Source-checkedMaps & scenarios

Realms of Runeterra: A tale of Relative Dimensions

by itsjustnil · for Minecraft

New blocks, items, mechanics, stories and adventures await you in a 131072-side block map of Runeterra, the world of the world-wide known MOBA League of Legends. An immersive new dimension paired with procedural generation to spice every new world!

1.2KDownloads
10 mo agoLast updated
LicenseRef-All-Rights-ReservedLicense
Forge · NeoForgeLoaders

About Realms of Runeterra: A tale of Relative Dimensions

From Modrinth

New blocks, items, mechanics, stories and adventures await you in a 131072-side block map of Runeterra, the world of the world-wide known MOBA League of Legends. An immersive new dimension paired with procedural generation to spice every new world!

  • This project is a sister mod of Relative Dimensions, a mod that seeks to bring new immersive dimensions, items and narrative-oriented stories from some of your favourite franchises and other internet phenomena!
  • This mod is a tale of Relative Dimensions and an intiative of Lore and History of Runeterra, a non-profit, free-to-use, community-driven and community-made mod for Minecraft using ideas, characters and places of Riot Game's intelectual property and expanding upon them and as such is created following Riot Games legal jibber jabber
  • Realms of Runeterra is also available on CurseForge!

Realms of Runeterra aims to create an immersive experience in a 131k block side dimension in which every region of Runeterra, the world of the globally known game League of Leagends, will be able to be explored within.

In every new world you create, you will find the the layout of the map you know and the regions you love, paired with procedural generation for caves, biomes and structures of each region, making it different with each run.

ALPHA CYCLE 0: The thread of creation

At the beginning of everything, there was nothing. A boundless realm of darkness, untouched by form or purpose, inhabited by shapeless, mindless creatures whose very essence was the void itself. These beings, trapped within the infinite expanse, could not fathom a reality beyond their own hollow no-existence. To them, there was no thought, no dream — only the timeless, unchanging, silent nothingness.

But from this void, without warning or cause, there emerged a note. A sound so pure, so absolute, that it rippled through the expanse, shattering the silence of eternity. With it came the light, illuminating the void and revealing a universe yet unmade, a breath of creation that awakened the realm of infinite possibilities.

With it, the celestials were born. Beigns of radiant power and meaning within. Carrying the purpose of the light that had brought them into existance, they wove the heavens, casting stars into the void like scattered jewels. Burning with life, the light of each star spread warmth and magic across the new cosmos.

As the Celestials' symphony grew, they turned their focus to one creation unlike any other — a world where magic would flow like blood through veins, where the threads of reality could twist and reshape themselves and that, unlike the stars, wasn't fixed and eternal. It was raw and untamed, a realm of endless potential, of untamed beauty and possibility.

The Celestials carved rivers and raised mountains, painted skies, and stretched oceans across its surface. They weaved the leylines, threading invisible strokes of power that bound the land, sea, and sky together and all the creatures living within.

And then, having finished their work, they left to watch from a higher plane. For better or for worse, this new world would keep turning, imbued with the magic from above.

Because for as long as magic flows and life endures, this song of creation will echo through the ages.

CURRENTLY IN DEVELOPMENT:

  • Basic game systems:
  • ~~Dynamic area-limited noise biome assigment system~~ Done
  • Algorithm for placement of structures
  • Algorithm for placement of streets
  • ~~Placement of megastructures (structures that are bigger than the theoretical limit of the vanilla structure system)~~ Done

