About NetworkJS
From ModrinthA powerful KubeJS addon that enables internet connectivity and Discord integration for your Minecraft server scripts.
NetworkJS
A powerful KubeJS addon that enables internet connectivity and Discord integration for your Minecraft server scripts.
> Note: This is my first Java mod! I'm still learning, so feedback and contributions are very welcome. :D
Features
- HTTP/FETCH Support - Make HTTP requests from your KubeJS scripts
- Discord Bot Integration - Send messages, embeds, and listen to Discord events
- Server Utilities - Send colored messages to players and get server info
- Easy Integration - Works seamlessly with KubeJS with both global functions and class access
Installation
- Download the latest jar from the releases page
- Place the jar in your
modsfolder - Make sure you have KubeJS installed
- Restart your server
API Reference
Global Functions
// HTTP Requests - Now available as global functions!
fetch('https://api.example.com/data')
fetchAsync('https://api.example.com/data', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ key: 'value' })
})
Global Classes
DiscordBot - Discord Integration
const config = {
token: "your-bot-token",
guild: "your-guild-id",
channels: {
chat: "channel-id",
announcements: "channel-id"
},
sanitizeMessages: true
};
const bot = new DiscordBot(config);
// Send messages
bot.sendMessage("chat", "Hello from Minecraft!");
// Send embeds
bot.sendEmbed("announcements", {
title: "Server Status",
description: "Server is online!",
color: 0x00ff00
});
// Listen for Discord messages
bot.onMessage(function(discordMessage) {
console.log("Message from " + discordMessage.getAuthor() + ": " + discordMessage.getContent());
});
// Set bot activity
bot.setActivity("Minecraft Server Online");
Server - Minecraft Server Utilities
// Send colored messages to all players
Server.sendRawMessage("&aWelcome to the server!");
// Send message to specific player
Server.sendRawMessageToPlayer("PlayerName", "&bHello there!");
// Get server info
const playerCount = Server.getPlayerCount();
const playerNames = Server.getPlayerNames(); // Returns array of strings
FetchBinding - HTTP Requests (Legacy)
// You can still use the class-based approach
const response = FetchBinding.fetch("https://api.example.com");
console.log("Status:", response.getStatus());
console.log("Response:", response.text());
// With options
const options = new FetchOptions("POST", {"Content-Type": "application/json"}, '{"data": "value"}');
const response = FetchBinding.fetch("https://api.example.com", options);
// Async requests
const futureResponse = FetchBinding.fetchAsync("https://api.example.com");
Complete API Exports
The following classes and functions are available globally in your KubeJS scripts:
| Export | Type | Description | |--------|------|-------------| | fetch() | Function | Make HTTP requests (global function) | | fetchAsync() | Function | Make async HTTP requests (global function) | | DiscordBot | Class | Discord bot functionality | | Server | Class | server utilities | | FetchBinding | Class | HTTP request utilities (legacy) | | FetchOptions | Class | HTTP request options | | FetchResponse | Class | HTTP response object |
Example Usage
Discord-Minecraft Bridge
const discordConfig = {
token: "your-bot-token",
guild: "your-guild-id",
channels: { chat: "chat-channel-id" }
};
const bot = new DiscordBot(discordConfig);
// Relay Discord messages to Minecraft
bot.onMessage(function(msg) {
if (msg.isFromConfiguredChannel() && !msg.isBot()) {
Server.sendRawMessage(`&7[Discord] &f${msg.getAuthor()}: ${msg.getContent()}`);
}
});
// Relay Minecraft chat to Discord
PlayerEvents.chat(event => {
const playerName = event.player.name.getString();
const message = event.message;
bot.sendMessage("chat", `**${playerName}**: ${message}`);
});
Server Status API
// Create a simple API endpoint using fetch
ServerEvents.loaded(event => {
const statusData = {
online: true,
players: Server.getPlayerCount(),
playerList: Server.getPlayerNames()
};
// Post to your status API
fetchAsync('https://your-api.com/server-status', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify(statusData)
});
});
Requirements
- Minecraft 1.21.1
- NeoForge 21.1.200+
- KubeJS 2101.7.1+
Building
git clone https://github.com/SSnowly/NetworkJS.git
cd NetworkJS
./gradlew build
The built jar will be in build/libs/networkjs-1.21.1-{version}.jar
License
This project is licensed under the MIT License - see the LICENSE file for details.
Contributing
As a new Java developer, I'm always looking to improve! Feel free to:
- Open issues for bugs or feature requests
- Submit pull requests with improvements
- Share feedback on the code structure
- Help with documentation
Support
- Open an issue for bugs
- Check the KubeJS Wiki for general KubeJS help
Made with <3 by ME!
Highlights
From source dataGame versions
Supports 8 Minecraft versions, the newest being 1.21.8.
Loaders
Runs on NeoForge.
Footprint
Rated a light load on a server.
NetworkJS on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Minecraft servers. We download it from Modrinth, place it, and restart the server.
- Server side
- Required on the server
- Server type needed
- NeoForge
- Server load
- light
- Smallest plan we suggest
- Minecraft — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.1.0, released 2025-08-23
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| NeoForge | 1.21.1 to 1.21.8 (8 versions) | 1.21.8 |
From 1 recorded build of NetworkJS.
Run NetworkJS on a Minecraft server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogTechnology & automation
Machines, power, logistics and automation.
Runs on your server
From source side supportModrinth lists NetworkJS as required on the server. Check its Modrinth page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- NeoForge
- Runs on
- Serverrequired on the server
- Game versions
- 1.21.8 and 7 earlier
Verified at the source
- ✓ModrinthOfficial listing, checked 2026-10-03Open ↗
- ✓Authorsnowylol_, as published on Modrinth
- ✓LicenseMITFree











