Source-checkedWorld generation

Safepaths (MineColonies)

by ahm3tak1f616 Β· for Minecraft

Natural paths from footsteps, configurable road speed, and safe terrain decay. Optional MineColonies support for Minecraft 1.21.1 NeoForge and 1.20.1 Forge.

3.9KDownloads
7d agoLast updated
LicenseRef-All-Rights-ReservedLicense
Forge Β· NeoForgeLoaders

About Safepaths (MineColonies)

From Modrinth

Natural paths from footsteps, configurable road speed, and safe terrain decay. Optional MineColonies support for Minecraft 1.21.1 NeoForge and 1.20.1 Forge.

🌿 Safepaths (MineColonies)

Safepaths Logo

<img src="https://img.shields.io/badge/Patreon-Support_Me-FF424D?style=flat-square&logo=patreon&logoColor=white" alt="Patreon"> <img src="https://img.shields.io/badge/Minecraft-1.21.1%20%7C%201.20.1-228B22?style=flat-square&logo=minecraft&logoColor=white" alt="Minecraft"> NeoForge Forge <img src="https://img.shields.io/badge/Wiki-Documentation-097979?style=flat-square&logo=github&logoColor=white" alt="Wiki"> Version License

Natural, immersive path generation for your Minecraft world.
Repeatedly walk over ground blocks to trample them into paths with custom speed boosts.

Supported editions

| Minecraft | Loader | Java | Release file | | :--- | :--- | :--- | :--- | | 1.21.1 | NeoForge 21.1.235+ | 21 | safepaths-2.0.2-1.21.1-neoforge.jar | | 1.20.1 | Forge 47.3.0+ | 17 | safepaths-2.0.2-1.20.1-forge.jar |

2.0.2 β€” Stability prevents holes caused by restoring unsupported falling terrain, including paths directly over water. It does not reconstruct blocks already missing.


✨ Features

| Feature | Description | | :--- | :--- | | 🚢 Organic Pathing | Blocks naturally compress into paths the more you walk over them. | | ⚑ Speed-Only Road Blocks | Self-map blocks (A -> A, like stone bricks or gravel) to grant speed boosts without alteration or decay. | | πŸ”˜ Master Speed Switch & Multiplier | Toggle path speed and adjust its global multiplier directly inside the in-game conversion menu. | | 🎨 Visual Palette GUI | In-game visual editor with live search, animated block selection, and smart filters. | | ⏳ Smart Decay | Inactive paths gradually revert to their original block; active paths refresh on traffic. | | πŸ›‘οΈ Colony Protection | Protects farmland, block entities, and colony blocks; checks MineColonies permissions before changing claimed ground. | | πŸ›οΈ MineColonies Support | Citizens form paths during daily work routines and benefit from speed boosts. | | 🌍 Mod Compatibility | Built-in defaults for vanilla soils, BWG, BOP, and Regions Unexplored, plus the supported vanilla terrain blocks used by Terralith and Geophilic. | | 🌐 9 Languages | English, German, Spanish, French, Japanese, Russian, Chinese, Turkish, Portuguese. |


πŸ“– Documentation & Wiki

Comprehensive documentation is hosted on the Safepaths GitHub Wiki and maintained in the wiki/ directory on main for both editions:

| Guide | Description | | :--- | :--- | | πŸš€ Getting Started (Wiki) | Prerequisites, singleplayer & dedicated server installation, first steps. | | βš™οΈ Core Mechanics (Wiki) | Step tracking (getOnPos), construction time windows, decay restoration, chunk persistence. | | ⚑ Speed Boosts & Roadways (Wiki) | Speed modifiers, 15-tick smoothing grace window, self-mapping speed roadways (A -> A). | | 🎨 In-Game GUI & Palette (Wiki) | In-game conversion editor, live search, visual block palette, international decimal support. | | πŸ“ Configuration Reference (Wiki) | Full property definitions for safepaths-common.toml, tick conversions, and tuning presets. | | 🏷️ Block & Entity Tags (Wiki) | Datapack tags for pathable blocks, protected areas, and NPC path creator entities. | | 🌐 Compatibility & Integrations (Wiki) | Integration with MineColonies, biomes mods (BWG, BOP, RU), Terralith, and Geophilic. | | ❓ FAQ & Troubleshooting (Wiki) | Performance considerations, chunk loading behavior, common questions, bug reports. |


βš™οΈ Configuration

Access in-game via Mods βž” Safepaths βž” Config, or edit config/safepaths-common.toml:

Read the full description on Modrinth β†’

Highlights

From source data

Game versions

Supports 2 Minecraft versions, the newest being 1.21.1.

Loaders

Runs on Forge and NeoForge.

Footprint

Rated a light load on a server.

Safepaths (MineColonies) on Nxeon

From our catalogue
One-click install
Supported on Nxeon Minecraft servers. We download it from Modrinth, place it, and restart the server.
Server side
Required on the server
Server type needed
Forge, NeoForge
Server load
light
Smallest plan we suggest
Minecraft β€” 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2.0.2, released 2026-10-28

Game versions by loader

LoaderGame versionsNewest
Forge1.20.11.20.1
NeoForge1.21.11.21.1

From 9 recorded builds of Safepaths (MineColonies).

Recent builds

BuildReleasedGame versionsLoaders
2.0.22026-10-281.20.1Forge
2.0.22026-10-281.21.1NeoForge
2.0.12026-10-151.20.1Forge
2.0.12026-10-071.21.1NeoForge
2.0.02026-09-301.21.1NeoForge
1.2.02026-09-291.21.1NeoForge

Dependencies

  • Optional: modrinth project sSr0QEGx (modrinth, not in our catalogue)

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run Safepaths (MineColonies) on a Minecraft server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Modrinth as β€œMods”

World generation

Changes or adds to how new terrain, biomes and structures are created.

Runs on your server

From source side support

Modrinth lists Safepaths (MineColonies) as required on the server. Check its Modrinth page to see whether players need it too.

Compatibility

Game
Minecraft
Loaders
ForgeNeoForge
Runs on
Serverrequired on the server
Game versions
1.21.1 and 1 earlier

Verified at the source

  • βœ“ModrinthOfficial listing, checked 2026-10-29Open β†—
  • βœ“Authorahm3tak1f616, as published on Modrinth
  • βœ“LicenseLicenseRef-All-Rights-ReservedFree

Safepaths (MineColonies), answered

Generated from the mod’s own source data.

Do my players need to install Safepaths (MineColonies)?

Modrinth lists Safepaths (MineColonies) as required on the server. Check its Modrinth page to see whether players need it too.

Which loaders does it support?

Forge and NeoForge.

Is it free?

Yes. Safepaths (MineColonies) is free to download from Modrinth. Its license is LicenseRef-All-Rights-Reserved.

How do I add it to my Nxeon server?

Use β€œAdd to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Safepaths (MineColonies) on a Minecraft server.

Deploy in about a minute from $4.99 a month, then add Safepaths (MineColonies) in one click.