Source-checkedWorld generation

Multi Village Selector

by RhettL · for Minecraft

A mod for allowing modpack creators to have as many village replacing mods as they like, setting biome, weights, and frequency of pool structures.

4.3KDownloads
19d agoLast updated
MITLicense
Fabric · NeoForgeLoaders

About Multi Village Selector

From Modrinth

A mod for allowing modpack creators to have as many village replacing mods as they like, setting biome, weights, and frequency of pool structures.

Multi Village Selector (MVS)

Minecraft 1.21.1 | NeoForge & Fabric | MIT License

Multi Village Selector gives you control over village spawning in Minecraft. Instead of each village mod fighting for spawn slots, MVS intercepts village generation and selects from all your installed village mods using configurable weights.

The Problem MVS Solves

When you install multiple village mods (Cobblemon Additions, ChoiceTheorem's Overhauled Village, Towns & Towers, etc.), they compete for the same spawn locations. Some mods override others, some never spawn, and you have no control over the mix. MVS fixes this by:

  • Intercepting vanilla village spawns before any mod processes them
  • Selecting from all configured village structures using weighted random selection
  • Respecting biome rules so desert villages spawn in deserts, snowy villages in snow, etc.
  • Providing you control over village spawning and the mix/ratio of different village types

Download

Requirements:

  • Minecraft 1.21.1
  • NeoForge 21.1.80+ or Fabric Loader 0.16.0+ with Fabric API
  • Architectury API (required for both platforms)

Quick Start

  1. Install MVS and Architectury API in your mods/ folder
  2. Launch Minecraft and load a world
  3. Run /mvs generate in-game to scan your installed mods
  4. Review the generated config at local/mvs/multivillageselector.json5
  5. Move the config to config/multivillageselector.json5
  6. Restart Minecraft to apply changes

That's it! Villages from all your mods will now spawn with weighted representation -- but be sure to look over the weights, the generator makes some guesses and isn't perfect.

For detailed setup instructions, see the Getting Started Guide.

Configuration

MVS uses a JSON5 config file with four main sections:

{
  // Which structure sets MVS controls (usually just minecraft:villages)
  intercept_structure_sets: ["minecraft:villages"],

  // Your village structures with per-biome weights
  structure_pool: [
    { structure: "minecraft:village_plains", biomes: {"#minecraft:is_plains": 25} },
    { structure: "bca:village/default_mid", biomes: {"#bca:villages": 29} },  // Cobblemon Additions
    // ... more structures
  ],

  // Optional: Reduce spawn rate in specific biomes
  biome_frequency: {
    "#minecraft:is_ocean": 0.3,  // Only 30% of ocean spawn attempts proceed
  },

  // Optional: Control village density (vanilla defaults shown)
  placement: {
    "minecraft:villages": {
      spacing: 34,
      separation: 8,
    }
  }
}

See the Configuration Guide for complete documentation.

Commands

/mvs generate              # Scan mods and generate config
/mvs biome                 # Show current biome info
/mvs locate <structure>    # Find nearest structure with teleport links
/mvs structure biomes <id> # Show biome rules for a structure
/mvs structure pool        # List structures in MVS config pool
/mvs structure list        # Dump all game structures to file
/mvs structure nearby      # List structures near player
/mvs structure predict     # Predict what would spawn at current location
/mvs help                  # Show all commands

See the Commands Reference for full documentation.

Supported Mods

MVS works with mods that add new villages to structure sets:

  • Vanilla Minecraft - All 5 village types
  • Cobblemon Additions (BCA) - Cobblemon-themed villages
  • ChoiceTheorem's Overhauled Village (CTOV)
  • Towns & Towers
  • Terralith
  • And many more...

Some mods require disabling their own village spawning. See Mod Compatibility for setup instructions.

Tested Compatible Mods

These mods have been tested alongside MVS without issues:

  • C2ME - Concurrent chunk generation works fine with MVS
  • Explorer's Compass - Structure location still works
  • Nature's Compass - Biome location still works
  • Chunky - Pre-generation works correctly with MVS structures

What MVS Cannot Control

MVS intercepts structure selection, not jigsaw piece assembly. Mods that replace individual village pieces (buildings, paths) rather than adding whole village structures work differently:

  • Better Villages - Replaces vanilla village jigsaw pieces
  • Luki's Grand Capitals - Replaces/extends vanilla village pieces

These mods will still apply their changes to whatever village MVS selects, usually the vanilla villages. This is usually fine if you only use one - MVS picks which village type spawns, then the jigsaw replacer modifies its buildings. But MVS doesn't help you with fighting between those types of mods.

Documentation

Read the full description on Modrinth →

Highlights

From source data

Game versions

Built for Minecraft 1.21.1.

Loaders

Runs on Fabric and NeoForge.

Footprint

Rated a light load on a server.

Multi Village Selector on Nxeon

From our catalogue
One-click install
Supported on Nxeon Minecraft servers. We download it from Modrinth, place it, and restart the server.
Server side
Required on the server
Server type needed
Fabric, NeoForge
Server load
light
Smallest plan we suggest
Minecraft — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
0.4.3-fabric (beta), released 2026-10-17

Game versions by loader

LoaderGame versionsNewest
Fabric1.21.11.21.1
NeoForge1.21.11.21.1

From 7 recorded builds of Multi Village Selector.

Recent builds

BuildReleasedGame versionsLoaders
0.4.3-fabric beta2026-10-171.21.1Fabric
0.4.3-neoforge beta2026-10-171.21.1NeoForge
0.4.2-fabric beta2026-03-101.21.1Fabric
0.4.2-neoforge beta2026-03-101.21.1NeoForge
0.4.1-fabric beta2025-12-111.21.1Fabric
0.4.1-neoforge beta2025-12-111.21.1NeoForge

Dependencies

  • Required: modrinth project P7dR8mSH (modrinth, not in our catalogue)
  • Required: modrinth project lhGA9TYQ (modrinth, not in our catalogue)

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run Multi Village Selector on a Minecraft server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Modrinth as “Mods”

World generation

Changes or adds to how new terrain, biomes and structures are created.

Runs on your server

From source side support

Modrinth lists Multi Village Selector as required on the server. Check its Modrinth page to see whether players need it too.

Compatibility

Game
Minecraft
Loaders
FabricNeoForge
Runs on
Serverrequired on the server
Game versions
1.21.1

Verified at the source

  • ✓ModrinthOfficial listing, checked 2026-10-18Open ↗
  • ✓AuthorRhettL, as published on Modrinth
  • ✓LicenseMITFree

Multi Village Selector, answered

Generated from the mod’s own source data.

Do my players need to install Multi Village Selector?

Modrinth lists Multi Village Selector as required on the server. Check its Modrinth page to see whether players need it too.

Which loaders does it support?

Fabric and NeoForge.

Is it free?

Yes. Multi Village Selector is free to download from Modrinth. Its license is MIT.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Multi Village Selector on a Minecraft server.

Deploy in about a minute from $4.99 a month, then add Multi Village Selector in one click.