About Sol's Damage & Health Indicator
From ModrinthA mod that gives you real-time visual feedback on every hit you land. Know exactly how much damage you're dealing, with razor-sharp accuracy right as it happens.
Sol's Damage Indicator
Supports Minecraft Forge 1.16.5, 1.20.1!
Author: solmochi
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Description
Sol's Indicator is a visual combat HUD mod that shows exactly how much damage you deal in real-time. See floating damage numbers on enemies, track your hit combos with a stylish center-screen HUD, monitor any entity's health with a crosshair indicator, and watch boss fights come alive with custom RPG-themed boss bars featuring per-player damage rankings and cinematic death animations.
⚠️ Works in two modes — install on both server and client for full accuracy (melee, projectiles, spells, abilities), or use client-only for basic melee tracking.
✅ Fully functionable and playable on a Single-Player World.
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Features
Damage Indicator HUD
- Hit Counter & Combo Tracker — Displays hit count, "HIT" / "CRIT" text, and cumulative damage dealt on the center-right of your screen
- Throbbing Pulse Animation — Each hit triggers a scale pulse that stacks during rapid combos
- Critical Hit Detection — Crits display in green with "CRIT" text; relic crits show the multiplier (e.g., "CRIT 2.1x") in bright green
- Summary Phase — After 3.5 seconds of no hits, transitions to a summary showing total damage dealt with a dramatic pulsed "DAMAGE" label
- Auto-Fade — HUD fades out after 5 seconds of inactivity, then resets for the next combat
- Configurable Position — Can be placed on center-left or center-right of the screen
Floating Damage Numbers
- World-Space Numbers — Damage numbers float upward from hit entities and fade out over 1.5 seconds
- Color-Coded — Red for normal hits, green for vanilla crits, bright green for relic system crits
- Crit Multiplier Display — Relic crits show the multiplier suffix (e.g., "12.50 2.1x")
- Spawn Animation — Numbers scale up with a quick throb on spawn, then settle
- Random Spread — Multiple simultaneous numbers spread out slightly to avoid overlap
- Billboard Rendering — Numbers always face the camera in 3D world space
Custom Boss Bar HUD
- RPG-Themed Design — Fully replaces vanilla boss bars with a styled panel featuring gold frames, gradient health bars, and entity portraits
- Entity Portraits — Renders a live 3D model of the boss entity inside a framed portrait box
- Dynamic Sizing — Bar width auto-expands to fit long entity names and HP text
- Color-Matched Bars — Health bar color adapts to the entity's custom name color, boss bar color setting, or mob type (red/green/blue)
- HP Numbers — Shows exact current HP / max HP (formatted: e.g., "125.4K / 500.0K")
- Entity Titles — Displays CustomNPC titles below the entity name when available
- Multiple Boss Bars — Supports configurable max boss bars on screen (default: 3) with "+N more" overflow label
- Compact Mode — 2nd+ boss bars use a compact layout showing only your own damage contribution
- Stale Data Cleanup — Automatically clears damage progress when entities heal to full or die
Boss Damage Progress
- Per-Player Damage Tracking — Server tracks cumulative damage dealt by each player to boss entities
- Damage Percentage Display — Shows each player's damage as a percentage of the boss's max HP (e.g., "PlayerName: 10.83%")
- RPG Rank Styling — Top contributors get medal icons: crown for #1, diamonds for #2–3, arrows for #4+
- 2-Column Grid Layout — Top 5 contributors displayed in an organized grid with a "Damage Progress" header
- Self-Highlighting — Your own name is highlighted in green; other players appear in white
- Self-Append — If you're not in the top 5, your entry is appended separately so you always see your contribution
- Auto-Detection — Uses reflection to detect any entity with a
ServerBossInfofield (supports vanilla + all modded bosses) - Inactivity Pruning — Players are removed from the damage list after configurable minutes of inactivity (default: 5 min)
Boss Death Animation
- Cinematic Kill Sequence — When a boss dies, plays a 10-second dramatic overlay with multiple phases:
Entity Health Indicator
- Crosshair Target Health — Shows a health bar panel for the entity you're looking at
- RPG Panel Design — Matches the boss bar style with gold frame, portrait, and gradient health bar
- Live Entity Portrait — Renders a 3D model of the targeted entity
- HP & Armor Display — Shows heart icon + current/max HP and diamond armor icon with armor value
- Modded Entity Support — Formats names from registry paths (e.g., "cartaddon:revolutionary\_grunt" → "Revolutionary Grunt")
Client-Only Fallback Mode
- No Server Required — When the server doesn't have the mod, automatically falls back to client-side melee tracking via health deltas
- Seamless Switching — Detects server capability from the first damage packet; no manual configuration needed
- Melee Detection — Tracks attacks via
AttackEntityEventand monitors entity health changes each tick - Vanilla Crit Detection — Detects vanilla critical hits (falling + sprinting conditions) in client-only mode
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Installation
- Install Minecraft Forge for 1.16.5 or 1.20.1
- Download the mod
.jarfile - Place it in your
.minecraft/modsfolder - Launch Minecraft
For full features (all damage sources, boss tracking, death animations): Install on both server and client. For basic melee tracking: Client-only installation works — no server needed.
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Configuration
Highlights
From source dataGame versions
Supports 4 Minecraft versions, the newest being 1.21.11.
Loaders
Runs on Forge and NeoForge.
Footprint
Rated a light load on a server.
Sol's Damage & Health Indicator on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Minecraft servers. We download it from Modrinth, place it, and restart the server.
- Server side
- Required on the server
- Server type needed
- Forge, NeoForge
- Server load
- light
- Smallest plan we suggest
- Minecraft — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.21.11-v1.2.0, released 2026-09-07
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Forge | 1.16.5 to 1.20.1 (2 versions) | 1.20.1 |
| NeoForge | 1.21.1 to 1.21.11 (2 versions) | 1.21.11 |
From 5 recorded builds of Sol's Damage & Health Indicator.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 1.21.11-v1.2.0 | 2026-09-07 | 1.21.11 | NeoForge |
| 1.21.1-v1.2.0 | 2026-09-07 | 1.21.1 | NeoForge |
| 1.20.1-v1.2.0 | 2026-09-07 | 1.20.1 | Forge |
| 1.16.5-v1.2.0 | 2026-09-07 | 1.16.5 | Forge |
| 1.21.11-v1.1.9 | 2026-07-24 | 1.21.11 | NeoForge |
Run Sol's Damage & Health Indicator on a Minecraft server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Runs on your server
From source side supportModrinth lists Sol's Damage & Health Indicator as required on the server. Check its Modrinth page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- ForgeNeoForge
- Runs on
- Serverrequired on the server
- Game versions
- 1.21.11 and 3 earlier
Verified at the source
- ✓ModrinthOfficial listing, checked 2026-10-02Open ↗
- ✓Authorsolmochi, as published on Modrinth
- ✓LicenseLicenseRef-All-Rights-ReservedFree












