About Safepaths (MineColonies)
From ModrinthNatural paths from footsteps, configurable road speed, and safe terrain decay. Optional MineColonies support for Minecraft 1.21.1 NeoForge and 1.20.1 Forge.
πΏ Safepaths (MineColonies)
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Natural, immersive path generation for your Minecraft world.
Repeatedly walk over ground blocks to trample them into paths with custom speed boosts.
Supported editions
| Minecraft | Loader | Java | Release file | | :--- | :--- | :--- | :--- | | 1.21.1 | NeoForge 21.1.235+ | 21 | safepaths-2.0.2-1.21.1-neoforge.jar | | 1.20.1 | Forge 47.3.0+ | 17 | safepaths-2.0.2-1.20.1-forge.jar |
2.0.2 β Stability prevents holes caused by restoring unsupported falling terrain, including paths directly over water. It does not reconstruct blocks already missing.
β¨ Features
| Feature | Description | | :--- | :--- | | πΆ Organic Pathing | Blocks naturally compress into paths the more you walk over them. | | β‘ Speed-Only Road Blocks | Self-map blocks (A -> A, like stone bricks or gravel) to grant speed boosts without alteration or decay. | | π Master Speed Switch & Multiplier | Toggle path speed and adjust its global multiplier directly inside the in-game conversion menu. | | π¨ Visual Palette GUI | In-game visual editor with live search, animated block selection, and smart filters. | | β³ Smart Decay | Inactive paths gradually revert to their original block; active paths refresh on traffic. | | π‘οΈ Colony Protection | Protects farmland, block entities, and colony blocks; checks MineColonies permissions before changing claimed ground. | | ποΈ MineColonies Support | Citizens form paths during daily work routines and benefit from speed boosts. | | π Mod Compatibility | Built-in defaults for vanilla soils, BWG, BOP, and Regions Unexplored, plus the supported vanilla terrain blocks used by Terralith and Geophilic. | | π 9 Languages | English, German, Spanish, French, Japanese, Russian, Chinese, Turkish, Portuguese. |
π Documentation & Wiki
Comprehensive documentation is hosted on the Safepaths GitHub Wiki and maintained in the wiki/ directory on main for both editions:
| Guide | Description | | :--- | :--- | | π Getting Started (Wiki) | Prerequisites, singleplayer & dedicated server installation, first steps. | | βοΈ Core Mechanics (Wiki) | Step tracking (getOnPos), construction time windows, decay restoration, chunk persistence. | | β‘ Speed Boosts & Roadways (Wiki) | Speed modifiers, 15-tick smoothing grace window, self-mapping speed roadways (A -> A). | | π¨ In-Game GUI & Palette (Wiki) | In-game conversion editor, live search, visual block palette, international decimal support. | | π Configuration Reference (Wiki) | Full property definitions for safepaths-common.toml, tick conversions, and tuning presets. | | π·οΈ Block & Entity Tags (Wiki) | Datapack tags for pathable blocks, protected areas, and NPC path creator entities. | | π Compatibility & Integrations (Wiki) | Integration with MineColonies, biomes mods (BWG, BOP, RU), Terralith, and Geophilic. | | β FAQ & Troubleshooting (Wiki) | Performance considerations, chunk loading behavior, common questions, bug reports. |
βοΈ Configuration
Access in-game via Mods β Safepaths β Config, or edit config/safepaths-common.toml:
Highlights
From source dataGame versions
Supports 2 Minecraft versions, the newest being 1.21.1.
Loaders
Runs on Forge and NeoForge.
Footprint
Rated a light load on a server.
Safepaths (MineColonies) on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Minecraft servers. We download it from Modrinth, place it, and restart the server.
- Server side
- Required on the server
- Server type needed
- Forge, NeoForge
- Server load
- light
- Smallest plan we suggest
- Minecraft β 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2.0.2, released 2026-10-28
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Forge | 1.20.1 | 1.20.1 |
| NeoForge | 1.21.1 | 1.21.1 |
From 9 recorded builds of Safepaths (MineColonies).
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 2.0.2 | 2026-10-28 | 1.20.1 | Forge |
| 2.0.2 | 2026-10-28 | 1.21.1 | NeoForge |
| 2.0.1 | 2026-10-15 | 1.20.1 | Forge |
| 2.0.1 | 2026-10-07 | 1.21.1 | NeoForge |
| 2.0.0 | 2026-09-30 | 1.21.1 | NeoForge |
| 1.2.0 | 2026-09-29 | 1.21.1 | NeoForge |
Dependencies
- Optional: modrinth project sSr0QEGx (modrinth, not in our catalogue)
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Safepaths (MineColonies) on a Minecraft server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogWorld generation
Changes or adds to how new terrain, biomes and structures are created.
Runs on your server
From source side supportModrinth lists Safepaths (MineColonies) as required on the server. Check its Modrinth page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- ForgeNeoForge
- Runs on
- Serverrequired on the server
- Game versions
- 1.21.1 and 1 earlier
Verified at the source
- βModrinthOfficial listing, checked 2026-10-29Open β
- βAuthorahm3tak1f616, as published on Modrinth
- βLicenseLicenseRef-All-Rights-ReservedFree











