About Ore-Vein-Generation
From ModrinthMassive rare ore veins that reward exploration and transportation
Overview
Overview
Ore Veins introduces a new generation architecture for ore deposits. Instead of scattered ores in each chunk, the mod generates continuous structures — from small pockets you can mine in a few seconds...
... to giant formations spanning multiple chunks. These colossal structures are rare, but when found, they provide enough resources for a long time — and justify building entire outposts, railways, and logistics networks around them.
This approach enables:
- Realistic mineral deposits that follow natural shapes
- Exploration-driven gameplay — find a vein, not just a cluster
- Complete configurability — every aspect of generation is exposed via JSON
- Mod compatibility — with a few lines of config, you can add support for any ore from any mod
Features
- Massive Veins: Rare but enormous ore deposits
- Exploration Focus: Incentive to explore caves and mountains
- Transport Systems: Makes railways and roads meaningful
- Six Distinct Shapes:
- Cloud:
A sphere filled with scattered, uneven pockets. Density varies randomly, creating ore-rich zones and empty voids within the same body. (copper, ...)
- Disk:
A wide, gently undulating horizontal sheet. Follows the ancient landscape, forming curved, nearly flat layers that can be traced across terrain. (andesite, diorite, ...)
- Falloff:
A sphere with smooth density gradient—richest at the core, fading toward the edges. Creates a clear "bullseye" pattern underground. (gold, ...)
- Kimberlite:
A tall, narrow, twisting vertical pipe. Often bends or branches, cutting through multiple rock layers from deep bedrock to near surface. (diamond, coal, ...)
- Sphere:
A large, nearly uniform spherical deposit. Consistent density throughout, forming predictable, rounded ore bodies. (iron, ...)
- Lens:
A flattened, oval-shaped lenticular deposit. Thickens in the center and tapers toward the edges, like a flattened lens or pillow. (coal, ...)
Fully Customizable Generation
Beyond the preset vein types, Ore Veins provides a complete configuration system that lets you:
- Build custom shapes – bend, stretch, and distort spheres and cylinders with radial, surface, and volume noise
- Control size distributions with different random generators
- Create complex ore mixtures using the ChanceMapping system
- Set up templates (Specs) and override any parameter in specific placements
- Disable vanilla ore generation entirely with Removals
All configuration is done through JSON files in config/ore_veins/profiles/, making it ideal for modpack creators and server admins.
Mining Philosophy
Ore Veins replaces common ore deposits with rare mineral formations, ranging from compact seams to colossal treasures up to 96 blocks in diameter — true underground vaults of wealth.
🏔️ "Harsh Survival" Style (without helper mods): Here, you'll truly learn to value every scrap of iron from a chest or a fight without a shield. The "Stone Age" may last several play sessions. Your strategy shifts from digging to exploration: seek out rocky outcrops where ore is exposed, and delve into the deepest cave systems.
🔍 "Industrial Logistics" Style (with prospecting mods): The intended experience for builders. We recommend reducing vein frequency in the world config — this makes each discovery a strategic prize, justifying the construction of roads and rails for hundreds of blocks. The core gameplay becomes about developing infrastructure, not endless searching.
The total ore in the world remains close to vanilla, but now it requires systematic exploration and thoughtful logistics.
Gameplay Impact
- Early game: Harder to find initial resources, encourages exploration
- Mid/late game: Rewards systematic exploration and infrastructure planning
- Infrastructure: Creates need for transport networks between mining outposts
Configuration
Files are created automatically after first game launch.
1.4.0 (current)
config/ore_veins/server.toml— Server settingsconfig/ore_veins/client.toml— Client settingsconfig/ore_veins/profiles/**/*.json— Profiles with detailed world generation settingsconfig/ore_veins/docs/readme.md— Full documentation on modifying world generation
Choosing a Profile
Ore Veins 1.4.0 introduces generation profiles — pre-configured sets of veins.
- Set the active
profileinconfig/ore_veins/server.toml, choose one of: easy— frequent veins, never too large. Great for relaxed play.medium— balanced experience. Challenging to search, high reward.hard— rare veins, but colossal. Best with prospecting tools.abundance— experimental: ore everywhere, for fun and creative mode.starvation— experimental: almost no ore, for masochists.
- Or create your own:
- copy any profile folder (e.g.,
medium) to a new name (e.g.,my-profile) - edit the JSON files inside
- set it in
config/ore_veins/server.toml(e.g.,profile = "my-profile")
Each profile contains three folders: specs/, placers/, removals/. See full documentation in config/ore_veins/docs/readme.md.
1.3.1 (legacy)
config/ore_veins/server.toml— Server settingsconfig/ore_veins/client.toml— Client settingsconfig/ore_veins/worldgen/*.json— Detailed world generation settingsconfig/ore_veins/docs/readme.md— Detailed documentation on modifying world generation
1.2.1 (legacy)
config/ore_veins.json5— World generation settingsconfig/ore_veins_client.json5— Client-side options
Compatibility
Highlights
From source dataGame versions
Supports 19 Minecraft versions, the newest being 26.2.
Loaders
Runs on Fabric.
Footprint
Rated a light load on a server.
Ore-Vein-Generation on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Minecraft servers. We download it from Modrinth, place it, and restart the server.
- Server side
- Required on the server
- Server type needed
- Fabric
- Server load
- light
- Smallest plan we suggest
- Minecraft — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.4.0, released 2026-09-04
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Fabric | 1.20.1 to 26.2 (18 versions) | 26.2 |
From 5 recorded builds of Ore-Vein-Generation.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 1.4.0 | 2026-09-04 | 26.2 | Fabric |
| 1.4.0 | 2026-09-04 | 1.21.11 | Fabric |
| 1.4.0 | 2026-09-04 | 1.21.1 to 1.21.10 (10 versions) | Fabric |
| 1.4.0 | 2026-09-04 | 1.20.1 to 1.20.6 (6 versions) | Fabric |
| 1.3.1 | 2026-02-14 | 1.20.1 to 1.20.5 (5 versions) | Fabric |
Dependencies
- Required: modrinth project Ha28R6CL (modrinth, not in our catalogue)
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Ore-Vein-Generation on a Minecraft server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogWorld generation
Changes or adds to how new terrain, biomes and structures are created.
Runs on your server
From source side supportModrinth lists Ore-Vein-Generation as required on the server. Check its Modrinth page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- Fabric
- Runs on
- Serverrequired on the server
- Game versions
- 26.2 and 18 earlier
Verified at the source
- ✓ModrinthOfficial listing, checked 2026-10-02Open ↗
- ✓Authorimcasper, as published on Modrinth
- ✓LicenseGPL-3.0-onlyFree












