About Gateway of Doom
From ModrinthOpen combat Gateways in the Overworld, Nether and End. Survive randomized waves and face four bosses. Includes 20 custom mobs, automatic events, Hell Wards and an in-game editor for modpack creators.
Important – Creative Mode: Gateway encounters are designed to be played in Survival Mode. Players in Creative Mode are not counted as active participants. If no eligible Survival player is nearby, the Gateway will automatically close, even if a player in Creative Mode is standing next to it.
This behavior will change in the next update. Players in Creative Mode will also be recognized as active participants, meaning Gateways will remain open as long as a player is nearby, regardless of whether they are in Survival or Creative Mode.
Gateway of Doom
Gateway of Doom adds wave battles and boss encounters to the Overworld, Nether and End. Find a key, choose a suitable spot and use it to open a Gateway. You then have to defeat several enemy waves within their time limits, followed by a boss. Complete the entire encounter to earn items and experience.
The battles take place right in your world, and you can play solo or with friends. Automatic Gateway events can also appear while you explore.
The mod includes four Gateway types, four custom bosses and 20 additional mobs. It also comes with an extensive in-game editor that lets modpack creators and server admins build their own encounters, rewards and event rules.
Starting your first battle
Gateway Keys can be found in selected structure chests or as rare drops from certain enemies. Their locations match the dimension:
- Overworld: locations include dungeons, abandoned mineshafts, jungle temples and pillager outposts.
- Nether: Nether fortresses and bastions.
- End: End cities.
Hold the key and right-click to throw it. You need solid ground and enough open space. Larger mobs and bosses also need sufficient room overhead.
Once the Gateway opens, you get a short preparation period before the first wave begins. During the fight, the Gateway display shows the current wave, remaining enemies and time left. There are short breaks between waves, and the final boss gets a separate health bar.
Defeat every enemy within the relevant time limits. Completion rewards are awarded after the entire Gateway, including its final boss if one is enabled. If time runs out, the encounter fails.
A key used for a normal defeat is consumed. If a technical spawning problem prevents the fight from continuing, the key is returned.
The four Gateway types
| Gateway | Dimension | Default encounter | | --- | --- | --- | | Runestone Gate | Overworld | 5 randomized waves, followed by Runeroot | | Necromancer Gate | Nether | 6 randomized waves, followed by Reaper | | Maelstrom Portal | End | 6 randomized waves, followed by Voidwing | | Golden Rune Gate | Overworld, Nether and End | 5 randomized waves, followed by Azure Ronin |
The Runestone Gate is the starting point. Familiar enemies such as zombies and skeletons are joined by forest kobolds, Boneweavers and Mossguards. More demanding mobs become available in later waves.
The Necromancer Gate combines Nether enemies with Ashwalkers, Cinderweavers, Cinder Wraiths and other mobs. You will have to deal with melee enemies, ranged attacks and threats from the air.
The Maelstrom Portal is built around combat in the End. Alongside endermen, endermites and shulkers, you can encounter Voidwalkers, Voidblades and Voidguards.
The Golden Rune Gate has waves and rewards suited to each of the three dimensions. It can be opened with a rare Golden Rune Key and is also used by the default automatic events.
Default Gateways roll their wave composition for each new encounter. Their assigned final boss stays the same. Servers and modpacks can change these settings.
Four bosses with their own attacks
Runeroot
Runeroot fights with claw attacks, area stomps and a charge that can destroy terrain in its path. As the fight progresses, it starts using roots to trap a player and pursue them. Several hits against the roots will free the trapped player. In multiplayer, teammates can help each other escape.
Reaper
Reaper combines scythe attacks with teleports, soul skulls and rituals. Its charged swings can break through a shield. As its health falls, additional soul attacks change the fight. Teleports let it quickly close the gap to a player.
Voidwing
Voidwing has three combat phases and attacks both on the ground and from the air. Its attacks include melee strikes, a nova, rapid energy shots and a charged beam. Certain energy attacks can be interrupted with arrow hits. The rapid shots can be blocked with a correctly positioned shield.
Azure Ronin
Azure Ronin uses sword attacks, quick dashes, whirl attacks and throwing stars. It also summons phantom copies that attack alongside it. Its three phases change the mix of attacks. It is especially dangerous during a whirl, while the gaps between attacks give you opportunities to strike back.
20 additional mobs
Gateway waves include custom mobs and variants of familiar Minecraft enemies:
| Mobs | Behavior | | --- | --- | | Mossfang Fighter, Briarclaw Hunter and Brookscale Mage | Forest kobolds with different roles: melee combat and defense, ranged attacks and traps, and water projectiles and area spells. | | Mossguard, Cinderguard and Voidguard | Large stone golems with punches, ground slams and stone throws. | | Venomblade, Cinderblade and Voidblade | Dagger fighters with poison attacks and a flanking move that briefly makes them invisible. | | Boneweaver, Cinderweaver and Voidweaver | Spider variants with additional web projectiles. | | Ashwalker and Voidwalker | Zombie variants that throw Ghast Heads or Void Crystals at distant targets. | | Boneburst, Cinderburst and Voidburst | Creeper variants for the different Gateway themes. | | Cinderwing and Riftwing | Phantom variants that add aerial attacks to the encounter. | | Cinder Wraith | A Nether melee enemy whose hits can inflict Wither. |
Highlights
From source dataGame versions
Supports 8 Minecraft versions, the newest being 26.3.
Loaders
Runs on Fabric, Forge, NeoForge and Quilt.
Footprint
Rated a light load on a server.
Gateway of Doom on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Minecraft servers. We download it from Modrinth, place it, and restart the server.
- Server side
- Required on the server
- Server type needed
- Fabric, Forge, NeoForge, Quilt
- Server load
- light
- Smallest plan we suggest
- Minecraft — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2.3.6, released 2026-11-02
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Fabric | 1.20.1 to 26.3 (7 versions) | 26.3 |
| Forge | 1.20.1 to 26.3 (6 versions) | 26.3 |
| NeoForge | 1.21.1 to 26.3 (6 versions) | 26.3 |
From 30 recorded builds of Gateway of Doom.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 2.3.6 | 2026-11-02 | 1.20.1 | Forge |
| 2.3.6 | 2026-11-02 | 1.21.1 | Forge |
| 2.3.6 | 2026-11-02 | 26.1 | Forge |
| 2.3.6 | 2026-11-02 | 26.1.1 | Forge |
| 2.3.6 | 2026-11-02 | 26.1.2 | Forge |
| 2.3.5 | 2026-10-26 | 1.20.1 | Forge |
Dependencies
- Required: modrinth project P7dR8mSH (modrinth, not in our catalogue)
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Gateway of Doom on a Minecraft server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogCreatures & NPCs
Adds or changes creatures, NPCs and how they behave.
Runs on your server
From source side supportModrinth lists Gateway of Doom as required on the server. Check its Modrinth page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- FabricForgeNeoForgeQuilt
- Runs on
- Serverrequired on the server
- Game versions
- 26.3 and 7 earlier
Verified at the source
- ✓ModrinthOfficial listing, checked 2026-11-03Open ↗
- ✓AuthorMrStilu2k6, as published on Modrinth
- ✓LicenseLicenseRef-All-Rights-ReservedFree












