Source-checkedTechnology & automation

Dormant Power

by Skuffd_ · for Minecraft

A magic-superpower mod based around enhancing combat, transportation, and other game aspects

631Downloads
16 mo agoLast updated
LicenseRef-All-Rights-ReservedLicense
Forge · NeoForgeLoaders

About Dormant Power

From Modrinth

A magic-superpower mod based around enhancing combat, transportation, and other game aspects

Welcome to Dormant Power! This mod adds 12 unique powers to Minecraft obtained in a few different ways. The entire mod is advancement-driven, so if you give yourself an advancement corresponding to a specific power, you'll unlock the power, too. (use /advancment grant @s from dormant_power:dormant_power to get all the powers, or grab the Talismans)

Really quick, if you do use this mod in a pack or video, make sure to credit me as the author. Thanks!

Each power is either an Active, or combat-incentivised ability, or a Passive, non-combat insentivised ability. They also have unique passive (constant) abilities, activated (keybound) abilities, and weaknesses. If you don't want to read, don't, and discover the abilities yourself. However, a breakdown of the powers is below:

Spoiler

Passive:

Defense - Natural Armour (start with natural armour bars and toughness) and Lockdown (immune to all damage for a couple seconds) however, using Lockdown gives slowness throughout and slightly afterwards.

Gale - Friendly Breeze (slightly faster movement and no fall damage) and Dash (momentum-based horizontal dash with slight upwards boost) but with less attack damage.

Growth - Photosynthesis (saturation in sunlight) and Rapid Sprout (free bone meal ability) but weakness while under cover.

Nyx - Darkvision (unlimited night vision) and Vanish (invisibility, smokescreen and slight dash). Dequips all armour when Vanish is used.

Tidal - Ocean's Current (permanent dolpin's grace and conduit power) and Riptide (free riptide effect, between level 1 and 2 enchant). Tidal users have no real weaknesses, but they still take fall damage, so must clutch if Riptide is used wrong, which is easy to do.

Warp - Reflexive Dodge (3% chance to 'dodge' a damage tick) and Teleport (48 block range teleport). Teleportation leaves you sick after use and gives slowness, weakness and mining fatigue for a few seconds.

Active:

Arachnid - Weaver (free cobwebs) and Poison blast (create a poison explosion around you), but less natural HP.

Burn - Fireproof (unlimited fire resistance) and Fireball (shoot 3 blaze fireballs, and then a ghast fireball). Unfortunately, you have slower attack speed.

Frost - Cold Immunity (cannot take powder snow damage) and Frost Blast (freeze an enemy you're looking at and slow them down). No real weaknesses due to situationality of powers, though the slow can be rather useful.

Quake - Stalagmite Step (no damage from falling on stalagmites, yes this means clutching with them) and Earth Strike (deal a burst of massive damage to target entity, followed by evoker fang). Since they have the most offensively powerful ability, Quake users as a result get weakness while in the air, making critical hits near useless.

Sanguine - Regeneration (free regeneration 1) and Sanguine Shot (fire a blood projectile), though naturally, the blood projectile costs HP to use.

Thunder - Conductivity (getting struck by lightning gives buffs) and Thunder Blast (strike lightning at target, which could be yourself). Using your Thunder Blast ability gives weakness and mining fatigue for a bit.

Talismans:

Talismans are the way you get powers. Crafting recipes in the gallery. Talismans, once right clicked, will grant you the corresponding power, and will also refill your ability cooldowns. They can therefore be used as batteries of sorts. They can be ver useful for Quake or Defense, which are abilities that have long cooldowns. However, they only have 4 charges, so be careful!

No refunds, of course.

The purpose of the class separation is just balancing. Some abilities from the same class can negate each other's weaknesses, and provide an unfair advantage, so you can't activate 2 abilities of the same class at the same time. This can lead to fun and interesting combat experiences and can also even the playing field so powerless players can still stand a chance.

You can also chose to start out with a random power by using /rollpower [target]. This command will pick one of the 12 powers randomly and give it to you.

That out of the way, happy playing, and I hope you enjoy!

Highlights

From source data

Game versions

Supports 4 Minecraft versions, the newest being 1.21.5.

Loaders

Runs on Forge and NeoForge.

Footprint

Rated a light load on a server.

Dormant Power on Nxeon

From our catalogue
One-click install
Supported on Nxeon Minecraft servers. We download it from Modrinth, place it, and restart the server.
Server side
Required on the server
Server type needed
Forge, NeoForge
Server load
light
Smallest plan we suggest
Minecraft — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
1.4.0, released 2025-07-20

Game versions by loader

LoaderGame versionsNewest
NeoForge1.21.1 to 1.21.5 (3 versions)1.21.5
Forge1.20.11.20.1

From 5 recorded builds of Dormant Power.

Recent builds

BuildReleasedGame versionsLoaders
1.4.02025-07-201.21.1NeoForge
1.3.12025-05-291.21.4 to 1.21.5 (2 versions)NeoForge
1.3.02025-05-231.21.4 to 1.21.5 (2 versions)NeoForge
1.2.02025-05-021.21.4 to 1.21.5 (2 versions)NeoForge
1.1.22025-02-131.20.1Forge

Run Dormant Power on a Minecraft server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Modrinth as “Mods”

Technology & automation

Machines, power, logistics and automation.

Runs on your server

From source side support

Modrinth lists Dormant Power as required on the server. Check its Modrinth page to see whether players need it too.

Compatibility

Game
Minecraft
Loaders
ForgeNeoForge
Runs on
Serverrequired on the server
Game versions
1.21.5 and 3 earlier

Verified at the source

  • ✓ModrinthOfficial listing, checked 2026-10-03Open ↗
  • ✓AuthorSkuffd_, as published on Modrinth
  • ✓LicenseLicenseRef-All-Rights-ReservedFree

Dormant Power, answered

Generated from the mod’s own source data.

Do my players need to install Dormant Power?

Modrinth lists Dormant Power as required on the server. Check its Modrinth page to see whether players need it too.

Which loaders does it support?

Forge and NeoForge.

Is it free?

Yes. Dormant Power is free to download from Modrinth. Its license is LicenseRef-All-Rights-Reserved.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Dormant Power on a Minecraft server.

Deploy in about a minute from $4.99 a month, then add Dormant Power in one click.