About Create Aeronautics: Automated Logistics
From ModrinthPut your airships to work! Build station networks, automate docking, and run repeatable Aeronautics logistics routes across your world.
Create Aeronautics: Automated Logistics
Build automated logistics routes that keep running when nobody is nearby.
Create Aeronautics: Automated Logistics adds recorded route automation for Create Aeronautics airships, with experimental Simurail train compatibility. Fly each route yourself, install a schedule on the vehicle's Transponder, then let it repeat the journey between compatible stations.
Vehicles can travel while unloaded, return for physical docking and cargo transfer, wait for conditions, and queue safely when another vehicle is using the same dock.
Airship Stations can report live traffic, dock, queue, and per-vehicle journey information through Create Display Links. Automated vehicles can also appear on FTB Chunks, JourneyMap, Xaero's Minimap, and Xaero's World Map, while the in-world Logistics Terminal provides a dedicated overview without requiring a map mod.
Current builds also include experimental transport-gated Simurail Station compatibility for recorded train routes, using the same schedule and route-recording model without mixing airship and train station networks. That transport split is also part of the longer-term groundwork for future non-airship vehicle support.
Basic Workflow
- Build and assemble a Create Aeronautics airship.
- Place and name Airship Stations at each destination.
- Place and name a Ship Transponder on the airship.
- Fly the ship between stations and record each route leg.
- Build the ship's stop schedule through the Transponder.
- Link any required docks and cargo storage.
- Start the schedule from a valid station on its route.
For Simurail routes, use the dedicated Simurail Station block instead of an Airship Station. The transponder detects Simurail trains automatically, but airship and train stations remain separate networks.
Main Features
Recorded Airship Routes
- Record real station-to-station flight paths by flying them manually.
- Build a separate route plan for each ship directly through its Transponder.
- Preview individual routes, every route connected to a station, or routes filtered by ship.
- Distinct per-ship route colours to make larger networks easier to read.
- Airship stations only see and control airship routes and airship-capable transponders.
- The same transport-aware route/station split is intended to scale later to other supported vehicle types instead of staying airship-only forever.
Unloaded Ship Travel
- Active vehicles continue progressing along recorded routes while players are elsewhere.
- Route progress and schedules survive chunk unloads, game reloads, and server restarts.
- Ships return to the world near stops so docking, cargo movement, and other physical interactions still happen normally.
- Runtime failures remain visible and recoverable instead of silently deleting the vehicle or its route data.
Docking And Queues
- Link a Create Simulated dock to each station and vehicle.
- Transfer items and fluids through the physical vehicle and dock setup.
- Cargo waits include items and fluids buffered inside linked Docking Connectors, preventing vehicles from departing before transfer has really finished.
- Shared docks use arrival-order reservations so approaching vehicles do not all converge on the same dock.
- Waiting vehicles hold at a configurable clearance distance until the previous vehicle has departed safely.
- Stopped, paused, or faulted vehicles inside the dock area continue to reserve it, including after a world reload.
- Broken docking connections are restored automatically after reloading a world so cargo transfer can resume.
Station Displays
- Connect a Create Display Link to an Airship Station for a live station-wide traffic summary.
- View inbound and outbound vehicle counts, vehicles at the station, dock state, and queue length.
- Filter the display to a known vehicle for its route, next station, and current status.
- Vehicle choices respect ownership, permissions, and optional FTB Teams access rules.
- With Jade installed, tooltips show station names and the names of ships carrying Vehicle Transponders.
Schedules And Conditions
Create multi-stop schedules with grouped conditions, including:
- Scheduled delays
- Docked time and dock inactivity
- Redstone links
- Time of day
- Item or fluid empty/full checks
- Filtered item and fluid cargo conditions
- Ship-side or station-side cargo targets
Station Chunk Loading
Airship Stations can manage the world chunks needed for unattended logistics:
- Each station keeps its own chunk loaded while station chunk loading is enabled.
- During docking and cargo interaction, the station can temporarily load a configurable square area.
- The default interaction radius is
1, producing a3x3chunk area. - The station UI can preview the configured chunk-loading area in-world.
- Chunk loading can be disabled if the server already uses another chunk-loading mod.
Docking stops require the station, dock, and any station-side cargo blocks to be in loaded chunks. Increase the interaction radius or provide external chunk loading when a station build extends beyond that area.
Map Integration
- Named automated vehicles can appear on supported live maps.
- FTB Chunks, JourneyMap, Xaero's Minimap, and Xaero's World Map integrations refresh markers on minimaps and fullscreen map views.
- Each map integration can be enabled independently, with a shared setting for marker and label size.
- Marker state is synchronized from the server so long-running routes remain visible while automation is active.
- Airships use a blimp icon and Simurail trains use a train icon across supported map integrations.
- A placed Logistics Terminal provides an in-mod network view with stations, active vehicles, and recorded routes on a dark abstract logistics map.
- The Logistics Terminal supports zoom, pan, route hover previews, and right-click tracking without depending on external map mods.
Highlights
From source dataGame versions
Built for Minecraft 1.21.1.
Loaders
Runs on NeoForge.
Footprint
Rated a light load on a server.
Create Aeronautics: Automated Logistics on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Minecraft servers. We download it from Modrinth, place it, and restart the server.
- Server side
- Required on the server
- Server type needed
- NeoForge
- Server load
- light
- Smallest plan we suggest
- Minecraft — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 0.7.0, released 2026-10-14
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| NeoForge | 1.21.1 | 1.21.1 |
From 6 recorded builds of Create Aeronautics: Automated Logistics.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 0.7.0 | 2026-10-14 | 1.21.1 | NeoForge |
| 0.6.2 | 2026-08-18 | 1.21.1 | NeoForge |
| 0.6.1 | 2026-08-08 | 1.21.1 | NeoForge |
| 0.6.0 | 2026-08-05 | 1.21.1 | NeoForge |
| 0.5.2 | 2026-06-30 | 1.21.1 | NeoForge |
| 0.5.1 | 2026-06-27 | 1.21.1 | NeoForge |
Dependencies
- Required: modrinth project LNytGWDc (modrinth, not in our catalogue)
- Required: modrinth project oWaK0Q19 (modrinth, not in our catalogue)
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Create Aeronautics: Automated Logistics on a Minecraft server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogTechnology & automation
Machines, power, logistics and automation.
Runs on your server
From source side supportModrinth lists Create Aeronautics: Automated Logistics as required on the server. Check its Modrinth page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- NeoForge
- Runs on
- Serverrequired on the server
- Game versions
- 1.21.1
Verified at the source
- ✓ModrinthOfficial listing, checked 2026-10-14Open ↗
- ✓Authorsprocket., as published on Modrinth
- ✓LicenseMITFree











