About Integrated Dungeons Arise
From ModrinthIntegrated Dungeons Arise is a Mod that overhauls WDA with integration.
⚔️ Integrated Dungeons Arise:
Integrated Dungeons Arise is a mod/datapack that overhauls heavily detailed structures of When Dungeons Arise, using blocks and mobs from Quark, Create, Supplementaries, and many other mods. I really felt bad when I saw no plans in integrate this mod, so I decided to take the step and do it by my own with some of the most iconic structures and also bringing back other ones that were removed with a new style!
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💻 Features:
- Structure Generation: This datapack improves the generation of all structures, making them generate in a smooth terrain for keep a good experience.
- Worldgen Compatibility: Lucky, Integrated API got their own tags for compatibility with other worldgen mods
- Loot Tables: Another big revamp, was for all the loot tables of the mod, this was a big issue with the original mod that I decide to adrees by making the loot only worth it if you loot all the structure.
- Spawners: Other thing is that there are no modified mobs anymore, this is because Integrated mods use vanilla mobs, and leaving the previous ones would make the experience a bit out of place and unbalanced, but this is not bad as it sounds, because all the spawners have bigger range and spawn more mobs around them.
If don't like their default stats, you can easily go into the structure processors and modify their stats and the mobs that are spawned.
- Optional Integration: Finally, there are some dungeons that are optional, meaning that they are only able to generate if you install an especific mod, for get the "Heavenly Rider, Conqueror, Challenger", you must install "BetterEnd", and for get the "Mining Complex", you need "Trials Backport".
✒️ Credits:
This datapack/mod was a rework of all the structures of "When Dungeons Arise" made by Aurelj, DiamondTown, Zephyrusj, Wyll_ and MercyWhistles, the main builders of the original mod.
The new desing of the Desert Hall got inspired in the one made by Hatem.
📝 Frequently Asked Questions:
❔ What biome mods are compatible?
- ✅ Most biome mods should be compatible including Terralith, BOP, and BYG.
❔Why are there so many dependencies? Can I play without them?
- ✅ The core idea behind the Integrated series (originally inspired by Integrated Dungeons and Structures) is to seamlessly weave mechanics, blocks, and content from other popular mods into the world to make it feel truly alive and interconnected. Because the structures are natively built around these modded assets, there are no plans for a 100% Vanilla version. Removing the dependencies would require redesigning the structures and would destroy the main concept of the mod.
❔ Can I use this datapack/mod in a modpack?
- ✅ Yes! This project was made for go in company of IDAS and his addons, but if you use all the dependencies by itself, everything should be fine.
❔ Should I play this with the original mod (When Dungeons Arise) ?
- ✅ No, it is not recommended. In fact, they are mostly incompatible due to major changes in structure generation, loot tables, and overall gameplay balance. If you still want to run both mods together, you will need to create a custom datapack and manually add the original structures to the _structure_set_ files.
❔ How can I make the structures appear more or less frequently? Should I use "Structurify"?
- ✅ To adjust their spawn rate, you need to modify the _structure_set_ files. Decrease the spacing and separation values to make them more common, or increase them to make them rarer. You should NOT use Structurify or the Spare Structures mod, as they conflict with the generation frequency and will mess up the world gen. Stick to the vanilla datapack method instead.
❔ How can I config this Datapack/Mod?
- ✅ Since this is a project, is the same format as vanilla, but you can also modify all the mobs from spawners in the area of _integrated_structure_spawners_, and for modify the data of spawners, you should go to _processors_list_.
❔ Are you going to add integrations to all structures?
- ✅ The main goal of this mod is to ensure all included structures are fully overhauled and properly integrated. Leaving original structures completely unmodified would feel out of place. For now, these missing structures are temporarily disabled, though they may return in future updates. Note that this doesn't apply to everything; it only affects specific structures chosen for future integrations, as well as those that overlap or duplicate content already found in IDA (e.g., the Fishing Hut and Lighthouse).
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🕹️ Dependencies:
Requiered Dependencies:
- Create
- Farmer's Delight
- Integrated API
- Quark
- Supplementaries
- Amendments
Optional Dependencies:
- Waystones
- Alex's Mobs
- L Ender's Cataclysm
- Mowzie's Mobs
- BetterEnd
- Better Archeology
- Guard Villagers
- Trial Chambers [Backport]
Highlights
From source dataGame versions
Supports 3 Minecraft versions, the newest being 1.21.1.
Loaders
Runs on Data pack, Forge and NeoForge.
Footprint
Rated a light load on a server.
Integrated Dungeons Arise on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Minecraft servers. We download it from Modrinth, place it, and restart the server.
- Server side
- Required on the server
- Server type needed
- Data pack, Forge, NeoForge
- Server load
- light
- Smallest plan we suggest
- Minecraft — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2.1.3, released 2026-10-02
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Data pack | 1.20 to 1.21.1 (3 versions) | 1.21.1 |
| Forge | 1.20.1 | 1.20.1 |
| NeoForge | 1.21.1 | 1.21.1 |
From 9 recorded builds of Integrated Dungeons Arise.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 2.1.3 | 2026-10-02 | 1.21.1 | Data pack |
| 2.1.3 | 2026-10-02 | 1.21.1 | NeoForge |
| 2.1.3 | 2026-10-02 | 1.20 to 1.20.1 (2 versions) | Data pack |
| 2.1.3 | 2026-10-02 | 1.20.1 | Forge |
| 2.1.2 | 2026-09-18 | 1.21.1 | Data pack |
| 2.1.2 | 2026-09-18 | 1.21.1 | NeoForge |
Dependencies
- Required: modrinth project R2OftAxM (modrinth, not in our catalogue)
- Required: modrinth project 6iTJugQR (modrinth, not in our catalogue)
- Required: modrinth project V6fKbpBN (modrinth, not in our catalogue)
- Required: modrinth project fFEIiSDQ (modrinth, not in our catalogue)
- Required: modrinth project LNytGWDc (modrinth, not in our catalogue)
- Required: modrinth project qnQsVE2z (modrinth, not in our catalogue)
- Optional: modrinth project 46KJle7n (modrinth, not in our catalogue)
- Optional: modrinth project BFbX9xcm (modrinth, not in our catalogue)
- Optional: modrinth project zCh7omyG (modrinth, not in our catalogue)
- Optional: modrinth project 2cMuAZAp (modrinth, not in our catalogue)
- Optional: modrinth project gc8OEnCC (modrinth, not in our catalogue)
- Optional: modrinth project H1sntfo8 (modrinth, not in our catalogue)
- Optional: modrinth project LOpKHB2A (modrinth, not in our catalogue)
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Integrated Dungeons Arise on a Minecraft server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogWorld generation
Changes or adds to how new terrain, biomes and structures are created.
Runs on your server
From source side supportModrinth lists Integrated Dungeons Arise as required on the server. Check its Modrinth page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- Data packForgeNeoForge
- Runs on
- Serverrequired on the server
- Game versions
- 1.21.1 and 2 earlier
Verified at the source
- ✓ModrinthOfficial listing, checked 2026-10-10Open ↗
- ✓AuthorAarods21, as published on Modrinth
- ✓LicenseLicenseRef-All-Rights-ReservedFree












