About Pondus Inventory [Sable]
From ModrinthThe mod allows you to add the calculation of items in storage on ships to the Sable physics calculations.
Pondus Inventory FI
An addon for Sable that makes every block, item, and fluid pull its weight—literally.
> ⚠️ I warn you: this mod is still under active development. To make it work with other mods, you will need to manually adjust the settings. You have been warned!
> ℹ️ If you want to help with the blanks for the weights of items, blocks, and liquids from various mods, write about it in the channel ⌬・synthesis-of-ideas. All whose configs will be listed on this mod page and in the mod description.
What does it all mean?
Pondus Inventory FI is a companion mod for the Sable physics engine. It provides an incredibly detailed system for determining how much blocks, items, and fluids actually weigh.
You can change the mass of a block, item, or fluid on the fly using settings or in-game commands. The mod also looks inside chests, barrels, fluid tanks, and any other containers and adds weight to whatever is holding them up — so your airship suddenly becomes much heavier when the cargo hold is full of oil, or your portable water tank tips the scales when filled.
Ideal for builds using TerraFirmaCraft, Create, Sable, or anything else where realistic mass, balance, and fluid dynamics are important.
What can it do?
⚖️ Mess with block & fluid mass any way you like
Set a custom base weight for almost any block or fluid using the config or the /pondus mass command. You can even target entire groups with tags like #minecraft:planks, #tfc:ores, or #forge:water. The config supports math expressions — write things like "2.5 * stack_size" directly in the JSON file.
📦 Count the weight of everything inside containers
Any container (chest, barrel, Create's moving contraption, fluid tank, etc.) automatically adds the total weight of all items and fluids stored inside. You can tweak an inventory_multiplier to balance things out (maybe only 80% of the contents count), and decide whether the container block's own mass is included.
💧 Fluid mass calculations
Pondus now supports fluids via the NeoForge Fluid Handler capability. Define mass per bucket for any fluid, and the mod automatically calculates the weight based on the actual amount in millibuckets (mB). Perfect for realistic water towers, fuel tanks, lava reservoirs, or chemical processing setups.
🌍 Global mass modifiers
Need to make the entire world 20% heavier without editing hundreds of individual entries? Use global.json! This file contains three multipliers — block_mass_modifier, item_mass_modifier, and fluid_mass_modifier — that are applied to every block, item, and fluid in the game. Perfect for fine-tuning the overall physics balance of a modpack with a single number change.
🗂️ Namespace‑based configuration storage
Config files are now organised per mod inside config/pondus_inventory_fi/. Each mod (e.g. minecraft, create, tfc) gets its own subfolder, and inside that folder you place the standard blocks.json, items.json, and fluids.json. Benefits:
- No more ID collisions between mods.
- Easier to manage, share, or version-control configs for each mod separately.
- The mod automatically migrates old flat config files (if present) into the new structure and backs them up in
_migrated_backup.
Example folder structure:
config/pondus_inventory_fi/
├── global.json # global multipliers for all blocks/items/fluids
├── minecraft/
│ ├── blocks.json
│ ├── items.json
│ └── fluids.json
├── tfc/
│ ├── blocks.json
│ ├── items.json
│ └── fluids.json
├── create/
│ ├── blocks.json
│ └── items.json
└── _migrated_backup/ # created automatically if old configs existed
├── blocks.json
├── items.json
└── fluids.json
⚙️ Configs that actually make sense
Each JSON file uses a clean, simple format. Expressions like "base_mass": "2.5 * stack_size" or "mass_per_bucket": "0.8 + density_factor" are fair game. And you can reload everything on the fly with /pondus reload — no server restart needed.
🚀 First‑launch import helper
When you start the game for the first time after installing Pondus, a screen will appear asking whether you want to import masses from the external physics engine data. This saves you from manually entering masses for hundreds of blocks and items. If you skip it, you can always run /pondus import_external later (requires OP).
📥 Auto‑populate missing entries
Running /pondus populate will scan all registered blocks, items, and fluids and add any missing ones to the config files with default masses (0.5 for blocks, 0.01 for items, 1.0 for fluids per bucket). Existing entries are left untouched, so it's safe to run at any time. Perfect for quickly bootstrapping a mass database for a new modpack or after adding many new mods.
Getting it set up
Requirements
You need Sable. That's it.
(Fluid support requires mods/blocks that implement NeoForge's IFluidHandler capability)
Config files
All configs live in config/pondus_inventory_fi/<mod_namespace>/.
global.json – global mass multipliers. Example:
{
"block_mass_modifier": 1.0,
"item_mass_modifier": 1.0,
"fluid_mass_modifier": 1.0
}
These values multiply the final calculated mass of all blocks, items, and fluids respectively. Change one number to scale the entire physics system up or down.
blocks.json – sets the rules for blocks. Example:
Highlights
From source dataGame versions
Supports 12 Minecraft versions, the newest being 1.21.11.
Loaders
Runs on NeoForge.
Footprint
Rated a light load on a server.
Pondus Inventory [Sable] on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Minecraft servers. We download it from Modrinth, place it, and restart the server.
- Server side
- Required on the server
- Server type needed
- NeoForge
- Server load
- light
- Smallest plan we suggest
- Minecraft — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 0.15-Beta (beta), released 2026-07-04
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| NeoForge | 1.21 to 1.21.11 (12 versions) | 1.21.11 |
From 5 recorded builds of Pondus Inventory [Sable].
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 0.15-Beta beta | 2026-07-04 | 1.21.1 to 1.21.11 (11 versions) | NeoForge |
| 0.14-Beta beta | 2026-07-01 | 1.21.1 to 1.21.11 (11 versions) | NeoForge |
| 0.13-Beta beta | 2026-06-28 | 1.21.1 to 1.21.11 (11 versions) | NeoForge |
| 0.12-Beta beta | 2026-06-24 | 1.21.1 | NeoForge |
| 0.11-Beta beta | 2026-06-16 | 1.21 to 1.21.1 (2 versions) | NeoForge |
Dependencies
- Required: modrinth project T9PomCSv (modrinth, not in our catalogue)
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Pondus Inventory [Sable] on a Minecraft server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Runs on your server
From source side supportModrinth lists Pondus Inventory [Sable] as required on the server. Check its Modrinth page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- NeoForge
- Runs on
- Serverrequired on the server
- Game versions
- 1.21.11 and 11 earlier
Verified at the source
- ✓ModrinthOfficial listing, checked 2026-10-02Open ↗
- ✓AuthorCatCosYT, as published on Modrinth
- ✓LicenseMITFree











