About Fleeing Animals
From ModrinthChange the behaviour of passive mobs to make them flee when other animals are hurt.
Fleeing Animals
Fleeing Animals is a simple mod that changes the behaviour of passive entities. Once hit, they will flee as usual (except for some entities such as horses), but the nearby entities will also be alerted and will start running too.
The nearby animals will flee even if you one-shot your target!
Configuration
By default, the mobs will detect any passive mob being hit in their detection range (e.g. the distance where they see you holding wheat, carrots, …), 10 blocks higher or lower than them.
If for some reason, you aren't satisfied with the default configuration, you can tweak some settings:
radiusis a detection range multiplier. If you set it to 2.0, mobs will flee if you hit another passive entity up to twice their follow range.yRadiusis the maximum number of vertical blocks you can be seen by other passive entities. If you set it to 100 for example, animals will detect you if you hit another entity up to 100 blocks over their head.allAnimalsFleedecide whether you want all passive entities to flee when you hit an animal (cows will flee if you hit chickens), or if you want them to flee only when hitting their family (cows will flee only if you hit another cow).
Compatibility
The mod should easily work with most other mods, but compatibility issues may arise. If you encounter a problem, do not hesitate to leave an issue to let me know, and I'll try to fix it.
Highlights
From source dataGame versions
Supports 31 Minecraft versions, the newest being 26.2.
Loaders
Runs on Fabric.
Footprint
Rated a light load on a server.
Fleeing Animals on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Minecraft servers. We download it from Modrinth, place it, and restart the server.
- Server side
- Required on the server
- Server type needed
- Fabric
- Server load
- light
- Smallest plan we suggest
- Minecraft — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 9.0.0, released 2026-07-31
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Fabric | 1.20 to 26.2 (14 versions) | 26.2 |
From 5 recorded builds of Fleeing Animals.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 9.0.0 | 2026-07-31 | 26.1 to 26.2 (4 versions) | Fabric |
| 8.0.0 | 2026-07-31 | 1.21.11 | Fabric |
| 7.0.0 | 2026-07-31 | 1.21.9 to 1.21.10 (2 versions) | Fabric |
| 3.0.1 | 2025-08-15 | 1.20.5 to 1.20.6 (2 versions) | Fabric |
| 2.0.1 | 2025-08-15 | 1.20 to 1.20.4 (5 versions) | Fabric |
Dependencies
- Required: modrinth project P7dR8mSH (modrinth, not in our catalogue)
- Required: modrinth project 9s6osm5g (modrinth, not in our catalogue)
- Optional: modrinth project mOgUt4GM (modrinth, not in our catalogue)
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Fleeing Animals on a Minecraft server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogCreatures & NPCs
Adds or changes creatures, NPCs and how they behave.
Runs on your server
From source side supportModrinth lists Fleeing Animals as required on the server. Check its Modrinth page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- Fabric
- Runs on
- Serverrequired on the server
- Game versions
- 26.2 and 30 earlier
Verified at the source
- ✓ModrinthOfficial listing, checked 2026-10-01Open ↗
- ✓AuthorFeelzor, as published on Modrinth
- ✓LicenseGPL-3.0-or-laterFree













