About Occultism
From ModrinthA ritual magic system centered around summonable spirits allows you to automate various tasks, store vast amounts of items, let demons mine in void dimensions, create powerful enchanted tools and jewelry, get support from familiars, and much much more.

Magicians are widely known as powerful wielders of magic.
In truth, however, they rely on summoned spirit slaves, known as demons, who perform magic on their behalf.
This mod is inspired by the world of Jonathan Stroud's Bartimaeus. If you haven't read the books, do that now!
With the help of occult rituals you will summon spirits, also known as demons, from "The Other Place" to aid you in your adventures.
Contents
A ritual magic system centered around summonable spirits allows you to automate various tasks, store vast amounts of items, let demons mine in void dimensions, create powerful enchanted tools and jewelry, get support from familiars, and much much more.
Begin your journey by crafting the Dictionary of Spirits, and following that in-game guide, discover the secrets of the spirit world,
find otherworld groves hidden in plain sight by gaining the "Third Eye", and finally summon your first spirit.
See Screenshots for some impressions.
Looking for an overview of how things work? Take a look at the Feature Diagram.
First Steps
1. Break grass until you drop Demon's Dream Seeds, much like you would obtain vanilla wheat seeds.
2. Craft the seeds with a book to obtain the Dictionary of Spirits
3. Follow the instructions in the dictionary.
Or simply jump right in with Vallen's Bit-By-Bit on Occultism:
<iframe allowfullscreen="allowfullscreen" src="https://www.youtube.com/embed/kAKzzJ_yiC8?wmode=transparent" height="600" width="900"></iframe>
Feedback, Bug reports or Questions?
Join our Discord!
Alternative link: https://discord.gg/trE4SHRXvb
Use in Modpacks
Use in modpacks is allowed without restrictions, as long as you link back to this page.
If you create the modpack on curseforge a link will be automatically created in the files sections, you do not need to add a manual link.
Configuration, Recipes, Balancing
If you need help configuring the mod for your modpack, or need a specific feature for compatibility please join Discord and get in touch!
License
The source code for this mod is released under the MIT license, but some assets are available under different licenses.
View https://github.com/klikli-dev/occultism/blob/master/LICENSE for the full text.
Contributions and derivative works are welcome!
All the good-looking textures have been graciously provided by Ridanisaurus (all programmer's art is on me!),
check out their texture pack for the Enigmatica mod pack.
Special Thanks
To the (neo)forge team, without whom mods would be in the Stone Age.
To Ridanisaurus for creating the best textures this mod will ever see.
To vemerion for their new familiar content.
To feelian who made awesome new spirit models.
To Aldahel (@Aldael on X) who made the fantastic new demonic husband model.
To naj77 for providing proper skeleton skull models that can be rendered by Patchouli.
Highlights
From source dataGame versions
Supports 14 Minecraft versions, the newest being 26.3.
Loaders
Runs on Forge and NeoForge.
Footprint
Rated a light load on a server.
Occultism on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Minecraft servers. We download it from Modrinth, place it, and restart the server.
- Server side
- Required on the server
- Server type needed
- Forge, NeoForge
- Server load
- light
- Smallest plan we suggest
- Minecraft — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 26.1.2-neoforge-1.262.0, released 2026-11-04
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| NeoForge | 1.21.1 to 26.3 (3 versions) | 26.3 |
From 30 recorded builds of Occultism.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 26.1.2-neoforge-1.262.0 | 2026-11-04 | 26.1.2 | NeoForge |
| 26.3-neoforge-1.265.0 | 2026-11-03 | 26.3 | NeoForge |
| 26.1.2-neoforge-1.261.0 | 2026-11-03 | 26.1.2 | NeoForge |
| 26.1.2-neoforge-1.260.4 | 2026-11-02 | 26.1.2 | NeoForge |
| 26.3-neoforge-1.264.1 | 2026-11-02 | 26.3 | NeoForge |
| 26.3-neoforge-1.264.0 | 2026-11-02 | 26.3 | NeoForge |
Dependencies
- Required: modrinth project 8BmcQJ2H (modrinth, not in our catalogue)
- Required: modrinth project 692GClaE (modrinth, not in our catalogue)
- Required: modrinth project vvuO3ImH (modrinth, not in our catalogue)
- Optional: modrinth project u6dRKJwZ (modrinth, not in our catalogue)
- Optional: modrinth project uOVMgoil (modrinth, not in our catalogue)
- Optional: modrinth project NxqpaGZK (modrinth, not in our catalogue)
- Optional: modrinth project fRiHVvU7 (modrinth, not in our catalogue)
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Occultism on a Minecraft server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogWeapons, items & crafting
New weapons, gear, items and the recipes to make them.
Runs on your server
From source side supportModrinth lists Occultism as required on the server. Check its Modrinth page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- ForgeNeoForge
- Runs on
- Serverrequired on the server
- Game versions
- 26.3 and 13 earlier
Verified at the source
- ✓ModrinthOfficial listing, checked 2026-11-04Open ↗
- ✓Authorklikli-dev, as published on Modrinth
- ✓LicenseMITFree













