About No Hostiles Around Campfire
From Modrinth🔥 Prevents hostile mob spawns and burns them around the campfire in a configurable radius.
No Hostiles Around Campfire prevents hostile mobs from spawning around campfires, by default in a radius of 48 blocks. When a player places a campfire, hostile mobs nearby are set on fire for 30 seconds. Breaking that campfire puts them out again. Mobs with a custom name are left alone, so your name tagged zombie is safe.
It blocks natural spawns, pillager patrols, zombie sieges and zombified piglins coming out of nether portals. Spawn eggs, commands and raids are never blocked, and mob spawners only if enabled in the config. Modded hostile mobs are supported as well.
Campfires can be required to be lit, signalling or under open sky, and normal and soul campfires can be toggled separately. Campfires added by other mods work as well. Specific mobs can be ignored, or treated as hostile when their mod doesn't register them as one.
You may also be interested in Healing Campfire.
<img src="https://cdn.serilum.com/description/badges/dependencies/includes/rpg-bundle.svg" alt="Included in Serilum's RPG Bundle" width="334" height="49">
All available config options:
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preventHostilesRadius default 48, min 1, max 128
The radius around the campfire in blocks where hostile mob spawns will be blocked.
burnHostilesAroundWhenPlaced default true
If enabled, burns all hostile mobs around the campfire within the radius whenever a player places a campfire.
burnHostilesRadiusModifier default 0.5, min 0, max 1.0
By default set to 0.5. This means that if the radius is 16, the campfire burns prior mobs in a radius of 8.
preventBurningNamedHostiles default true
When enabled, hostile mobs with a custom name, like one given with a name tag, are not set on fire when a campfire is placed.
preventMobSpawnerSpawns default false
When enabled, the mob spawners spawns are also disabled when a campfire is within the radius.
campfireMustBeLit default true
When enabled, the campfire only has an effect when the block is lit up.
campfireMustBeSignalling default false
When enabled, the campfire only has an effect when the block is signalling.
campfireMustHaveSkyAccess default false
When enabled, the campfire only has an effect when nothing above it blocks the sky. This keeps campfires from clearing out caves.
enableEffectForNormalCampfires default true
When enabled, the mod will work with normal campfires.
enableEffectForSoulCampfires default true
When enabled, the mod will work with soul campfires.
entitiesToIgnore default ""
Mobs that campfires never block or burn, comma separated. For example 'minecraft:pillager'. A '' works as a wildcard, like 'alexsmobs:'. Entity tags work too, starting with a '#', like '#minecraft:raiders'.
entitiesToTreatAsHostile default ""
Mobs that count as hostile even though their mod doesn't register them as monsters, comma separated. For example 'alexsmobs:crocodile'. A '*' works as a wildcard. Entity tags work too, starting with a '#'.
Highlights
From source dataGame versions
Supports 29 Minecraft versions, the newest being 26.3.
Loaders
Runs on Fabric, Forge, NeoForge and Quilt.
Footprint
Rated a light load on a server.
No Hostiles Around Campfire on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Minecraft servers. We download it from Modrinth, place it, and restart the server.
- Server side
- Required on the server
- Server type needed
- Fabric, Forge, NeoForge, Quilt
- Server load
- light
- Smallest plan we suggest
- Minecraft — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 26.3.0-8.1-fabric+forge+neo, released 2026-10-30
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Fabric | 1.20.1 to 26.3 (6 versions) | 26.3 |
| Forge | 1.20.1 to 26.3 (6 versions) | 26.3 |
| NeoForge | 1.20.1 to 26.3 (6 versions) | 26.3 |
| Quilt | 1.20.1 to 26.3 (6 versions) | 26.3 |
From 18 recorded builds of No Hostiles Around Campfire.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 26.3.0-8.1-fabric+forge+neo | 2026-10-30 | 26.3 | Fabric, Forge, NeoForge, Quilt |
| 26.1.2-8.1-fabric+forge+neo | 2026-10-30 | 26.1.2 | Fabric, Forge, NeoForge, Quilt |
| 1.21.1-8.1-fabric+forge+neo | 2026-10-30 | 1.21 to 1.21.1 (2 versions) | Fabric, Forge, NeoForge, Quilt |
| 1.20.1-8.1-fabric+forge+neo | 2026-10-30 | 1.20.1 | Fabric, Forge, NeoForge, Quilt |
| 26.1.2-8.0-fabric+forge+neo | 2026-10-28 | 26.1.2 | Fabric, Forge, NeoForge, Quilt |
| 26.3.0-8.0-fabric+forge+neo | 2026-10-22 | 26.3 | Fabric, Forge, NeoForge, Quilt |
Dependencies
- Required: modrinth project e0M1UDsY (modrinth, not in our catalogue)
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run No Hostiles Around Campfire on a Minecraft server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogCreatures & NPCs
Adds or changes creatures, NPCs and how they behave.
Runs on your server
From source side supportModrinth lists No Hostiles Around Campfire as required on the server. Check its Modrinth page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- FabricForgeNeoForgeQuilt
- Runs on
- Serverrequired on the server
- Game versions
- 26.3 and 28 earlier
Verified at the source
- ✓ModrinthOfficial listing, checked 2026-10-31Open ↗
- ✓AuthorSerilum, as published on Modrinth
- ✓LicenseLicenseRef-All-Rights-ReservedFree












