About Damage Engine
From ModrinthDisplay damage information on the UI
Damage Engine
Damage Engine shows your combat in clear numbers: how much damage you deal, how many hits you chain, where each hit lands, and how the target is doing.
> Install it on both client and server for the full experience. If the server does not have it, the client can still show damage numbers in a limited client-only mode.
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Features
Floating Damage Numbers
- Damage numbers appear in the world at the hit location, not on a fixed HUD corner.
- Separate colors and animations for normal hits, crits and kills, with custom kill text.
- Numbers scale with distance, so nearby hits are readable and far ones stay subtle.
- Enhanced and cloud animation modes, plus an in-game animation editor.
- Add particle effects to animations and preview them directly in the editor.
- Optional merge mode: fast hits on the same target combine into one number.
- Optional entity tracking: the number follows a moving target.
- Heal numbers and global damage numbers for hits dealt by other players.
- Damage overflow option: show the full damage dealt instead of stopping at the target's remaining health.
HUD Modules
- Total Damage — damage dealt in the current fight, with configurable color tiers.
- Combo Counter — consecutive hits, for example
x5. - Progress Bar — shows when the current combo will reset.
- Damage History — recent hits, newest first, with smooth slide animation.
- Target Info — the last target's name, 3D entity preview, health values and an animated health bar with damage-tail and heal effects. A perception filter can hide targets you can neither see nor hear.
- Rating — an S / A / B / C / D grade based on combos, hits and crits.
HUD Editor and Layout
- Drag, resize and arrange every module in-game, with undo and redo.
- HUD inertia: modules smoothly follow camera movement, with adjustable strength.
- Left/right alignment for the damage display.
Quality of Life
- Number formatting: separators (
1,000) and abbreviation (1.5K). - Configurable decimal places for totals and floating numbers.
- F1 compatibility: optionally hide the HUD with the vanilla GUI.
- Multiple config profiles for different servers or playstyles.
- Debug options for raw damage info and live rating score.
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Client-Only Mode
When the server does not have Damage Engine installed, the client estimates damage from health changes.
- Works for most mobs and players without installing anything on the server.
- Limited accuracy: the attacker, crits and projectile hits cannot always be identified, and the number position is estimated.
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Configuration
- Open the config screen with the config key binding or from Mod Menu.
- Edit the HUD layout directly in-game through the HUD editor.
- Colors, timings, distances, animations and number formats are configurable in-game.
Key Bindings
All keys are unbound by default and can be assigned in the controls menu:
- Open Config — open the configuration screen.
- Toggle HUD — show or hide the whole HUD.
- Clear Damage — reset the current session and remove floating numbers.
Commands
/damage_engine clear— clears current damage data.
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Links
- Source: <https://github.com/Ovear-Mitama/Damage-Engine>
- Issues and suggestions: <https://github.com/Ovear-Mitama/Damage-Engine/issues>
Licensed under the MIT license.
Highlights
From source dataGame versions
Supports 28 Minecraft versions, the newest being 26.4-snapshot-6.
Loaders
Runs on Fabric, Forge, NeoForge and Quilt.
Footprint
Rated a light load on a server.
Damage Engine on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Minecraft servers. We download it from Modrinth, place it, and restart the server.
- Server side
- Required on the server
- Server type needed
- Fabric, Forge, NeoForge, Quilt
- Server load
- light
- Smallest plan we suggest
- Minecraft — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.5.3, released 2026-10-31
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Fabric | 1.20 to 26.4-snapshot-6 (12 versions) | 26.4-snapshot-6 |
| Quilt | 1.20 to 26.4-snapshot-6 (11 versions) | 26.4-snapshot-6 |
| NeoForge | 1.21.1 to 26.3 (6 versions) | 26.3 |
| Forge | 1.12.2 to 1.20.1 (2 versions) | 1.20.1 |
From 30 recorded builds of Damage Engine.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 1.5.3 | 2026-10-31 | 26.4-snapshot-6 | Fabric, Quilt |
| 1.5.3 | 2026-10-31 | 26.3 | NeoForge |
| 1.5.3 | 2026-10-31 | 26.3 | Fabric, Quilt |
| 1.5.3 | 2026-10-31 | 26.2 | NeoForge |
| 1.5.3 | 2026-10-31 | 26.2 | Fabric, Quilt |
| 1.5.2 | 2026-10-25 | 1.12.2 | Forge |
Dependencies
- Required: modrinth project P7dR8mSH (modrinth, not in our catalogue)
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Damage Engine on a Minecraft server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Runs on your server
From source side supportModrinth lists Damage Engine as required on the server. Check its Modrinth page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- FabricForgeNeoForgeQuilt
- Runs on
- Serverrequired on the server
- Game versions
- 26.4-snapshot-6 and 27 earlier
Verified at the source
- ✓ModrinthOfficial listing, checked 2026-11-01Open ↗
- ✓Authormitama, as published on Modrinth
- ✓LicenseMITFree












