About Cobblemon: Synchro Machine [Morph Play as a Pokémon]
From ModrinthAllows you to take on the appearance of any pokemon
Cobblemon Synchro Machine
Become the Pokémon. In survival. In multiplayer.
The Synchro Machine lets you merge with any Cobblemon Pokémon — inheriting its model, stats, moves, ability, held-item effects and typing. No battles required. Every morph is fully visible to other players in real time, with the mod's own custom UI and Cobblemon's real move sounds and particle effects.
How It Works
Craft or obtain the Synchro Machine item and open the team screen (G). Load Pokémon from your Cobblemon party into team slots, then select an active slot to morph. Model, animations, sounds and stat passives apply immediately. Switch slots to change form on the fly.
Prefer to start your whole adventure as a Pokémon? Enable Start as a Pokémon at world creation and skip the item entirely.
Features at a Glance
- Full-body morph using Cobblemon's own renderer
- HP, armor, movement speed, flight and water breathing from real stats
- Full 18-type effectiveness chart, in both directions, with STAB
- 4-move combat with PP management and speed-scaled cooldowns
- Traveling projectiles, critical hits, multi-hit, drain, recoil and two-turn moves
- Weather moves and field hazards that persist in the world
- Cobblemon's real per-move sounds and particle effects on your morph
- 100+ ability effects — passive auras, contact triggers, damage multipliers
- Off-hand held items (Choice Band, Life Orb, Eviolite, and 20+ more)
- Cobblemon 1.8 ready — Alpha Pokémon, TMs, marks and intrinsic scaling
- In-game move-effect catalogue with hover tooltips and
/synchromoves - Transform into any Pokémon, mob or player (species-dependent)
- Mega Evolution via Mega Showdown integration
- In-world move effects — dashes, block-breaking, explosions, teleports
- Type food preferences, biome comfort buffs and flock behaviour
- Morph and party Pokémon stay in sync — moves, EXP (both ways, never lowered) and evolution
- Fully custom-textured UI — team screen, move HUD, emote wheel, config screen
- "Start as a Pokémon" — optional world-creation mode with a configurable roster
- In-menu healing — heal/revive with Cobblemon medicines, or sleep to fully rest
- In-game config screen from the title screen or pause menu
- Cosmetics, emote wheel, quirk animations and swing animations
- Emotions on the emote wheel and a cry key — Happy, Angry, Sad and more, plus a roar button you can spam
- Figura support — use your own Figura model as your morph's body, with rules for what shows and hides, script data and automatic animation clips
- Leave your trainer behind (optional) — a copy of your trainer stays where you synchronized
- Wild-Pokémon reactions, rival/counterpart species reactions
- Custom, data-driven lore entries for the team screen
- Extensive server and modpack controls, including permission nodes for LuckPerms and similar
- Full survival multiplayer support
New in 1.8.2
Your Figura model can be your morph. If you use Figura, your avatar can be what you look like while morphed. Out of the box a morph_<pokemon>_root or morph_root part of your model shows and your normal root hides; a rules file lets you decide which parts show for which species, types, forms and movement states, and your avatar's script gets a synchro table with the species, state and moves. Clips named morph_walk, morph_run, morph_physicalattack and so on play automatically. See Figura avatars below.
Emotions and a cry key. The emote wheel has an Emotions page — Happy, Sad, Angry, Unamused, Shocked, Surprised, Hurt, Cry, Smile, Blush, Determined and more, for the Pokémon that have them. Press R at any time to call out as your Pokémon; everyone nearby hears it.
Leave your trainer behind (optional). Turn on leaveTrainerBody and synchronizing leaves a copy of your trainer where you stood, so it reads as heading off as your Pokémon. Un-synchronizing walks you back to it.
Admin control. Every /synchro command now uses permission nodes (LuckPerms and similar, Fabric and NeoForge), every on/off setting can be changed with /synchro config, and on someone else's server the config screen shows only your own client-side settings.
Fixes worth knowing about.
- Levels are no longer lost. Rare candy or battle levels you give the real Pokémon now carry into your morph, and your morph can no longer overwrite them with an older number. Levels you set with
/synchro editreach the party Pokémon too. - Transform can't overwrite your real Pokémon any more.
- Held items no longer replace other mods' models — the bundled resource pack is gone, which fixes the glitched models and the Mega Pidgeot crash reported with Complete Cobblemon Collection and other model packs.
- Regional evolutions respect their biome, teaching moves follows Cobblemon's TM rules, and a battle ending in a capture or forfeit no longer leaves you invisible.
Cobblemon 1.8.2 – 1.8.4. Works with the 17 Pokémon Cobblemon 1.8.2 added and with the new flight animations (Spearow and Fearow fly with real animations now).
New in 1.8
Cobblemon 1.8 "Make Your Move" support.
- Alpha Pokémon — synchronize with an Alpha and you become one: its size, its look, and the TM move Alphas always know all carry over.
- Marks — your morph wears its Pokémon's mark. Click the Mark row on the Info tab to cycle through the marks it has earned, or wear none — per Pokémon, and remembered.
- TMs matter — the move picker now offers only the TMs you've actually unlocked, so your morph's movepool grows with your TM collection instead of being handed to you at level 1. Playing as a Pokémon also counts toward unlocking TM recipes.
- Intrinsic and baby scaling — your hitbox matches whatever size your Pokémon really is.
Highlights
From source dataGame versions
Built for Minecraft 1.21.1.
Loaders
Runs on Fabric and NeoForge.
Footprint
Rated a light load on a server.
Cobblemon: Synchro Machine [Morph Play as a Pokémon] on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Minecraft servers. We download it from Modrinth, place it, and restart the server.
- Server side
- Required on the server
- Server type needed
- Fabric, NeoForge
- Server load
- light
- Smallest plan we suggest
- Minecraft — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.8.2, released 2026-11-03
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Fabric | 1.21.1 | 1.21.1 |
| NeoForge | 1.21.1 | 1.21.1 |
From 7 recorded builds of Cobblemon: Synchro Machine [Morph Play as a Pokémon].
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 1.8.2 | 2026-11-03 | 1.21.1 | NeoForge |
| 1.8.2 | 2026-11-03 | 1.21.1 | Fabric |
| 1.8.1 | 2026-09-18 | 1.21.1 | NeoForge |
| 1.8.1 | 2026-09-18 | 1.21.1 | Fabric |
| 1.8.0 | 2026-09-09 | 1.21.1 | NeoForge |
| 1.8.0 | 2026-09-09 | 1.21.1 | Fabric |
Dependencies
- Required: modrinth project lhGA9TYQ (modrinth, not in our catalogue)
- Required: modrinth project MdwFAVRL (modrinth, not in our catalogue)
- Optional: modrinth project SszvX85I (modrinth, not in our catalogue)
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Cobblemon: Synchro Machine [Morph Play as a Pokémon] on a Minecraft server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogTechnology & automation
Machines, power, logistics and automation.
Runs on your server
From source side supportModrinth lists Cobblemon: Synchro Machine [Morph Play as a Pokémon] as required on the server. Check its Modrinth page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- FabricNeoForge
- Runs on
- Serverrequired on the server
- Game versions
- 1.21.1
Verified at the source
- ✓ModrinthOfficial listing, checked 2026-11-04Open ↗
- ✓AuthorSappyEddie, as published on Modrinth
- ✓LicenseLicenseRef-All-Rights-ReservedFree












