About Fluid Tick Structure Processor
From ModrinthAdd structure processor to tick the fluid in the structure.
Overview
Fluid Tick Structure Processor is a utility mod that ensures all fluids inside generated structures begin flowing immediately after generation.
By default, fluids placed in structures remain static until they receive a block update. This mod solves that issue by automatically ticking all fluid blocks inside the structure as soon as it is loaded.
Key Feature
- Adds a new structure processor:
fluid_tick_structure_processor:fluid_tick
Function
When a structure using this processor is placed in the world:
- The processor searches for all fluid blocks within the structure.
- Each fluid block is scheduled for a fluid tick.
- As a result, water, lava, and other modded fluids begin flowing right after generation.
Application
You can apply the processor to any structure through a datapack. Example usage:
{
"elements": [
{
"weight": 1,
"element": {
"element_type": "minecraft:single_pool_element",
"projection": "rigid",
"location": "test:test",
"processors": [
{
"processor_type": "fluid_tick_structure_processor:fluid_tick"
}
]
}
}
],
"fallback": "minecraft:empty"
}
Effects on Gameplay
- Prevents “frozen” water or lava inside generated structures.
- Makes structures with fluid features behave naturally.
- Has no impact on gameplay beyond fluid behavior.
- Fully data-driven and compatible with other structure or fluid mods.
Highlights
From source dataGame versions
Supports 3 Minecraft versions, the newest being 1.21.1.
Loaders
Runs on Fabric, Forge and NeoForge.
Footprint
Rated a light load on a server.
Fluid Tick Structure Processor on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Minecraft servers. We download it from Modrinth, place it, and restart the server.
- Server side
- Required on the server
- Server type needed
- Fabric, Forge, NeoForge
- Server load
- light
- Smallest plan we suggest
- Minecraft — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 0.1.0, released 2025-10-21
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Fabric | 1.20.1 to 1.21.1 (3 versions) | 1.21.1 |
| NeoForge | 1.20.1 to 1.21.1 (3 versions) | 1.21.1 |
| Forge | 1.20.1 | 1.20.1 |
From 2 recorded builds of Fluid Tick Structure Processor.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 0.1.0 | 2025-10-21 | 1.20.1 | Forge |
| 0.1.0 | 2025-10-21 | 1.20.1 to 1.21.1 (3 versions) | Fabric, NeoForge |
Dependencies
- Required: modrinth project ordsPcFz (modrinth, not in our catalogue)
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Fluid Tick Structure Processor on a Minecraft server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogWorld generation
Changes or adds to how new terrain, biomes and structures are created.
Runs on your server
From source side supportModrinth lists Fluid Tick Structure Processor as required on the server. Check its Modrinth page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- FabricForgeNeoForge
- Runs on
- Serverrequired on the server
- Game versions
- 1.21.1 and 2 earlier
Verified at the source
- ✓ModrinthOfficial listing, checked 2026-10-02Open ↗
- ✓Authorsettingdust, as published on Modrinth
- ✓LicenseApache-2.0Free











