About Create: Mob Spawners
From ModrinthAn addon for the Create mod for Minecraft. It adds a tool that can catch mobs which can then be placed into a Mechanical Spawner. Supports Create 6.0.0+
⚙️ Create: Mob Spawners
An addon for the Create mod for Minecraft. It adds a tool that can catch mobs which can then be placed into a spawner. It aims to be "immersive" by making use of the base game magic components.
🆕 What does it add?
Soul Catcher
The Soul Catcher is a new item that can capture a mob's soul. For this to work, the mob needs to have an active weakness effect which could be applied using a throwable potion of weakness. Mobs that should not be capturable can be adjusted in the config. Bosses are not capturable by design.
The time it takes to catch a mob depends on its hitbox volume, so something small like a chicken will be caught pretty quickly while something big like a ghast can take some time.
While a mob is being captured, its AI will be disabled, so it will not be able to move or attack.
It can be crafted using this recipe:
This is how it looks ingame:
Ponder scene:
Mechanical Spawner
The Mechanical Spawner is a new kinetic block that can spawn mobs according to the Soul Catcher placed inside. For this to work, it needs rotational force and a supply of liquid. Refer to recipes in JEI for more information about this.
The spawner will repeatedly spawn the contained mob type in the same range a vanilla spawner would. When 6 or more mobs of this type are already inside of this range, the spawner will stall.
It needs a minimum rotation speed of 128 RPM and its stress impact depends on the contained mob types max health, so something like an enderman will require a lot more SU than a chicken.
(NEW!) The spawning area can be configured by right-clicking the block with either an empty hand or a wrench.
The Mechanical Spawner can be crafted in a 5x5 Mechanical Crafter grid using this recipe:
This is how it looks ingame:
Ponder scene:
The exact stress impact is calculated using this graph (the cap at 80 SU / RPM is configurable):

Some examples:
| Mob | SU @ 128 RPM | SU @ 256 RPM | |----------|--------------|--------------| | Chicken | 1,024 | 2,048 | | Ghast | 1,769 | 3,538 | | Zombie | 2,560 | 5,120 | | Enderman | 5,120 | 10,240 | | Ravager | 10,240 | 20,480 |
Note that the Ravagers stress impact is capped in this example, as the default configuration will cap everything at 80 SU / RPM.
🤝 Integrations / Compatibilities
JEI
Displays:
- Fluid and required amount
- Spawning duration at minimum and maximum RPM
- Additional spawn attempts
- 1 spawned entity is guaranteed, additional attempts rely on RNG to find a fitting spot for the mob, so a spawner without any obstruction in its range will work most efficiently

Jade
Displays:
- Contained mob type
- Contained fluid
- Progression status
- Reason for stalling (if applicable)

Recipes
Required liquids and their effects are defined in standard minecraft recipes. They can easily be modified using something like KubeJS.
This is the recipe for spawning with standard Potion of Regeneration liquid:
{
"type": "create_mob_spawners:spawning",
"input": {
"amount": 200,
"fluid": "create:potion",
"nbt": {
"Potion": "minecraft:regeneration",
"Bottle": "REGULAR"
}
},
"spawn_ticks_at_max_speed": 100,
"additional_spawn_attempts": 0
}
input.nbt.Bottlerefers to the potion bottle type and can be eitherREGULAR,SPLASHorLINGERING- everything else should be self-explanatory
This is an example of how a more advanced recipe could look like, just to show which fields can be used:
{
"type": "create_mob_spawners:spawning",
"input": {
"amount": 100,
"fluid": "minecraft:lava"
},
"particle_color": "#fc7303",
"spawn_ticks_at_max_speed": 100,
"additional_spawn_attempts": 1,
"spawnable_entity_whitelist": [
"minecraft:magma_cube"
]
}Highlights
From source dataGame versions
Supports 2 Minecraft versions, the newest being 1.21.1.
Loaders
Runs on Forge and NeoForge.
Footprint
Rated a light load on a server.
Create: Mob Spawners on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Minecraft servers. We download it from Modrinth, place it, and restart the server.
- Server side
- Required on the server
- Server type needed
- Forge, NeoForge
- Server load
- light
- Smallest plan we suggest
- Minecraft — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 3.3.0, released 2026-07-15
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| NeoForge | 1.20.1 to 1.21.1 (2 versions) | 1.21.1 |
| Forge | 1.20.1 | 1.20.1 |
From 5 recorded builds of Create: Mob Spawners.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 3.3.0 | 2026-07-15 | 1.20.1 | Forge, NeoForge |
| 1.1.0 | 2026-07-15 | 1.21.1 | NeoForge |
| 1.0.0 | 2025-12-17 | 1.21.1 | NeoForge |
| 3.2.0 | 2025-09-29 | 1.20.1 | Forge, NeoForge |
| 3.1.1 | 2025-09-29 | 1.20.1 | Forge, NeoForge |
Dependencies
- Required: modrinth project LNytGWDc (modrinth, not in our catalogue)
- Optional: modrinth project u6dRKJwZ (modrinth, not in our catalogue)
- Optional: modrinth project nvQzSEkH (modrinth, not in our catalogue)
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Create: Mob Spawners on a Minecraft server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogCreatures & NPCs
Adds or changes creatures, NPCs and how they behave.
Runs on your server
From source side supportModrinth lists Create: Mob Spawners as required on the server. Check its Modrinth page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- ForgeNeoForge
- Runs on
- Serverrequired on the server
- Game versions
- 1.21.1 and 1 earlier
Verified at the source
- ✓ModrinthOfficial listing, checked 2026-10-01Open ↗
- ✓Author3xpl01t, as published on Modrinth
- ✓LicenseGPL-3.0-or-laterFree











