About Create: Pipes'n physics
From ModrinthAdds more realistic fluid physics to pipes
🪠 Create Pipes'n Physics
Roadmap
> ⚠️ Known Issues There is an issues with the CROWNS mod blocking some of the physics this mod adds. A compat is work in progress
Pipes'n Physics overhauls Create's pipe and pump system with a new physics based engine. Flow is calculated based on the pipe networks structure. Pumps dont have ranges anymore, but supply head to your network and can lift fluid blocks.
Physics
- Pressure and gravity. Fluids in tanks now produce pressure when connected to a pipe. Therefore naturally 2 connected pipes level out in fluid level, and fluid can flow downhill without a pump.
- Pumps act as boosters. Pumps can lift your fluid by a given amount of blocks.
- Viscosity and density of the fluid determine how fast it can flow and how hard it is to lift.
- Siphon physics emerges naturally.
Full sable support
- Custom fluid renderer which always show the fluid parallel to the flow.
- Angle of the vessel determines fluid flow. So a titled tank with an open ended pipe will lose its fluid
- Dynamic weight of fluid tanks. Density of the fluid will affect this. Also center of gravity of your vessel shifts.
- Cross level piping. You can suck in fluids from the overworld into a sublevel, or vise versa.
Better goggles
- Finally figure out how much fluid actually flows through your network.
Other features
- Custom pipe renderer, half full pipes actually show as half full
- Finetunable valves. Adjust exactly how much flow should go through a pipe.
- Everything is configurable. Dont like the new physics, just turn them off.
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Support
Join the Discord for support, bug reports, and suggestions: Discord
Highlights
From source dataGame versions
Built for Minecraft 1.21.1.
Loaders
Runs on NeoForge.
Footprint
Rated a light load on a server.
Create: Pipes'n physics on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Minecraft servers. We download it from Modrinth, place it, and restart the server.
- Server side
- Required on the server
- Server type needed
- NeoForge
- Server load
- light
- Smallest plan we suggest
- Minecraft — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 3.2.1, released 2026-09-10
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| NeoForge | 1.21.1 | 1.21.1 |
From 5 recorded builds of Create: Pipes'n physics.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 3.2.1 | 2026-09-10 | 1.21.1 | NeoForge |
| 3.2.0 | 2026-08-30 | 1.21.1 | NeoForge |
| 3.1.1 | 2026-08-26 | 1.21.1 | NeoForge |
| 3.1.0 | 2026-08-16 | 1.21.1 | NeoForge |
| 3.0.1 | 2026-07-28 | 1.21.1 | NeoForge |
Dependencies
- Required: modrinth project LNytGWDc (modrinth, not in our catalogue)
- Optional: modrinth project T9PomCSv (modrinth, not in our catalogue)
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Create: Pipes'n physics on a Minecraft server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogTechnology & automation
Machines, power, logistics and automation.
Runs on your server
From source side supportModrinth lists Create: Pipes'n physics as required on the server. Check its Modrinth page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- NeoForge
- Runs on
- Serverrequired on the server
- Game versions
- 1.21.1
Verified at the source
- ✓ModrinthOfficial listing, checked 2026-10-01Open ↗
- ✓AuthorStaticFX, as published on Modrinth
- ✓LicenseMITFree












