Source-checkedGameplay & overhauls

Neruina - Ticking Entity Fixer

by Bawnorton · for Minecraft

A Mod that prevents ticking-related crashes from bricking worlds

10MDownloads
17d agoLast updated
MITLicense
Fabric · Forge +1Loaders

About Neruina - Ticking Entity Fixer

From Modrinth

A Mod that prevents ticking-related crashes from bricking worlds

Neruina

This is a mod that prevents ticking crashes from bricking worlds.

Modrinth CurseForge

When an Entity, Block or Item causes a ticking crash:

  • That Entity will be suspended and no longer tick, you can still interact with the entity but cannot attack it.
  • That Block Entity / Tile Entity or Block State (for random ticks) will no longer tick, you can still access the block inventory if it has one.
  • That Item will stop ticking in the inventory but will still persist and function in recipes and most uses, nothing is lost.
  • If another mod causes the Player to crash on tick, the Player will be kicked instead.

Actions:

  • What Is This?: Opens the Neruina wiki page on what Neruina is and what it does
  • Copy Crash: Copies the cause of the ticking exception to your clipboard
  • Teleport: Teleports you to the location of the ticking entity
  • Try Resume: Attempts to resume the ticking of the ticking entity
  • Kill: Immediately kills and removes the ticking entity
  • Report (1.19+): Opens a new issue on the NeruinaAutoReports

GitHub repository and any mods that opt-in to the reporting system

Persitance:

  • Ticking entity tracking will now persist across server restarts
  • When the world is first started Neruina will broadcast namespaces tracked ticking entities that need addressing

Ticking Threshold:

  • When a certain number of ticking excpetions occur within a certain time frame, Neruina will deliberately crash in

order to prevent the server from becoming unusable.

  • A comprehensive report will be generated with every ticking exception that occurred with instructions on what to do next.
  • The default threshold is 10 exceptions within 5 minutes, this can be changed in the config.

Config

  • min_permission_level_for_messages
  • The minimum permission level a player must have to recieve neruina broadcasts
  • Default is 0
  • min_permission_level_for_commands
  • The minimum permission level a player must have to run neruina actions (commands)
  • Default is 2
  • ticking_exception_threshold
  • The number of ticking exceptions that can occur within the specified time frame before Neruina will deliberately

crash

  • Default is 10
  • -1 will disable the threshold
  • auto_kill_ticking_entities
  • If true, ticking entities will be immediately killed and removed rather than suspended
  • Default is false
  • handle_ticking_<type>
  • If false, ticking <type> will not be handled and neruina will allow the game to crash
  • Default is true

Highlights

From source data

Game versions

Supports 32 Minecraft versions, the newest being 26.3.

Loaders

Runs on Fabric, Forge and NeoForge.

Footprint

Rated a light load on a server.

Neruina - Ticking Entity Fixer on Nxeon

From our catalogue
One-click install
Supported on Nxeon Minecraft servers. We download it from Modrinth, place it, and restart the server.
Server side
Optional on the server
Server type needed
Fabric, Forge, NeoForge
Server load
light
Smallest plan we suggest
Minecraft — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
3.3.5, released 2026-10-17

Game versions by loader

LoaderGame versionsNewest
NeoForge1.21.11 to 26.3 (6 versions)26.3
Fabric26.1 to 26.3 (5 versions)26.3

From 15 recorded builds of Neruina - Ticking Entity Fixer.

Recent builds

BuildReleasedGame versionsLoaders
3.3.52026-10-1726.3NeoForge
3.3.52026-10-1726.3Fabric
3.3.52026-10-1726.2NeoForge
3.3.52026-10-1726.2Fabric
3.3.52026-10-1726.1 to 26.1.2 (3 versions)NeoForge
3.3.42026-10-1526.3NeoForge

Dependencies

  • Required: modrinth project lGffrQ3O (modrinth, not in our catalogue)

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run Neruina - Ticking Entity Fixer on a Minecraft server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Modrinth as “Mods”

Gameplay & overhauls

New mechanics, content and overhauls that change how the game plays.

Works on a server

From source side support

Modrinth lists server-side support for Neruina - Ticking Entity Fixer as optional: it can run on a server, but isn’t required there.

Compatibility

Game
Minecraft
Loaders
FabricForgeNeoForge
Runs on
Serveroptional on the server
Game versions
26.3 and 31 earlier

Verified at the source

  • ✓ModrinthOfficial listing, checked 2026-10-18Open ↗
  • ✓AuthorBawnorton, as published on Modrinth
  • ✓LicenseMITFree

Neruina - Ticking Entity Fixer, answered

Generated from the mod’s own source data.

Do my players need to install Neruina - Ticking Entity Fixer?

Modrinth lists server-side support for Neruina - Ticking Entity Fixer as optional: it can run on a server, but isn’t required there.

Which loaders does it support?

Fabric, Forge and NeoForge.

Is it free?

Yes. Neruina - Ticking Entity Fixer is free to download from Modrinth. Its license is MIT.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Neruina - Ticking Entity Fixer on a Minecraft server.

Deploy in about a minute from $4.99 a month, then add Neruina - Ticking Entity Fixer in one click.