About GeoGradient - Climate Generator
From ModrinthReal-world geography for Minecraft. The further you travel north or south, the colder or hotter the world becomes, with poles, equators, and seven climate bands that actually make sense.
Biomes stop being a patchwork. GeoGradient lays climate across the world in latitude bands, so you ride from equatorial jungle through temperate forest into tundra and finally polar ice, the way a real globe is arranged.
> Minecraft 1.21.1 on Fabric or NeoForge, and 1.20.1 on Fabric or Forge. Needs Architectury API.
⭐ What It Does
- Climate follows latitude - hot at the equator, cold at the poles, with the full cycle repeating every two globe-widths so the world stays infinite.
- You set how big the globe is - anywhere from 1,000 to 1,000,000 blocks from a pole to the nearest equator.
- The bands are not straight lines - noise warps every border, so a coastline of climate wanders instead of ruling a stripe across the map.
- Transitions are blended, not butted together - each boundary gets a cosine-blended zone sized as a fraction of the narrower neighbor.
- Start where you want on the globe - an optional spawn latitude drops a new world at the equator, at a pole, or anywhere between.
- Terrain shape is untouched - it hooks vanilla's biome source and, when present, TerraBlender. Mountains and caves stay exactly as your other mods made them.
📋 Requirements
- Minecraft 1.21.1 on Fabric or NeoForge, and 1.20.1 on Fabric or Forge.
- Architectury API 13.0.8 or later on every loader.
- Fabric API 0.110.0 or later, Fabric Loader 0.16.9 or later, and Cloth Config API 15.0.140 or later, on Fabric.
- NeoForge 21.1 or later, on NeoForge.
📥 Installation
- Install your loader and Architectury API, plus Fabric API and Cloth Config if you are on Fabric.
- Install with the Modrinth App, or download the jar for your version and loader into your
modsfolder. - Create a world and travel north or south. The climate changes as you go.
⚙️ Configuration
Settings are read when the Overworld loads. On Fabric the file is config/geogradient.json; on NeoForge it is config/geogradient-common.toml.
| Setting | Default | What it does | |---|---|---| | globe_size | 10,000 | Blocks from a pole to the nearest equator, 1,000 to 1,000,000. The full cycle repeats every two of these. | | border_amplitude | 200 | Maximum Z-axis warp applied to biome borders by noise, in blocks, 0 to 10,000. | | border_frequency | 0.002 | Frequency of that border noise, 0.0001 to 0.1. Lower is broader waves, higher is tighter ripples. | | spawn_latitude | 0.0 | Where a new world spawns, -1.0 at the equator to 1.0 at the north pole. 0.0 leaves spawn alone. | | blend_fraction | 0.15 | Width of the blended transition at each band boundary, 0.0 to 0.5, as a fraction of the narrower band. |
NeoForge enforces those ranges. On Fabric a value outside its range is clamped when the world loads.
🖥️ Compatibility
- Existing worlds. Chunks generated before you added the mod keep their biomes; only new columns follow the climate bands. Expect a visible seam at the edge of explored terrain.
- Client or server. It changes world generation, so it goes on the server and on every client.
- Spawn is set once. The override runs on first world load and leaves a marker in the world folder, so changing
spawn_latitudelater does not move an existing world's spawn. - TerraBlender is used when it is installed, and skipped cleanly when it is not.
- Terrain shape, caves and structures are untouched, so mods that change those work alongside it.
🐛 Support
- Report bugs and ask questions on this mod's Nexus Mods page, where every report is tracked.
- Include your Minecraft version, your loader and its version, the mod version, and your other mods.
📄 License
License terms are in the Alkeari License Agreement.
Highlights
From source dataGame versions
Supports 2 Minecraft versions, the newest being 1.21.1.
Loaders
Runs on Fabric, Forge and NeoForge.
Footprint
Rated a light load on a server.
GeoGradient - Climate Generator on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Minecraft servers. We download it from Modrinth, place it, and restart the server.
- Server side
- Required on the server
- Server type needed
- Fabric, Forge, NeoForge
- Server load
- light
- Smallest plan we suggest
- Minecraft — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.0.3-1.21.1, released 2026-09-06
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Fabric | 1.20.1 to 1.21.1 (2 versions) | 1.21.1 |
| Forge | 1.20.1 | 1.20.1 |
| NeoForge | 1.21.1 | 1.21.1 |
From 5 recorded builds of GeoGradient - Climate Generator.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 1.0.3-1.21.1 | 2026-09-06 | 1.21.1 | NeoForge |
| 1.0.3-1.21.1 | 2026-09-06 | 1.21.1 | Fabric |
| 1.0.2-1.20.1 | 2026-09-06 | 1.20.1 | Forge |
| 1.0.2-1.20.1 | 2026-09-06 | 1.20.1 | Fabric |
| 1.0.2-1.21.1 | 2026-09-06 | 1.21.1 | NeoForge |
Run GeoGradient - Climate Generator on a Minecraft server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogTechnology & automation
Machines, power, logistics and automation.
Runs on your server
From source side supportModrinth lists GeoGradient - Climate Generator as required on the server. Check its Modrinth page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- FabricForgeNeoForge
- Runs on
- Serverrequired on the server
- Game versions
- 1.21.1 and 1 earlier
Verified at the source
- ✓ModrinthOfficial listing, checked 2026-10-03Open ↗
- ✓Authoralkeari.dev, as published on Modrinth
- ✓LicenseLicenseRef-Alkeari-License-AgreementFree











