captures.
  • Unknown species, types, malformed UUIDs, and invalid spawn properties produce

descriptive script errors.

  • Replacing the mod jar or networking code requires a full restart.

Highlights

From source data

Game versions

Built for Minecraft 1.21.1.

Loaders

Runs on NeoForge.

Footprint

Rated a light load on a server.

Cobblemon KubeJS on Nxeon

From our catalogue
One-click install
Supported on Nxeon Minecraft servers. We download it from Modrinth, place it, and restart the server.
Server side
Required on the server
Server type needed
NeoForge
Server load
light
Smallest plan we suggest
Minecraft — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
1.0.2, released 2026-09-07

Game versions by loader

LoaderGame versionsNewest
NeoForge1.21.11.21.1

From 3 recorded builds of Cobblemon KubeJS.

Recent builds

BuildReleasedGame versionsLoaders
1.0.22026-09-071.21.1NeoForge
1.0.12026-06-301.21.1NeoForge
1.0.02026-06-251.21.1NeoForge

Dependencies

  • Required: modrinth project umyGl7zF (modrinth, not in our catalogue)
  • Required: modrinth project MdwFAVRL (modrinth, not in our catalogue)

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run Cobblemon KubeJS on a Minecraft server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Modrinth as “Mods”

Technology & automation

Machines, power, logistics and automation.

Runs on your server

From source side support

Modrinth lists Cobblemon KubeJS as required on the server. Check its Modrinth page to see whether players need it too.

Compatibility

Game
Minecraft
Loaders
NeoForge
Runs on
Serverrequired on the server
Game versions
1.21.1

Verified at the source

  • ✓ModrinthOfficial listing, checked 2026-10-02Open ↗
  • ✓AuthorRapidMesck, as published on Modrinth
  • ✓LicenseMITFree

Cobblemon KubeJS, answered

Generated from the mod’s own source data.

Do my players need to install Cobblemon KubeJS?

Modrinth lists Cobblemon KubeJS as required on the server. Check its Modrinth page to see whether players need it too.

Which loaders does it support?

NeoForge.

Is it free?

Yes. Cobblemon KubeJS is free to download from Modrinth. Its license is MIT.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Cobblemon KubeJS on a Minecraft server.

Deploy in about a minute from $4.99 a month, then add Cobblemon KubeJS in one click.