About Giant Caves
From SpigotMCSupersize your underground
Overview
Giant Caves is a Spigot plugin that creates giant underground caves in the world. The caves are generated using Perlin noise seeded by the world seed. Caves are unique to each world.
Giant Caves is compatible with the vanilla world generator and most likely any world generation plugin that implements the chunk generator pattern.
See it in Action!
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Note
Giant Caves will only generate in a new chunks. To find them you will have to explore new areas or regenerate your world.
Installation
- Stop the server if it is running!
- Download the plugin and put it into your plugins folder.
- Start your Server to make the plugin generate default world configuration files for known worlds.
- Set onlyUseWorldManagers to false in config.yml
- Edit the configuration file to match your needs.
- Restart your server.
Within config.yml is a series of key/value pair blocks, one for each world under the "worlds:" key. To bind Giant Caves to a second world, copy the key/value pair block under the existing block.
Below are extended descriptions of each of the configuration keys:
- name : world The name of a world to apply giant caves. This value must match the name of the world in the bukkit.yml file for Giant Caves to attach.
- sxz : 200 Horizontal stretch (larger number = wider cave). This parameter controls the horizontal stretch of the Perlin density map. Making this value larger will stretch the caves horizontally, increasing both the size of the caves and the spacing between them.
- sy : 100 Vertical stretch (larger number = taller cave). This parameter controls the vertical stretch of the Perlin density map. Making this value larger will stretch the caves vertically.
- cutoff : 62 Minimum Perlin density cutoff (-100 to 100). This parameter controls the Perlin density cutoff point between cave and not cave. Lowering this value will increase the overall volume and frequency of caves. Raising it will do the opposite. Values outside the range will be treated as the maximum or minimum values.
- miny : 6 Lower bound of cave zone. The lowest block layer Giant Caves will populate.
- maxy : 50 Upper bound of cave zone. The highest block layer Giant Caves will populate.
- debug : false When true, a layer of obsidian is added to the sky to show you where the caves are. This makes them easy to find.
Highlights
From source dataGame versions
Built for Minecraft 1.10.
Loaders
Runs on Spigot and Paper.
Footprint
Rated a light load on a server.
Giant Caves on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Minecraft servers, for Paper servers. We download it from SpigotMC, place it, and restart the server.
- Server side
- Required on the server
- Server type needed
- Spigot, Paper
- Server load
- light
- Smallest plan we suggest
- Minecraft — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2016-09-25, released 2016-09-25
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Paper | 1.10 | 1.10 |
| Spigot | 1.10 | 1.10 |
From 1 recorded build of Giant Caves.
Run Giant Caves on a Minecraft server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogWorld generation
Changes or adds to how new terrain, biomes and structures are created.
Runs on your server
From source side supportSpigotMC lists Giant Caves as required on the server. Check its SpigotMC page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- SpigotPaper
- Runs on
- Serverrequired on the server
- Game versions
- 1.10
- Requires
- One-click install needs a Paper server.
Verified at the source
- ✓SpigotMCOfficial listing, checked 2026-10-02Open ↗
- ✓Authordeltahat, as published on SpigotMC
- ✓LicenseNot published by the sourceFree










