About Collapsing Caves
From ModrinthThis mod adds natural cave-in events while mining with varying magnitudes of disaster.
This pages mod description only accurately portrays version 1.7+ of the mod.
New versions of this mod (v1.6+) are for Fabric and NeoForge only.
You can use this mod in modpacks.
I have zero issue with this mod being in modpacks and I don't need to be credited.
Version 1.7 Notes:
This update, called the _'Bugs & Burdens Update'_ addressed a large number of cave-in bugs, added QoL configuration options with fine-tuned logic to ensure players can enjoy the mod without being griefed or burdened, added a small buffer before a cave-in begins after it's been triggered, improved sound effect logic (and a few new sounds!) and added extra commands for bug-testing and experimentations.
Version 1.6 Notes:
This update, called the _'Annoyance Fix Update'_ addressed a notable lack of 'power' to prevent cave-ins, issues with environments being griefed and turned ugly, and caved-ins happening inappropriately, incorrectly and far too frequently.
What This Mod Does
You mine a block below ground. Sometimes the ceiling above you falls.

When a cave-in starts, the screen shakes and you hear a deep rumble. The first 3 seconds are a warning. No block falls in this time. Use the warning to move to a safe position. This time is part of the time of the cave-in. The mod does not add it to the end.

After the warning, groups of blocks fall from the ceiling. The blocks hurt players and mobs, they make dust when they hit the ground, produce a sound effect and stay in the position where they land.

A cave-in has a fixed centre at the block that you broke. It does not follow you. If you move away from the centre, you are safe.
How A Cave-In Starts
These blocks can start a cave-in when you break them:
- Stone and the different types of stone
- Deepslate
- All ore
- Dirt, clay and the different types of dirt
- Gravel
- Sulfur and cinnabar, in the newer versions of the game only

Each applicable block that you break has a 1 in 512 chance to start a cave-in.
"Cave-In Possible" Conditions
These rules also apply:
- You cannot start a cave-in if you can see the sky.
- The block that you break must also not see the sky.
- You must be at or below the sea level of the world plus 15 blocks. In the Overworld this is Y 78.
- You cannot start a cave-in for 20 minutes after you log in.
- You cannot start a new cave-in for 20 minutes after your last one.
- A tool with the Gentle enchantment never starts a cave-in.
- No more than 3 cave-ins can occur at the same time.

Some blocks do not hide the sky from you.
- Leaves, logs, glass, glass panes, beehives, mangrove roots, snow layers, grass, vines and the other small plants let the sky through.
- You cannot put leaves above your head and mine in safety. If a solid block is above these blocks, the sky is hidden and a cave-in is possible again.
- The mod reads the sea level from the world generation. If a mod or a data pack moves the sea level, the height limit moves with it. You can turn off this limit in the settings file. You cannot set the sea level, because the world gives this value.
Cave-In Sizes
There are three sizes. A small cave-in is the most frequent size.
| Size | Chance | Time | Blocks in each group | Distance to the side | Height above you | | --- | --- | --- | --- | --- | --- | | Small | 60% | 60 seconds | 14 to 17 | 16 blocks | 24 blocks | | Medium | 30% | 90 seconds | 18 to 21 | 24 blocks | 32 blocks | | Large | 10% | 120 seconds | 22 to 35 | 32 blocks | 48 blocks |
The screen shake and the rumble sound go to 10 blocks past the distance to the side in the table. They are at full strength at the centre, and they decrease to nothing at that limit. After the warning, one group of blocks falls each second, approximately. A group is a set of blocks that touch each other. The mod can also divide the group into more than one shape.
Which Blocks Fall
The mod is careful about the blocks that it selects. A block falls only if all of these conditions are true:
- The block is part of the ceiling of the open space that you are in. A different cave behind a wall does not fall.
- There is air below the block.
- The block cannot see the sky. Leaves, logs, glass and the other blocks in the list above do not hide the sky.
- A player did not put the block in position.
Highlights
From source dataGame versions
Supports 5 Minecraft versions, the newest being 26.3.
Loaders
Runs on Fabric, Forge and NeoForge.
Footprint
Rated a light load on a server.
Collapsing Caves on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Minecraft servers. We download it from Modrinth, place it, and restart the server.
- Server side
- Required on the server
- Server type needed
- Fabric, Forge, NeoForge
- Server load
- light
- Smallest plan we suggest
- Minecraft — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.7-NeoForge-26.3, released 2026-09-22
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Fabric | 26.1.2 to 26.3 (3 versions) | 26.3 |
| NeoForge | 26.1.2 to 26.3 (3 versions) | 26.3 |
From 5 recorded builds of Collapsing Caves.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 1.7-NeoForge-26.3 | 2026-09-22 | 26.3 | NeoForge |
| 1.7-Fabric-26.3 | 2026-09-22 | 26.3 | Fabric |
| 1.7-NeoForge-26.2-Hotfix-1 | 2026-08-11 | 26.1.2 to 26.2 (2 versions) | NeoForge |
| 1.7-Fabric-26.2-Hotfix-1 | 2026-08-11 | 26.1.2 to 26.2 (2 versions) | Fabric |
| 1.7-NeoForge-26.2 | 2026-08-11 | 26.2 | NeoForge |
Dependencies
- Required: modrinth project P7dR8mSH (modrinth, not in our catalogue)
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Collapsing Caves on a Minecraft server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogWorld generation
Changes or adds to how new terrain, biomes and structures are created.
Runs on your server
From source side supportModrinth lists Collapsing Caves as required on the server. Check its Modrinth page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- FabricForgeNeoForge
- Runs on
- Serverrequired on the server
- Game versions
- 26.3 and 4 earlier
Verified at the source
- ✓ModrinthOfficial listing, checked 2026-10-02Open ↗
- ✓AuthorCCDelic, as published on Modrinth
- ✓LicenseCC0-1.0Free











