About PlayerSync
From ModrinthA server side mod that allows synchronising player data (inventory, health, xp, ...) across different Forge or NeoForge servers.
PlayerSync
PlayerSync is a Minecraft mod that keeps your player data synchronized across multiple servers. Seamlessly move between servers in your network without losing your inventory, experience, advancements, or modded items.
Features
- Inventory Sync: Your main inventory, armor, ender chest, and offhand items are always up to date on every server.
- Experience & Stats: XP, health, food, and score are preserved as you travel between servers.
- Advancement Sync: Your achievements and advancements follow you everywhere.
- Potion Effects: Active potion effects are restored when you join a new server.
- Mod Support:
- Curios API: Curios slots and items are synchronized.
- Sophisticated Backpacks: Backpack contents are kept in sync.
- Cobblemon:
Party, PC and Podex are supported(Only 1.21.1).
- Aether,Cosmetic-armor-reworked,Apotheosis,Aether,Refined-storage,Extra-disks,etc
- [Any Mods using NeoForge AttachmentTypes]
- Placeholder Items: If a modded item is missing on a server, a placeholder is created so nothing is lost.
- Chat Sync (Optional): Synchronize chat messages between servers (can be enabled in config).
How It Works
PlayerSync uses a central MySQL or MariaDB database to store your player data. When you join a server, your data is loaded from the database. When you leave or your data is saved, it is updated in the database. This ensures your progress is always up to date, no matter which server you play on.
Getting Started
- Install the Mod:
Download the PlayerSync mod and place it in the mods folder of each server you want to synchronize.
- Configure the Database:
Generate config file by starting server at first.Edit the playersync.toml config file in the config folder to set your database connection details. Each server should have a unique Server_id.
- Start Your Servers:
PlayerSync will automatically create the necessary tables and keep your data in sync.
- (Optional) Enable Chat Sync:
Enable chat synchronization in the config if you want messages to be shared between servers.
Configuration Options
All options are found in the playersync.toml file in your server’s config folder.
Database Settings
- host
The address of your MySQL/MariaDB database server. Default: "localhost"
- db_port
The port for your database server. Default: 3306
- use_ssl
Whether to use SSL for the database connection. Default: false
- user_name
The username for your database. Default: "playersync"
- password
The password for your database.
- db_name
The name of the database to use. Default: "playersync"
- Server_id
This value distinguishes each server in your network. Each server must have a unique integer here! Default: Randomly generated.
Synchronization Options
- sync_advancements
Whether to synchronize advancements (achievements) between servers. Default: true
Serialization Options
- use_legacy_serialization
Use the old (pre-Base64) serialization format for writing data to the database. Set to true ONLY if you have mod versions older than 1.35 reading the same database. Default: false
Placeholder Item Options
- item_placeholder_title_override
Override the title of placeholder items (for missing modded items). Default: "" (uses default translation)
- item_placeholder_description_override
Override the description of placeholder items. Default: "" (uses default translation)
FAQ
Q: What happens if I have modded items and join a server without that mod? A: PlayerSync will create a placeholder item so your original item is not lost. When you return to a server with the mod, your item will be restored.
Q: Is my data safe? A: Yes! All data is stored in a central database and is not lost when switching servers.
Q: Does this work for singleplayer? A: PlayerSync is designed for multi-server networks. It is not needed for singleplayer.
Q: What mods are supported? A: Curios API and Sophisticated Backpacks are supported out of the box. More mod support may be added in the future.
Support
If you have questions or need help, please contact us via Github or Discord.
Enjoy seamless play across all your servers with PlayerSync!
Highlights
From source dataGame versions
Supports 15 Minecraft versions, the newest being 1.21.8.
Loaders
Runs on Bukkit, Forge and NeoForge.
Footprint
Rated a light load on a server.
PlayerSync on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Minecraft servers. We download it from Modrinth, place it, and restart the server.
- Server side
- Required on the server
- Server type needed
- Bukkit, Forge, NeoForge
- Server load
- light
- Smallest plan we suggest
- Minecraft — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.21.1-2.1.6, released 2026-06-29
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Forge | 1.20.1 | 1.20.1 |
| NeoForge | 1.21.1 | 1.21.1 |
From 5 recorded builds of PlayerSync.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 1.21.1-2.1.6 | 2026-06-29 | 1.21.1 | NeoForge |
| 1.21.1-2.1.5 | 2025-12-16 | 1.21.1 | NeoForge |
| 1.21.1-2.1.4 | 2025-11-28 | 1.21.1 | NeoForge |
| 1.20.1-2.1.4 | 2025-11-22 | 1.20.1 | Forge |
| 1.21.1-2.1.3 beta | 2025-10-01 | 1.21.1 | NeoForge |
Run PlayerSync on a Minecraft server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Runs on your server
From source side supportModrinth lists PlayerSync as required on the server. Check its Modrinth page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- BukkitForgeNeoForge
- Runs on
- Serverrequired on the server
- Game versions
- 1.21.8 and 14 earlier
Verified at the source
- ✓ModrinthOfficial listing, checked 2026-10-02Open ↗
- ✓AuthorEoD, as published on Modrinth
- ✓LicenseGPL-3.0-onlyFree












