About First Join
From ModrinthA 1.21.1 Neoforge Mod created to support first join scenario's easily. Originally created for Cobblemon server.
First Join NeoForge
First Join NeoForge is a server-side utility mod for Minecraft 1.21.1 on NeoForge. It lets server owners control where new players spawn on their first join, including worlds managed by WorldSwitcher.
Tested and validated to work with Cobblemon mods/server.
The mod creates a readable config file where admins can set the first-join spawn, welcome message, main /spawn location, named warps, RTP target world, blocked RTP origin worlds, and RTP search settings.
Players can use commands such as /spawn, /warp <name>, /medical, and /rtp. Player teleports include a short countdown, cancel if the player moves, check for safe destinations, show colored confirmation messages, and display arrival particles.
OP-only commands are included for setup and testing, including setting spawn points, managing warps, configuring RTP, reloading/saving config, and resetting first-join test states.
Commands
Player Commands
/spawn Teleports you to the configured server spawn.
/medical Teleports you to the configured medical warp.
/warp <name> Teleports you to a named warp, such as /warp spawn or /warp medical.
/rtp Randomly teleports you to a safe location in the configured RTP world.
OP/Admin Commands
/warp set <name> Creates or updates a named warp at your current location.
/warp delete <name> Deletes a named warp.
/warp list Lists all configured warps.
/fjs setfirstjoin here Sets the first-join spawn to your current location.
/fjs setfirstjoin <world> <x y z> <yaw> <pitch> Manually sets the first-join spawn location.
/fjs setspawn here Sets the /spawn location to your current position.
/fjs setrtpworld <world> Sets the world that /rtp will send players into.
/fjs rtpinfo Shows the current RTP world, blocked RTP origin worlds, radius, and attempts.
/fjs debug <player> Shows first-join status and configured spawn/RTP information for a player.
/fjs reset <player> Resets a player’s first-join status so they can be tested again.
/fjs markdone <player> Marks a player as having completed first-join spawn.
/fjs testfirstjoin [player] Runs the first-join teleport test on yourself or a chosen player.
/fjs reload Reloads config and first-join player data from disk.
/fjs save Saves config and first-join player data to disk.
Highlights
From source dataGame versions
Built for Minecraft 1.21.1.
Loaders
Runs on NeoForge.
Footprint
Rated a light load on a server.
First Join on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Minecraft servers. We download it from Modrinth, place it, and restart the server.
- Server side
- Required on the server
- Server type needed
- NeoForge
- Server load
- light
- Smallest plan we suggest
- Minecraft — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.0.7, released 2026-08-26
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| NeoForge | 1.21.1 | 1.21.1 |
From 2 recorded builds of First Join.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 1.0.7 | 2026-08-26 | 1.21.1 | NeoForge |
| 1.0.4 beta | 2026-08-25 | 1.21.1 | NeoForge |
Run First Join on a Minecraft server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogMaps & scenarios
Custom maps, arenas and scenarios to play on.
Runs on your server
From source side supportModrinth lists First Join as required on the server. Check its Modrinth page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- NeoForge
- Runs on
- Serverrequired on the server
- Game versions
- 1.21.1
Verified at the source
- ✓ModrinthOfficial listing, checked 2026-10-03Open ↗
- ✓Authormegneko, as published on Modrinth
- ✓LicenseMITFree












