Source-checkedWorld generation

Collapsing Caves

by CCDelic · for Minecraft

This mod adds natural cave-in events while mining with varying magnitudes of disaster.

11KDownloads
43d agoLast updated
CC0-1.0License
Fabric · Forge +1Loaders

About Collapsing Caves

From Modrinth

This mod adds natural cave-in events while mining with varying magnitudes of disaster.

Banner for CollapsingCaves

This pages mod description only accurately portrays version 1.7+ of the mod.

New versions of this mod (v1.6+) are for Fabric and NeoForge only.


You can use this mod in modpacks.

I have zero issue with this mod being in modpacks and I don't need to be credited.


Banner for the 1.7 update

Version 1.7 Notes:
This update, called the _'Bugs & Burdens Update'_ addressed a large number of cave-in bugs, added QoL configuration options with fine-tuned logic to ensure players can enjoy the mod without being griefed or burdened, added a small buffer before a cave-in begins after it's been triggered, improved sound effect logic (and a few new sounds!) and added extra commands for bug-testing and experimentations.


Banner for Annoyance Fix Update

Version 1.6 Notes:
This update, called the _'Annoyance Fix Update'_ addressed a notable lack of 'power' to prevent cave-ins, issues with environments being griefed and turned ugly, and caved-ins happening inappropriately, incorrectly and far too frequently.


What This Mod Does

You mine a block below ground. Sometimes the ceiling above you falls.

The Ceiling Falling From A Cave In


When a cave-in starts, the screen shakes and you hear a deep rumble. The first 3 seconds are a warning. No block falls in this time. Use the warning to move to a safe position. This time is part of the time of the cave-in. The mod does not add it to the end.

The Start of a Cave In


After the warning, groups of blocks fall from the ceiling. The blocks hurt players and mobs, they make dust when they hit the ground, produce a sound effect and stay in the position where they land.

Player running from a Cave In


A cave-in has a fixed centre at the block that you broke. It does not follow you. If you move away from the centre, you are safe.


How A Cave-In Starts

These blocks can start a cave-in when you break them:

  • Stone and the different types of stone
  • Deepslate
  • All ore
  • Dirt, clay and the different types of dirt
  • Gravel
  • Sulfur and cinnabar, in the newer versions of the game only



Blocks that can start a cave in


Each applicable block that you break has a 1 in 512 chance to start a cave-in.


"Cave-In Possible" Conditions

These rules also apply:

  • You cannot start a cave-in if you can see the sky.
  • The block that you break must also not see the sky.
  • You must be at or below the sea level of the world plus 15 blocks. In the Overworld this is Y 78.
  • You cannot start a cave-in for 20 minutes after you log in.
  • You cannot start a new cave-in for 20 minutes after your last one.
  • A tool with the Gentle enchantment never starts a cave-in.
  • No more than 3 cave-ins can occur at the same time.



Conditions that prevent a cave in


Some blocks do not hide the sky from you.



  • Leaves, logs, glass, glass panes, beehives, mangrove roots, snow layers, grass, vines and the other small plants let the sky through.
  • You cannot put leaves above your head and mine in safety. If a solid block is above these blocks, the sky is hidden and a cave-in is possible again.
  • The mod reads the sea level from the world generation. If a mod or a data pack moves the sea level, the height limit moves with it. You can turn off this limit in the settings file. You cannot set the sea level, because the world gives this value.

Cave-In Sizes

There are three sizes. A small cave-in is the most frequent size.

| Size | Chance | Time | Blocks in each group | Distance to the side | Height above you | | --- | --- | --- | --- | --- | --- | | Small | 60% | 60 seconds | 14 to 17 | 16 blocks | 24 blocks | | Medium | 30% | 90 seconds | 18 to 21 | 24 blocks | 32 blocks | | Large | 10% | 120 seconds | 22 to 35 | 32 blocks | 48 blocks |

The screen shake and the rumble sound go to 10 blocks past the distance to the side in the table. They are at full strength at the centre, and they decrease to nothing at that limit. After the warning, one group of blocks falls each second, approximately. A group is a set of blocks that touch each other. The mod can also divide the group into more than one shape.


Which Blocks Fall

The mod is careful about the blocks that it selects. A block falls only if all of these conditions are true:

  • The block is part of the ceiling of the open space that you are in. A different cave behind a wall does not fall.
  • There is air below the block.
  • The block cannot see the sky. Leaves, logs, glass and the other blocks in the list above do not hide the sky.
  • A player did not put the block in position.

Read the full description on Modrinth →

Highlights

From source data

Game versions

Supports 5 Minecraft versions, the newest being 26.3.

Loaders

Runs on Fabric, Forge and NeoForge.

Footprint

Rated a light load on a server.

Collapsing Caves on Nxeon

From our catalogue
One-click install
Supported on Nxeon Minecraft servers. We download it from Modrinth, place it, and restart the server.
Server side
Required on the server
Server type needed
Fabric, Forge, NeoForge
Server load
light
Smallest plan we suggest
Minecraft — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
1.7-NeoForge-26.3, released 2026-09-22

Game versions by loader

LoaderGame versionsNewest
Fabric26.1.2 to 26.3 (3 versions)26.3
NeoForge26.1.2 to 26.3 (3 versions)26.3

From 5 recorded builds of Collapsing Caves.

Recent builds

BuildReleasedGame versionsLoaders
1.7-NeoForge-26.32026-09-2226.3NeoForge
1.7-Fabric-26.32026-09-2226.3Fabric
1.7-NeoForge-26.2-Hotfix-12026-08-1126.1.2 to 26.2 (2 versions)NeoForge
1.7-Fabric-26.2-Hotfix-12026-08-1126.1.2 to 26.2 (2 versions)Fabric
1.7-NeoForge-26.22026-08-1126.2NeoForge

Dependencies

  • Required: modrinth project P7dR8mSH (modrinth, not in our catalogue)

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run Collapsing Caves on a Minecraft server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Modrinth as “Mods”

World generation

Changes or adds to how new terrain, biomes and structures are created.

Runs on your server

From source side support

Modrinth lists Collapsing Caves as required on the server. Check its Modrinth page to see whether players need it too.

Compatibility

Game
Minecraft
Loaders
FabricForgeNeoForge
Runs on
Serverrequired on the server
Game versions
26.3 and 4 earlier

Verified at the source

  • ✓ModrinthOfficial listing, checked 2026-10-02Open ↗
  • ✓AuthorCCDelic, as published on Modrinth
  • ✓LicenseCC0-1.0Free

Collapsing Caves, answered

Generated from the mod’s own source data.

Do my players need to install Collapsing Caves?

Modrinth lists Collapsing Caves as required on the server. Check its Modrinth page to see whether players need it too.

Which loaders does it support?

Fabric, Forge and NeoForge.

Is it free?

Yes. Collapsing Caves is free to download from Modrinth. Its license is CC0-1.0.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Collapsing Caves on a Minecraft server.

Deploy in about a minute from $4.99 a month, then add Collapsing Caves in one click.