Source-checkedQuality of life & UI

Keybindery

by trevlar · for Minecraft

Multi-key chords for any keybind, a Keybinds button in the pause menu, each mod's binds in its own config, and a searchable controls screen.

1.5KDownloads
34d agoLast updated
MITLicense
FabricLoaders

About Keybindery

From Modrinth

Multi-key chords for any keybind, a Keybinds button in the pause menu, each mod's binds in its own config, and a searchable controls screen.

Keybindery

A chord-keybind library and controls-screen overhaul for Fabric. Bind multi-key combinations to any keymapping, vanilla or modded. Find and rebind a mod's keybinds from inside that mod's own config screen. Search, sort, and filter the controls screen.

Features

You can bind a combination like Ctrl + Shift + K or X + Z to any keybind in the game, vanilla or modded. Single-key bindings keep working as they did.

Every mod's keybinds appear on a "Keybinds" tab in that mod's config screen if it uses YACL, or behind a small "Keybinds" button on other config screens, so you don't have to dig through the Key Binds menu for one mod's bindings.

The pause menu has a Keybinds button, next to the row of square buttons, that opens the Key Binds menu.

The vanilla Key Binds menu gets a search box, a search-by-chord button, and sort and filter dropdowns along the top. Each row has a Conflicts icon, which jumps to the binds it clashes with, and a Reset icon. Long keybind names scroll.

Keybindery installs on both client and server. On a server it does nothing by itself; it's there only because other mods that require it, like Inventory Plus and Inventory Max, load on servers too.

Install

Drop the jar in your mods/ folder along with Fabric API. YACL is bundled inside the jar.

Requires:

  • Minecraft 26.2 (this build)
  • Fabric Loader 0.19.5 or newer
  • Fabric API
  • MenuKit 6.0.0 or newer, below 7.0.0

YACL 3.9.6 comes bundled, so there is no separate install.

Recommended: Mod Menu. The auto-listed-mod-keybinds feature uses it to work out which keybinds belong to which mod.

Using it as a player

Bind a chord to any keybind

Open the Key Binds menu (Options, Controls, Key Binds). Click any row's chord button and press the chord you want: hold all the keys together, then release. The chord saves.

To clear a binding, right-click the chord button during normal browsing, or press Delete or Backspace mid-capture. Press Escape mid-capture to cancel without changing anything.

Open your keybinds from the pause menu

Press Escape in game. The Keybinds button is at the right end of the row of square buttons under Advancements and Statistics. Click it to open the Key Binds menu. Done takes you back to the pause menu.

Find a mod's keybinds quickly

Open any mod's config screen through Mod Menu. If the mod uses YACL, there is a "Keybinds" tab at the top. Otherwise look for a small "Keybinds" button in the top-right corner of the config screen. Clicking it opens the controls screen filtered to that mod's keybinds.

Search and filter the controls screen

At the top of the Key Binds menu:

  • Search keybinds: type a name to narrow the list.
  • Search Keybind: click and press any chord. The list shows every keybind that shares a key with that chord, which is the quickest way to find conflicts.
  • Sort: by category (default), alphabetical, or by bound key.
  • Filter: only conflicting binds, only unbound binds, or no filter.

Press Escape while capturing in the Search Keybind field to clear the filter.

Conflict and Reset icons on each row

The warning icon opens the controls screen filtered to every keybind this one conflicts with. It is grayed out when the row has no conflicts.

The reset icon returns the keybind to its default. It is grayed out when the keybind is already at default.

Using it as a mod developer

Keybindery ships a small API jar (keybindery-api) you depend on at compile time. Players still install the regular Keybindery mod.

