About L2 Hostility
From ModrinthEnemy enhancement mod that buffs enemy and adds special traits for them. Difficulty progression suits player strength well
Dependency: Curios API, Patchouli, L2 Library, L2 Complements (to utilize some enchantments and effects)
Suggest to play with: L2 Weaponry, L2 Archery
This mod adds a difficulty system that makes mobs stronger, and have special abilities.
This mod is similar to Champions, Scaling Health, and AtomicStryker's Infernal Mobs but differs in the following ways:
- Mob strength progress with player. Player would not encounter absurdly strong mobs at the beginning
- Mob strength are dependent on a lot of factors, instead of just being randomly strong.
- Reasonable progression: Increase difficulty only when you kill strong enemies. Decrease difficulty when you die.
- Traits, Difficulty, and Drops are highly customizable through config and datapack.
- There is a mechanic to make a region safe. You don't need to worry about strong mobs around your vase forever
It also adds 28 curio items to make you stronger and 2 enchantments to help fighting the mobs.
In-game Progression:
- Kill mobs with traits to collect ingredients
- Craft Curse of Envy to enable you to get trait symbols
- Get trait symbols and use them to craft better gears
Detailed Mechanics
There is a level associated with all enemies. Level is determined by the dimension, biome, position, nearby player difficulty, and entity type. As the level becomes higher, mobs have higher health and deal higher damage, and higher chance to have strong traits.
There is a difficulty level assigned to chunk sections and players. Killing mobs to gain chunk and player difficulty, and die to lose player difficulty. Use Hostility Detector to know about current difficulty, use Hostility Orb to make a chunk section permanently not spawning mobs with level.
Traits (37 total)
Regular Traits
- Fiery: Mobs can ignite you when attacked or attack you.
- Invisible: Mobs and their armors/weapons will become invisible. Use Detector Glass to see them.
- Protection: Mobs get damage resistance effect
- Regenerate: Mobs will regenerate health slowly.
- Speedy: Mobs will move at absurd speed
- Tank: Mobs will gain much more health and armor
- Shulker: Shoot shulker bullets every few seconds. It will not inflict levitation, but will inflict other potion effects the mob carries.
- Gravity: mobs and players around it will have higher gravity, falling faster and jumping lower
- Moonwalk: mobs and players around it will have lower gravity, falling slower and jumping higher
- Counter Strike: when the mob is attacked, after it lands on ground, it will attempt to dash-strike back, launching itself toward target.
Advanced Traits
These traits only appear after Lv.100
- Adaptive: Mobs will get memorize and get used to damage types. Higher level allows mobs to memorize more damage types
- Reflect: Mobs will reflect direct physical damage. Try to use arrow or magic.
- Grenade: Shoot explosive bullet every few seconds after the previous bullet disappears.
- Growth: Slime only. Slime will grow larger when healed to full health. Growth III slime can be very large.
- Split: Mobs will split into 2 with half level and same trait (with 1 level lower split trait) when killed. Subsequent mobs won't drop anything.
- Drain: Mobs will remove random positive potion effects, and increase duration of negative effects on target. Deals more damage if target has negative effects.
- Reprint: When hit target, copy target equipment enchantments. Increase damage based on target total enchantment points
- Corrosion: Appears only after Lv.200. When mob hit target, it will consume target equipment durability based on lost durability. Use Hardened enchantment to mitigate this effect.
- Erosion: Appears only after Lv.200. When mob hit target, it will consume target equipment durability based on remaining durability. Use Hardened enchantment to mitigate this effect.
Potion Traits
- Blinder - Blindness
- Distorter - Nausea
- Levitater - Levitation
- Stray - Slowness
- Weakener - Weakness
- Poisonous - Poison
- Withering - Wither
- Cursed (from L2Complements)
- Soul Burner (from L2Complements)
- Freezing (From L2Complements)
Legendary Traits
These traits will only be unlocked when you kills a mob with Rank 5 traits, and appear only after Lv.100
- Dementor: Mobs will be immune to physical attack, and their damage will bypass armor
- Dispelling: Mobs will be immune to magic attack, and their damage will bypass magical protections. They can also disable enchantments on your equipments for a short time
- Teleport: Mobs can teleport to avoid physical damage. Try to use magic.
- Repelling: Mobs will repel you. Use full set insulation enchantment to reduce the force.
- Pulling: Mobs will pull you toward it. Use full set insulation enchantment to reduce the force.
- Undying: Mobs will respawn indefinitely. Try to use Cursed potion or weapons that can inflict Cursed effect
- Killer Aura: Appears only after Lv.300. Mobs will deal damage to nearby targets every few seconds, range indicated by particle effects.
- Ragnarok: Appears only after Lv.600. When mob hit target, mob will "seal" some equipments or curios on target, which can be unsealed by hold using the item for a few seconds.
Default datapack configuration for other mods
Twilight Forest:
Highlights
From source dataGame versions
Supports 2 Minecraft versions, the newest being 1.21.1.
Loaders
Runs on Forge and NeoForge.
Footprint
Rated a light load on a server.
L2 Hostility on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Minecraft servers. We download it from Modrinth, place it, and restart the server.
- Server side
- Required on the server
- Server type needed
- Forge, NeoForge
- Server load
- light
- Smallest plan we suggest
- Minecraft — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 3.0.18, released 2026-03-26
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| NeoForge | 1.20.1 to 1.21.1 (2 versions) | 1.21.1 |
| Forge | 1.20.1 | 1.20.1 |
From 5 recorded builds of L2 Hostility.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 3.0.18 | 2026-03-26 | 1.21.1 | NeoForge |
| 2.5.19 | 2026-03-26 | 1.20.1 | Forge, NeoForge |
| 3.0.17 | 2026-03-12 | 1.21.1 | NeoForge |
| 2.5.18 | 2026-03-12 | 1.20.1 | Forge, NeoForge |
| 3.0.16 | 2026-02-27 | 1.21.1 | NeoForge |
Run L2 Hostility on a Minecraft server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogCreatures & NPCs
Adds or changes creatures, NPCs and how they behave.
Runs on your server
From source side supportModrinth lists L2 Hostility as required on the server. Check its Modrinth page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- ForgeNeoForge
- Runs on
- Serverrequired on the server
- Game versions
- 1.21.1 and 1 earlier
Verified at the source
- ✓ModrinthOfficial listing, checked 2026-10-01Open ↗
- ✓Authorlcy0x1, as published on Modrinth
- ✓LicenseLGPL-2.1-onlyFree












