About Dochi`s Warfare
From ModrinthCustomNPCs TACZ Fire Addon is a Forge 1.20.1 addon for pack makers, map makers, and server creators who want CustomNPCs NPCs to use TACZ weapons in scripted combat.
https://youtu.be/gqylBCdKCUY?si=s96MKaUARhBI7UZX
Dochi's Warfare
An FPS/RPG creation toolkit for map makers, server creators, and encounter designers.
Dochi's Warfare is a Forge 1.20.1 mod for building configurable firearm NPCs, tactical encounters, autonomous combat vehicles, interactive traps, mercenary squads, and reusable scenario content.
The project began as CNPC TACZ Fire. Starting with version 0.2.4, it is named Dochi's Warfare to reflect its expanded scope. Existing internal tacznpcfire and legacy cnpc_tacz_fire identifiers remain in some code, data, and configuration paths for compatibility.
Current release: 0.2.4
What Version 0.2.4 Includes
- A complete per-NPC firearm combat editor for selected CustomNPCs NPCs
- Native TACZ combat plus optional PointBlank and SuperbWarfare gun bridges
- Tactical movement, awareness, hearing, cover, patrol, target, and ammo systems
- Easy Build, combat presets, reusable JSON profiles, and entity clone templates
- Weighted weapon, armor, local-texture, and HTTP/HTTPS skin pools
- Mercenary contracts with a player command HUD
- A pose editor and action-to-pose mapping system
- Password doors and containers, explosion traps, potion effects, and optional LRTactical grenade traps
- Passengerless SuperbWarfare ground-vehicle AI with a dedicated editor, native weapons, patrols, target rules, and vehicle cloning
Only entities explicitly configured for Dochi's Warfare are managed. Ordinary CustomNPCs NPCs and unconfigured SuperbWarfare vehicles keep their normal behavior.
Per-NPC Firearm Configuration
Use the DW Npc Core in Creative mode and right-click a CustomNPCs NPC to open its combat editor.
The editor provides dedicated pages for:
- A read-only
Overviewof the effective setup - TACZ, supported PointBlank, supported SuperbWarfare, and melee weapon selection
- Native, fixed, or random-range RPM modes
- Fixed accuracy or moving-player accuracy ramping
- Maximum range, random-length bursts, suppressive fire, and post-fire watch
- General and Advanced stance policies
- Visual detection, close detection, hearing, faction defense, and idle behavior
- Tactical movement, patrol routes, and experimental cover
- Infinite or finite ammunition, reload timing, fallback behavior, and automatic rearming
- Random weapon, skin, and armor pools
- Target entity, faction, and scoreboard-tag rules
- Alert icons, sounds, speech text, and optional grenade behavior
- Built-in or custom pose mapping for idle, combat, movement, firing, reload, melee, and grenade actions
The topbar separates Save, Close, Load, and Save As from help tools and the managed-NPC toggle. Long pages include Quick View navigation, contextual help, and an NPC preview that displays the selected model, skin, armor, and weapon together.
Easy Build And Combat Presets
Easy Build composes an editable combat setup through a guided questionnaire.
Beginnerasks broad questions about idle behavior, movement, range, reaction, firing, and survivalIntermediateadds awareness, engagement, repositioning, accuracy, suppression, cover, and ammo fallback choicesExpertexposes detailed distance, timing, speed, burst, suppression, and cover values- A review screen summarizes the result and warns about conflicting choices before it is applied
The separate Presets tool provides five ready-made combat doctrines:
- Guard Rifleman
- Patroller
- Assault
- Support Gunner
- Sniper
Easy Build and presets preserve selected weapons, armor, skins, targets, factions, grenades, combat FX, mercenary terms, and current ammo stock.
Native Gun Combat And Multi-Gun Support
Managed NPCs operate real gun items rather than simulated cosmetic ranged attacks.
TACZ
TACZ 1.1.8 or a compatible later 1.1.x release is the required gun-runtime baseline. TACZ guns use their real gun stack, magazine state, firing, reload, projectile, damage, muzzle effect, and sound behavior.
PointBlank
PointBlank is optional. Dochi's Warfare includes separate native-mechanics bridges for:
- PointBlank 1.11.1
- PointBlank 2.1.0
Install exactly one supported PointBlank version. PointBlank guns keep their native item rendering, hitscan or projectile behavior, sounds, reload phases, damage rules, and stack state.
SuperbWarfare Guns
SuperbWarfare is optional. The supported ABI is SuperbWarfare 0.8.9-final for Minecraft 1.20.1, build 6effe4385. Other SuperbWarfare versions fail closed instead of loading an unverified adapter.
Supported SuperbWarfare guns keep their native item models, renderers, projectiles, sounds, heat, recoil, bolt, durability, and stack persistence.
Across all supported gun mods, Dochi's Warfare owns the managed NPC's stance, movement, shot, reload, and transition animation policy. Gun adapters expose only a coarse mechanical weapon category and do not require another gun mod's player-animation assets.
Ammo And Reload Rules
NPC reserve ammunition is owned by Dochi's Warfare, making both unlimited guards and resource-limited encounters possible.
- Infinite or finite
Ammo Stock - Maximum reserve stock and timed regeneration
- Native or custom reload timing
- Empty and tactical reload handling
- Reload movement-speed control
- Fixed or randomized forced-reload thresholds
- Optional melee or unarmed fallback when loaded and reserve ammunition are exhausted
- Automatic return to the ranged weapon when it becomes usable again
- Optional delayed full-magazine rearm after continuously losing the target
> Managed NPCs must never hold TACZ, PointBlank, or SuperbWarfare ammunition or magazine items in the offhand. Reserve ammunition exists only as Dochi's Warfare ammo stock, reload state, and the selected adapter's loaded-round stack state.
Tactical Movement, Cover, And Patrols
Build stationary guards, advancing squads, defensive shooters, roaming patrols, and mixed ranged/melee units.
Combat movement includes:
Highlights
From source dataGame versions
Supports 2 Minecraft versions, the newest being 1.21.1.
Loaders
Runs on Forge and NeoForge.
Footprint
Rated a light load on a server.
Dochi`s Warfare on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Minecraft servers. We download it from Modrinth, place it, and restart the server.
- Server side
- Required on the server
- Server type needed
- Forge, NeoForge
- Server load
- light
- Smallest plan we suggest
- Minecraft — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 0.2.9, released 2026-09-30
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Forge | 1.20.1 | 1.20.1 |
| NeoForge | 1.21.1 | 1.21.1 |
From 3 recorded builds of Dochi`s Warfare.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 0.2.9 | 2026-09-30 | 1.21.1 | NeoForge |
| 0.2.9 | 2026-09-30 | 1.20.1 | Forge |
| 0.2.7 | 2026-09-09 | 1.20.1 | Forge |
Dependencies
- Required: modrinth project SzzJttH8 (modrinth, not in our catalogue)
- Required: modrinth project vFAmwl6B (modrinth, not in our catalogue)
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Dochi`s Warfare on a Minecraft server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogMaps & scenarios
Custom maps, arenas and scenarios to play on.
Runs on your server
From source side supportModrinth lists Dochi`s Warfare as required on the server. Check its Modrinth page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- ForgeNeoForge
- Runs on
- Serverrequired on the server
- Game versions
- 1.21.1 and 1 earlier
Verified at the source
- ✓ModrinthOfficial listing, checked 2026-10-03Open ↗
- ✓Authorgreat_dochi, as published on Modrinth
- ✓LicenseLicenseRef-All-Rights-ReservedFree