Read or write a chord

import com.trevorschoeny.keybindery.api.Chord;
import com.trevorschoeny.keybindery.api.KeybinderyAPI;

KeyMapping myKey = ...; // your existing KeyMapping
KeybinderyAPI api = KeybinderyAPI.getInstance();

Chord chord = api.getChord(myKey);     // current chord, or Chord.UNBOUND
api.setChord(myKey, newChord);          // overwrite

Add chord-binding rows to your YACL config

ConfigCategory keybindsCategory = ConfigCategory.createBuilder()
        .name(Component.literal("Controls"))
        .options(KeybinderyAPI.getInstance().createYACLChordOption(
                myKey, Component.literal("My action"), OptionDescription.EMPTY))
        .build();

That one call adds the label, chord button, Conflicts icon, and Reset icon to the category. The mapping is marked as claimed, so Keybindery's auto-list won't duplicate it on a fallback Keybinds tab.

Mark a keybind as surfaced in your own UI

If you render keybind rows yourself instead of through createYACLChordOption, tell Keybindery to skip auto-listing them:

KeybinderyAPI.getInstance().markClaimed(myKey);

You can call it more than once.

Stub behavior

keybindery-api is a separate jar with no runtime dependency on Keybindery. If a player runs without Keybindery installed, every API call falls through to a no-op stub: chords read as UNBOUND, writes do nothing, and createYACLChordOption returns a single disabled "Keybindery not installed" label. Your mod's UI still renders.

Compatibility

Vanilla single-key bindings keep working. Mods that don't opt into chords behave exactly as before.

Keybindery changes KeyMapping through narrow mixin injections and never overwrites a vanilla method, so other mods that touch the same code still run. This is how it coexists with input mods such as Controlify.

Cross-mod conflict detection uses one rule: any shared key counts. A mod that defaults a keybind to S is flagged as conflicting with vanilla's walk-back S. The only overlap not flagged is vanilla against vanilla, since Mojang designed those defaults to coexist.

Chords are saved alongside vanilla's options.txt. Removing Keybindery later restores single-key behavior for every bind.

License

MIT. See LICENSE.

Credits

Read the full description on Modrinth →

Highlights

From source data

Game versions

Supports 2 Minecraft versions, the newest being 26.2.

Loaders

Runs on Fabric.

Footprint

Rated a light load on a server.

Keybindery on Nxeon

From our catalogue
One-click install
Supported on Nxeon Minecraft servers. We download it from Modrinth, place it, and restart the server.
Server side
Optional on the server
Server type needed
Fabric
Server load
light
Smallest plan we suggest
Minecraft — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
1.1.0+26.2, released 2026-10-01

Game versions by loader

LoaderGame versionsNewest
Fabric1.21.11 to 26.2 (2 versions)26.2

From 5 recorded builds of Keybindery.

Recent builds

BuildReleasedGame versionsLoaders
1.1.0+26.22026-10-0126.2Fabric
1.0.4+26.22026-09-2626.2Fabric
1.0.3+26.22026-09-0626.2Fabric
1.0.2+26.22026-09-0426.2Fabric
1.0.22026-07-021.21.11Fabric

Dependencies

  • Required: modrinth project P7dR8mSH (modrinth, not in our catalogue)
  • Required: modrinth project 3vGajyPr (modrinth, not in our catalogue)

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run Keybindery on a Minecraft server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Modrinth as “Mods”

Quality of life & UI

Small conveniences, tweaks and interface improvements players notice straight away.

Works on a server

From source side support

Modrinth lists server-side support for Keybindery as optional: it can run on a server, but isn’t required there.

Compatibility

Game
Minecraft
Loaders
Fabric
Runs on
Serveroptional on the server
Game versions
26.2 and 1 earlier

Verified at the source

  • ✓ModrinthOfficial listing, checked 2026-10-02Open ↗
  • ✓Authortrevlar, as published on Modrinth
  • ✓LicenseMITFree

Keybindery, answered

Generated from the mod’s own source data.

Do my players need to install Keybindery?

Modrinth lists server-side support for Keybindery as optional: it can run on a server, but isn’t required there.

Which loaders does it support?

Fabric.

Is it free?

Yes. Keybindery is free to download from Modrinth. Its license is MIT.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Keybindery on a Minecraft server.

Deploy in about a minute from $4.99 a month, then add Keybindery in one click.