About CravenCraft's Bloody Bits
From ModrinthA mod to bring semi-realistic blood spatters to Minecraft
V2.0.0 Major Update!
I've successfully ported Bloody Bits to Neoforge 1.21.1! With it comes a host of new changes:
- The mod has been completely refactored! Blood sprays and spatters are now particles instead of entities, which means a massive improvement on performance.
- Blood spatters are now a LOT more accurate with where they are placed on blocks. Special thanks to Iron431 and his mod Iron's Simple Blood. I was able to implement some of his code to get my particles to properly render on the blocks.
- Entity bleed colors are now modified via datapacks, and a tag system, which means a much more organized way of adding custom modded entity bleed colors. As well, using the entity tag system has another hidden benefit of being more performant.
- The configs now use Neoforge's built-in menu! No more needing to open up the config files in the folders.
- Some features such as blood sliding down walls have not been implemented yet. Getting the math to work for them is a bit tricky and will likely take some more time. However, blood still drips from the ceiling!
The mod should be way less prone to crashing errors now as particles are less troublesome to work with compared to entities (the old blood sprays), but there still may be some kinks to work out in the new version. If you encounter any issues, feel free to open up a bug report.
Blood Sprays & Spatters
When an entity is attacked, it will produce a certain amount blood spray particles at a certain velocity depending on attack damage. These particles will spatter onto almost all surfaces regardless of shape.
Blood Mist
When an entity is hit by a certain damage type (By default, this is arrows with mod support for TACZ and Scorched Guns), they will produce a blood mist. The size of the mist is configurable, and if the killing blow is dealt with a blood mist damage type then the mist produced will be double the size. I was looking into some more realistic war movies, and how BlockFront implements their blood, and wanted to emulate something similar.
Most of the (1.20.1 - Forge) mods used in the above gifs:
Blood Drip
The blood spatters will also drip at random intervals if on a ceiling.
Data Driven Blood Color Types
Datapacks can dictate what color entities bleed (or if they bleed at all) based on a hex code value. This website can help with determining a custom blood color.
In Game Configs
Using Neoforge's in-game config menu system, you're now able to edit config values without having to open up the actual file in the config directory.
In the Client Config you can set things like the Blood Spatter Lifetime and the Blood Spatter Sound Volume.
In the Common Config you can blacklist certain damage sources from causing bleed damage to any entities. I've already included most sources that wouldn't make sense to cause bleeding such as onFire and starve, but if I missed any, then players can easily add the source to the list if they desire.
Editing Blood Color Types
To edit the blood color types, simply add a custom datapack to override the mod's existing one (I will provide a copy of the existing datapack for players to download). The datapack consists of two folders: blood_colors and tags.
The blood_colors folder contains a list of JSON files. The names of these files don't matter. Each file simply contains a JSON object that has two properties: entity_tag and color. The entity_tag will references the desired JSON file in the tags/entity_type directory. The color property will reference the desired hex code color value that you want the entities to bleed.
The tags folder contains a subfolder entity_type. This is a built-in Minecraft structure that allows us to add certain tags to entities for reference. Here, we simply create the JSON file that will act as the tag's name, and populate it with a list of entities that we want this tag to apply to.

Highlights
From source dataGame versions
Supports 9 Minecraft versions, the newest being 1.21.1.
Loaders
Runs on Forge and NeoForge.
Footprint
Rated a light load on a server.
CravenCraft's Bloody Bits on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Minecraft servers. We download it from Modrinth, place it, and restart the server.
- Server side
- Required on the server
- Server type needed
- Forge, NeoForge
- Server load
- light
- Smallest plan we suggest
- Minecraft — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2.1.0-1.21.1, released 2026-08-28
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Forge | 1.20.1 | 1.20.1 |
| NeoForge | 1.21.1 | 1.21.1 |
From 5 recorded builds of CravenCraft's Bloody Bits.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 2.1.0-1.21.1 | 2026-08-28 | 1.21.1 | NeoForge |
| 2.1.0-1.20.1 | 2026-08-28 | 1.20.1 | Forge |
| 2.0.2-1.20.1 | 2026-08-10 | 1.20.1 | Forge |
| 2.0.1-1.20.1 | 2026-08-10 | 1.20.1 | Forge |
| 2.0.0-1.21.1 | 2026-08-10 | 1.21.1 | NeoForge |
Run CravenCraft's Bloody Bits on a Minecraft server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogGameplay & overhauls
New mechanics, content and overhauls that change how the game plays.
Runs on your server
From source side supportModrinth lists CravenCraft's Bloody Bits as required on the server. Check its Modrinth page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- ForgeNeoForge
- Runs on
- Serverrequired on the server
- Game versions
- 1.21.1 and 8 earlier
Verified at the source
- ✓ModrinthOfficial listing, checked 2026-10-01Open ↗
- ✓AuthorCravenCraft, as published on Modrinth
- ✓LicenseMITFree