PLANNED FOR FUTURE CYCLES

  • "Old Piltover" base biomes: Featuring a clear Shuriman influence, as this is the part of the city on the Shuriman continent and where most historical connections are seen, but is also the less secure part of the city, where most middle class everymen live, walking the isthmus north to the university and places of work.
  • "New Piltover" base biomes: Featuring the more widely known white tall buildings with golden accents and red roofs, where the technology is most advanced and the richest and most influential individuals live.
  • Isthmus base biomes: The isthmus itself is now mostly in use for the passage of ships through the sun gates as well as water canalisation from Pilt River to the shuriman part of the city and down below. It can be traversed afoot, altough it is usally well guarded.
  • River pilt: This river starts in the northern mountains, and splits various times as it reaches both Zaun's northern chasm and Piltover itself.
  • Zaun surface level (Promenade) biomes: Right in the middle of the isthmus one can appreciate the wall that is the mixture of old shuriman buildings with Zaun's neo-industrial architecture. They go down in height as so does the terrain below, once at the same level than the isthmus itself, now suspended in the nowhere between the land routes above and the ship routes below, sorrounded by the water, creating a sort of "natural staircase" in which the luckiest people of Zaun live, being able to reach the isthmus bridge by foot, as well as the lower decks that open to the ocean.
  • Structures:
  • The Sun Gates (Including its access points and the aqueduct)
  • Hex gate tower (As seen in Arcane, maybe next cycle)
  • Kiramann mansion (As seen in Arcane, maybe next cycle)

Other features planned for future cycles:

  • Zaun entresol level base biomes
  • Zaun slum level base biomes
  • Firelight hideout (Biome and/or structure)
  • Procedural generation of Piltover layouts (Streets and non-structure buildings)
  • Piltover university (Structure)
  • Lymere's house (Structure)

BEFORE DOWNLOADING:

This mod is in a very early Alpha state. Things might not work as expected. If you experience bugs or crashes, please use the github issue tracker provided and tag your problem with the tag Realms-of-Runeterra.

Read the full description on Modrinth →

Highlights

From source data

Game versions

Supports 10 Minecraft versions, the newest being 1.21.11.

Loaders

Runs on Forge and NeoForge.

Footprint

Rated a light load on a server.

Realms of Runeterra: A tale of Relative Dimensions on Nxeon

From our catalogue
One-click install
Supported on Nxeon Minecraft servers. We download it from Modrinth, place it, and restart the server.
Server side
Required on the server
Server type needed
Forge, NeoForge
Server load
light
Smallest plan we suggest
Minecraft — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
0.1a.8 (alpha), released 2025-12-31

Game versions by loader

LoaderGame versionsNewest
NeoForge1.21.7 to 1.21.11 (5 versions)1.21.11
Forge1.21.41.21.4

From 5 recorded builds of Realms of Runeterra: A tale of Relative Dimensions.

Recent builds

BuildReleasedGame versionsLoaders
0.1a.8 alpha2025-12-311.21.11NeoForge
0.1a.8 alpha2025-12-061.21.9 to 1.21.10 (2 versions)NeoForge
1.21.8-0.1a.77NEO alpha2025-08-171.21.7 to 1.21.8 (2 versions)NeoForge
0.1a.77 alpha2025-04-081.21.4Forge
0.1a.74 alpha2025-03-021.21.4Forge

Dependencies

  • Required: modrinth project oPcWyohM (modrinth, not in our catalogue)
  • Required: modrinth project UDv9ywOh (modrinth, not in our catalogue)

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run Realms of Runeterra: A tale of Relative Dimensions on a Minecraft server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Modrinth as “Mods”

Maps & scenarios

Custom maps, arenas and scenarios to play on.

Runs on your server

From source side support

Modrinth lists Realms of Runeterra: A tale of Relative Dimensions as required on the server. Check its Modrinth page to see whether players need it too.

Compatibility

Game
Minecraft
Loaders
ForgeNeoForge
Runs on
Serverrequired on the server
Game versions
1.21.11 and 9 earlier

Verified at the source

  • ✓ModrinthOfficial listing, checked 2026-10-02Open ↗
  • ✓Authoritsjustnil, as published on Modrinth
  • ✓LicenseLicenseRef-All-Rights-ReservedFree

Realms of Runeterra: A tale of Relative Dimensions, answered

Generated from the mod’s own source data.

Do my players need to install Realms of Runeterra: A tale of Relative Dimensions?

Modrinth lists Realms of Runeterra: A tale of Relative Dimensions as required on the server. Check its Modrinth page to see whether players need it too.

Which loaders does it support?

Forge and NeoForge.

Is it free?

Yes. Realms of Runeterra: A tale of Relative Dimensions is free to download from Modrinth. Its license is LicenseRef-All-Rights-Reserved.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Realms of Runeterra: A tale of Relative Dimensions on a Minecraft server.

Deploy in about a minute from $4.99 a month, then add Realms of Runeterra: A tale of Relative Dimensions in one click.