About Enhanced AI
From ModrinthCreepers Breaching, Zombies mining and Skeletons sniping. Customize their AI as you like!
Summary
Enhanced AI is a mod that changes mobs AI, making them smarter and harder to deal with.
The mod
Enhanced AI aims to make the slow and boring mobs into a better and unpredictable experience. The default mod's configuration is a spice up of vanilla difficulty. You can alter the config to have a true nightmare experience, or make it easier.
Please note that as of v3 (around MC 1.19.2) this only affects vanilla mobs as modded mobs may not work properly. You can still try to add them in the relevant Entity Type Tags to allow modded mobs to get EAI features (check the wiki).
Check out the website for a complete list of features
\[Check out the wiki for all the infos for pack makers\] (https://github.com/Insane96/EnhancedAI/wiki)
v2 Features list
All mobs
Anti-Cheese
Mobs with this feature enabled (by default all monsters) will break boats and minecarts they're stuck in.
Can be configured to prevent mobs from being minecarted or boated.
Explosion Avoidance
All mobs will run away from a creeper about to explode or an ignited TnT
Break Anger
Zombified Piglins will get angered when a closeby player will break quartz ore.
Configurable to make any set mob target a player breaking specific blocks.
Fishers
Mobs with a Fishing Rod will be able to reel in players. By default only Zombies can spawn with a Fishing Rod.
When reeled, there's a chance that items in the target's inventory are reeled instead of the target.
Custom Mob Fleeing
Any mob can be configured to run from any other mob. By default there's no custom mob fleeing.
Leaping
Disabled by default because it's just a draft, makes mobs make a small jump towards the target.
Miners
Mobs are able to mine their way to the target. By default only zombies can and are equipped with a Stone Pickaxe.
Movement
Mobs that reach a climbable block will now be able to climb it (ladders, vines, etc)
Also mobs have 15% bonus movement speed and 250% bonus swim speed
Pearlers
Mobs with ender pearls will be able to use them to reach the target. By default only zombies can spawn with 3 ender pearls.
Riding
Some mobs are able to mount other mobs. By default only Spiders can be ridden and Zombies, Creepers, Husks, Zombie Villagers, Drowneds, Skeletons, Strays and Cave Spiders are able to mount.
Targeting
Mobs have enhanced targeting capabilities.
They have increased sight (can see targets from farther away) and can also sense targets through walls.
Mobs also have better targeting when hit (e.g. Creepers will now switch taget if who hit them is closer).
Also mobs will no longer fight eachother, have a small chance to be neutral and are affected by blindness effect.
Biters
Zombies (by default) are able to bite entities that hit them without a weapon.
Item Disruption
Mobs that hit an entity are able to disarm it. By default only enderman can do that.
Melee Attacking
Attack range is now affected by the forge:entity_reach attribute and also the attack speed attribute.
Also mobs use the new 1.20.2 attack changes.
Open Doors
Mobs are able to open doors. By default only long noses mobs can.
Spawning
Min spawn distance has been increased and max has been decreased, so mobs will spawn more closer to the player.
Warden Interactions
Mobs flee from the Warden.
Animals
Scared and Attack
Some animals will flee from players on sight, whilst others will attack back.
Group Flee
If an animal is attacked all the other animals of the same type around will flee or attack back
Not tempted
Some animals are not temped by food
Blazes
Attack
Blazes have randomized parameters when shooting fireballs. Can shoot more, less, faster, slower, have more/less inaccuracy ...
Bugs
Silverfish
Silverfishes will call for more silverfishes when hurt and faster.
Creepers
Swell
Creepers have a chance to spawn with the ability to ignore walls, breach, walking while exploding or the ability to throw themselves at the target.
Drowneds
Swimming
Drowned swimming is faster and uses the swim speed attibute instead of the movement speed one. Also the AI for swimming should be a little better.
Endermen
Get Over Here
Disabled by default, endermen teleport players if they can't reach them
Ghasts
Shooting
Ghasts can shoot up to 3 fireballs and might be able to shoot when they can't see the target (breach)
Illagers
Pillagers Shoot
Change the shooting range, cooldown and inaccuracy of Pillagers
Pillager Fleeing
Pillagers can flee from the target and attack while fleeing
Ravagers
Ravagers breakable blocks can be set with a block tag
Pets
Snow Golems
Shoot faster, deal damage with snowballs, freeze enemies and heal other snowmen
Iron Golems
Have an innate 40% damage reduction and fire lasts less
Wolves
Wolves have double hp and damage
Shulkers
Attack
They can shoot faster
Armor
Shulkers have increased armor, 30 when closed (20 in vanilla), 20 when peeking (0 in vanilla) and 10 when open (0 in vanilla)
Bullets
Increases levitation duration and amplifier given by bullets
Skeleton
Shoot
Change the shooting range, cooldown and inaccuracy. Also small chance for a skeleton to spawn as a spammer
Fleeing
Skeletons can flee from the target and attack while fleeing
Wither Skeletons
Have a chance to spawn with a bow and and arrows give wither instead of
Highlights
From source dataGame versions
Supports 5 Minecraft versions, the newest being 1.21.1.
Loaders
Runs on Forge and NeoForge.
Footprint
Rated a light load on a server.
Enhanced AI on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Minecraft servers. We download it from Modrinth, place it, and restart the server.
- Server side
- Required on the server
- Server type needed
- Forge, NeoForge
- Server load
- light
- Smallest plan we suggest
- Minecraft — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 4.2.6.0, released 2026-10-28
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Forge | 1.20.1 | 1.20.1 |
| NeoForge | 1.21.1 | 1.21.1 |
From 7 recorded builds of Enhanced AI.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 4.2.6.0 | 2026-10-28 | 1.21.1 | NeoForge |
| 4.2.5.0 | 2026-10-20 | 1.21.1 | NeoForge |
| 4.2.4.0 | 2026-09-22 | 1.21.1 | NeoForge |
| 3.3.7.5 | 2026-09-22 | 1.20.1 | Forge |
| 3.3.7.4 | 2026-09-21 | 1.20.1 | Forge |
| 4.2.3.0 | 2026-09-07 | 1.21.1 | NeoForge |
Dependencies
- Required: modrinth project USZyvOJq (modrinth, not in our catalogue)
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Enhanced AI on a Minecraft server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogCreatures & NPCs
Adds or changes creatures, NPCs and how they behave.
Runs on your server
From source side supportModrinth lists Enhanced AI as required on the server. Check its Modrinth page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- ForgeNeoForge
- Runs on
- Serverrequired on the server
- Game versions
- 1.21.1 and 4 earlier
Verified at the source
- ✓ModrinthOfficial listing, checked 2026-10-29Open ↗
- ✓AuthorInsane96, as published on Modrinth
- ✓LicenseLicenseRef-All-Rights-ReservedFree
Enhanced AI, answered
Generated from the mod’s own source data.
Do my players need to install Enhanced AI?
Modrinth lists Enhanced AI as required on the server. Check its Modrinth page to see whether players need it too.
Which loaders does it support?
Forge and NeoForge.
Is it free?
Yes. Enhanced AI is free to download from Modrinth. Its license is LicenseRef-All-Rights-Reserved.
How do I add it to my Nxeon server?
Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

Run Enhanced AI on a Minecraft server.
Deploy in about a minute from $4.99 a month, then add Enhanced AI in one click.










