About Create Big Cannons: Going Ballistic
From ModrinthMakes projectiles go further by replacing Create: Big Cannons' ballistics calculation with Benjamin Robins' cannon model.
Create Big Cannons: Going Ballistic
Significantly increases the speed of Create: Big Cannons projectiles by replacing the mod's ballistics calculation, greatly improving the range of cannons and autocannons, and making them more effective in combat.
The ballistics formula used in my mod was developed by Benjamin Robins in 1742, and has been updated over time to work for more modern cannons. This mod uses the updated ballistics model. Because of the way this ballistics model works, you get diminishing returns on how the number of powder charges increases the muzzle velocity of the projectile. However, this is only really noticeable when you make enormous cannons that use a lot of powder charges.
This mod also gives projectiles mass to be compatible with Robins' cannon formula, meaning that different projectiles get launched further than others using the same amount of powder charges:
Nerdy Projectile Mass Chart
| Projectile | Mass | |:-----------|:-----| |Solid Shot|3519.5 kg| |AP Shot|3455.5 kg| |Shrapnel Shell|3410.6 kg| |AP Shell|3159.9 kg| |HE Shell|2922.4 kg| |Fluid Shell|2400.0 kg| |Drop Mortar Shell|2255.5 kg| |Mortar Stone|1162.3 kg| |Smoke Shell|1037.0 kg| |Grapeshot Shell|731.1 kg| |Autocannon Shell (AP)|33.9 kg| |Autocannon Shell (Flak)|32.1 kg| |Machine Gun Bullet|0.012 kg|
Note:
This mod is currently in beta. The core functionality has been implemented, but there are still things I want this mod to have before I can call this mod complete.
Highlights
From source dataGame versions
Built for Minecraft 1.21.1.
Loaders
Runs on NeoForge.
Footprint
Rated a light load on a server.
Create Big Cannons: Going Ballistic on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Minecraft servers. We download it from Modrinth, place it, and restart the server.
- Server side
- Required on the server
- Server type needed
- NeoForge
- Server load
- light
- Smallest plan we suggest
- Minecraft — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 0.3.2 (beta), released 2026-11-02
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| NeoForge | 1.21.1 | 1.21.1 |
From 6 recorded builds of Create Big Cannons: Going Ballistic.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 0.3.2 beta | 2026-11-02 | 1.21.1 | NeoForge |
| 0.3.1 beta | 2026-08-24 | 1.21.1 | NeoForge |
| 0.3.0 beta | 2026-07-22 | 1.21.1 | NeoForge |
| 0.2.1 beta | 2026-05-31 | 1.21.1 | NeoForge |
| 0.2.0 beta | 2026-05-23 | 1.21.1 | NeoForge |
| 0.1.3 beta | 2026-05-09 | 1.21.1 | NeoForge |
Dependencies
- Required: modrinth project GWp4jCJj (modrinth, not in our catalogue)
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Create Big Cannons: Going Ballistic on a Minecraft server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogGameplay & overhauls
New mechanics, content and overhauls that change how the game plays.
Runs on your server
From source side supportModrinth lists Create Big Cannons: Going Ballistic as required on the server. Check its Modrinth page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- NeoForge
- Runs on
- Serverrequired on the server
- Game versions
- 1.21.1
Verified at the source
- ✓ModrinthOfficial listing, checked 2026-11-02Open ↗
- ✓AuthorHectoris919, as published on Modrinth
- ✓LicenseMITFree












