About KubeJS Create
From ModrinthKubeJS Create integration
Create integration for KubeJS. This mod allows you to add and properly edit recipes of Create mod in KubeJS scripts. All supported recipe types and examples are below. See Recipes page for more info.
Supported recipe types:
createCrushingcreateCuttingcreateMillingcreateBasincreateMixing(supports .heated() and .superheated())createCompacting(supports .heated() and .superheated())createPressingcreateSandpaperPolishingcreateSplashing(Bulk Washing)createDeployingcreateFillingcreateEmptying
> Note: Bulk Smoking = vanilla smoking and Bulk Blasting = vanilla blasting recipe types.
event.recipes.createCrushing(output[], input[]) Output doesn't have to be an array. It can be either items or fluids Input doesn't have to be an array. It can be either ingredients or Fluid.of('minecraft:water', 1000) or {fluidTag: 'some:fluid_tag', amount: 1000}
createMechanicalCrafting
event.recipes.createMechanicalCrafting(output, pattern[], {patternKey: input})
This recipe type is the same as regular crafting table shaped recipe
event.recipes.createSequencedAssembly(output[], input, sequence[])
// output[] are your output items
// input is your input item
// sequence[] is an array of sequences. These sequences are "regular" recipes that are supported.
Examples
event.recipes.createCrushing([
'2x minecraft:cobblestone',
'minecraft:redstone',
Item.of('minecraft:redstone').withChance(0.5)
], 'minecraft:redstone_ore')
event.recipes.createMixing('create:chromatic_compound', [
'#forge:dusts/glowstone',
'#forge:dusts/glowstone',
'#forge:dusts/glowstone',
'create:powdered_obsidian',
'create:powdered_obsidian',
'create:powdered_obsidian',
'create:polished_rose_quartz'
]).superheated()
event.recipes.createFilling('create:blaze_cake', [
'create:blaze_cake_base',
Fluid.of('minecraft:lava', 250)
])
event.recipes.createEmptying([
'minecraft:glass_bottle',
Fluid.of('create:honey', 250)
], 'minecraft:honey_bottle')
event.recipes.createMechanicalCrafting('minecraft:piston', [
'CCCCC',
'CPIPC',
'CPRPC'
], {
C: '#forge:cobblestone',
P: '#minecraft:planks',
R: '#forge:dusts/redstone',
I: '#forge:ingots/iron'
})
event.recipes.createSequencedAssembly([ // start the recipe
Item.of('6x create:large_cogwheel').withChance(32.0), // have this item be an output with a certain chance
Item.of('create:brass_ingot').withChance(2.0), // have this item be an output with a certain chance
'minecraft:andesite', // have this item be a guaranteed output
'create:cogwheel', // have this item be a guaranteed output
'minecraft:stick', // have this item be a guaranteed output
'minecraft:iron_nugget' // have this item be a guaranteed output
], 'create:brass_ingot', [ // 'create:brass_ingot' is the input.
// the transitional item set by "transitionalItem('create:incomplete_large_cogwheel')" is the item that will be used during the recipe as the item that the input is using to transition to the output.
event.recipes.createDeploying('create:incomplete_large_cogwheel', ['create:incomplete_large_cogwheel', '#minecraft:planks']), // like a normal recipe function, is used as a sequence step in this array. Input and output have the transitional item
event.recipes.createDeploying('create:incomplete_large_cogwheel', ['create:incomplete_large_cogwheel', '#minecraft:wooden_buttons']), // like a normal recipe function, is used as a sequence step in this array. Input and output have the transitional item
event.recipes.createCutting('create:incomplete_large_cogwheel', 'create:incomplete_large_cogwheel').processingTime(50) // like a normal recipe function, is used as a sequence step in this array. Input and output have the transitional item
]).transitionalItem('create:incomplete_large_cogwheel').loops(6) // set the transitional item and the loops (amount of repetitions)
If you want to use your own transitional item in sequenced_assembly recipes, you must register it in startup event:
onEvent('item.registry', event => {
// Texture for this item goes in kubejs/assets/kubejs/textures/item/my_part.png
event.create('my_part', 'create:sequenced_assembly').displayName('My Part')
})
Then you would use ...transitionalItem('kubejs:my_part')...
> Note! Mysterious Conversion recipes are client side only, so the only way to add them currently is using reflection with this code in client scripts (outside any event):
let MysteriousItemConversionCategory = java('com.simibubi.create.compat.jei.category.MysteriousItemConversionCategory')
let ConversionRecipe = java('com.simibubi.create.compat.jei.ConversionRecipe')
MysteriousItemConversionCategory.RECIPES.add(ConversionRecipe.create('minecraft:apple', 'minecraft:carrot'))
MysteriousItemConversionCategory.RECIPES.add(ConversionRecipe.create('minecraft:golden_apple', 'minecraft:golden_carrot'))
Highlights
From source dataGame versions
Supports 10 Minecraft versions, the newest being 1.21.1.
Loaders
Runs on Fabric, Forge and NeoForge.
Footprint
Rated a light load on a server.
KubeJS Create on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Minecraft servers. We download it from Modrinth, place it, and restart the server.
- Server side
- Required on the server
- Server type needed
- Fabric, Forge, NeoForge
- Server load
- light
- Smallest plan we suggest
- Minecraft — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2101.3.1-build.18 (beta), released 2025-11-12
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| NeoForge | 1.21 to 1.21.1 (2 versions) | 1.21.1 |
| Fabric | 1.18.2 | 1.18.2 |
| Forge | 1.20.1 | 1.20.1 |
From 5 recorded builds of KubeJS Create.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 2101.3.1-build.18 beta | 2025-11-12 | 1.21 to 1.21.1 (2 versions) | NeoForge |
| 2001.3.0-build.8+forge | 2025-03-05 | 1.20.1 | Forge |
| 2001.3.0-build.5+forge beta | 2025-03-04 | 1.20.1 | Forge |
| 2001.2.5-build.2+forge beta | 2023-11-20 | 1.20.1 | Forge |
| 1802.2.4-build.23+fabric | 2023-11-06 | 1.18.2 | Fabric |
Run KubeJS Create on a Minecraft server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogGameplay & overhauls
New mechanics, content and overhauls that change how the game plays.
Runs on your server
From source side supportModrinth lists KubeJS Create as required on the server. Check its Modrinth page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- FabricForgeNeoForge
- Runs on
- Serverrequired on the server
- Game versions
- 1.21.1 and 9 earlier
Verified at the source
- ✓ModrinthOfficial listing, checked 2026-10-01Open ↗
- ✓AuthorLat, as published on Modrinth
- ✓LicenseLGPL-3.0-onlyFree













