Source-checkedWorld generation

RogueCraft

by mcjojo3 · for Minecraft

A Rogue-like mod for Minecraft which adds a fully playable Rogue-like dungeon dimension!

4.8KDownloads
3 yr agoLast updated
LicenseRef-All-Rights-ReservedLicense
Forge · NeoForgeLoaders

About RogueCraft

From Modrinth

A Rogue-like mod for Minecraft which adds a fully playable Rogue-like dungeon dimension!

Welcome to RogueCraft, a Rogue-like mod for Minecraft adds a fully playable Rogue-like dungeon dimension! The mod is designed with modpack authors in mind as this mod aims to be fully customizable with what I call "dungeon packs" that are datapacks combined with the mod's config in a specific way. which adds a fully playable Rogue-like dungeon dimension!

As it's a rogue-like explaining everything would just ruin part of the fun so I'll only share what I think is necessary but do feel free to check out the gallery of images to get some idea of what's in store. (Images will also be updated as time goes on)

You start your adventure by creating the Dungeon Run Portal which is created by putting chiseled stone bricks in the shape of a Nether portal and then ignited with the "Mysterious Shard" item.

Join the Discord Server! https://discord.gg/QagkwvSWtC

Dungeon Pack Guide:

Dungeon packs are made through a combination of config files and a datapack with structures. (Example Pack)

Let's start with some basic rules of the dungeons. Roguecraft's dungeons are divided in to grids of rooms 19 x 19 big with the edge blocks been shared between any neighboring rooms. Rougecraft's Keystones use Minecraft functions to generate rooms so anything that you can do through a function should be possible to generate, check out the Example Pack for an idea of how it works.

In the center of each grid at Y:118 once a room has been generated there is a block called "room_active" which is how the mod indicates if a room is active or not, it turns in to a "room_deactive" block once the dungeon ends/stops. Rooms can be larger than 1 grid if desired but in that case make sure to follow the grid format "ex: 19x38" and to manually put a "room_active" block in the center of the extended grid.

Now on to how to design a Dungeon Pack. Here is an example Dungeon Pack I threw together where you can see how they're designed. The template provided has the namespace "testpack" and the basic rooms and boss rooms are named this "level_1_room" & "level_1_boss_room" (excluding room number and direction) so what you enter under "Dungeon Pack" is: "testpack:level_1_room" for the regular rooms & "testpack:level_1_boss_room" for the boss rooms. The Keystone generates 4 different rooms per direction (North, South, West & East) meaning you'll have to make sure your room generates correctly in these different directions by adjusting the placement in the function for that direction. The name for a function when creating it should then be something like this: "testpack" for the namespace "level_1_room" for the room set's name which should be the same for all of them and then after that you HAVE to add "_<number>_<direction>" at the end for the mod to know what function to get at what time. The name for the functions should then be: "testpack:level_1_room_<number>_<direction>" (Example: "testpack:level_1_room_2_south" or "testpack:level_1_boss_room_1_south" for the boss rooms). Then make sure to ender how many basic & boss rooms you have in this case, which is 2 & 1 for this example pack.

A picture of the grid & room active layouts

(This image shows the Grid Layout and where/how the "room_active" & "room_deactive" blocks are placed)

Supported Versions:

1.7.10: N/A: None

1.12.2: N/A: None

1.14.4: N/A: None

1.15.2: N/A: None

1.16.5: N/A: None

1.17.1: N/A: None

1.18.2: LTS: "Long Term Support"

1.19.2: LTS: "Long Term Support"

1.19.4: STS: "Short Term Support"

1.20.1: LTS: "Long Term Support"

Do note that this is the plan but things may change overtime!

FAQ:

1. coming soon...

Credits:

Developers:

mc_jojo3

Textures:

mc_jojo3 & other

Made by: mc_jojo3

Highlights

From source data

Game versions

Supports 4 Minecraft versions, the newest being 1.20.1.

Loaders

Runs on Forge and NeoForge.

Footprint

Rated a light load on a server.

RogueCraft on Nxeon

From our catalogue
One-click install
Supported on Nxeon Minecraft servers. We download it from Modrinth, place it, and restart the server.
Server side
Required on the server
Server type needed
Forge, NeoForge
Server load
light
Smallest plan we suggest
Minecraft — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
b1.1.1 (beta), released 2024-01-20

Game versions by loader

LoaderGame versionsNewest
Forge1.18.2 to 1.20.1 (4 versions)1.20.1
NeoForge1.20.11.20.1

From 5 recorded builds of RogueCraft.

Recent builds

BuildReleasedGame versionsLoaders
b1.1.1 beta2024-01-201.20.1Forge, NeoForge
b1.1.1 beta2024-01-201.19.4Forge
b1.1.1 beta2024-01-201.19.2Forge
b1.1.1 beta2024-01-201.18.2Forge
b1.1 beta2024-01-161.20.1Forge, NeoForge

Run RogueCraft on a Minecraft server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Modrinth as “Mods”

World generation

Changes or adds to how new terrain, biomes and structures are created.

Runs on your server

From source side support

Modrinth lists RogueCraft as required on the server. Check its Modrinth page to see whether players need it too.

Compatibility

Game
Minecraft
Loaders
ForgeNeoForge
Runs on
Serverrequired on the server
Game versions
1.20.1 and 3 earlier

Verified at the source

  • ✓ModrinthOfficial listing, checked 2026-10-02Open ↗
  • ✓Authormcjojo3, as published on Modrinth
  • ✓LicenseLicenseRef-All-Rights-ReservedFree

RogueCraft, answered

Generated from the mod’s own source data.

Do my players need to install RogueCraft?

Modrinth lists RogueCraft as required on the server. Check its Modrinth page to see whether players need it too.

Which loaders does it support?

Forge and NeoForge.

Is it free?

Yes. RogueCraft is free to download from Modrinth. Its license is LicenseRef-All-Rights-Reserved.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run RogueCraft on a Minecraft server.

Deploy in about a minute from $4.99 a month, then add RogueCraft in one click.