About Basically Static Particle
From Modrintha datapacking utility mod that adds more useful interactions between the server and the client
⚠️ please keep in mind that the description is only maintained for the latest version
2 particle types are implemented
particles
static_particle
- configurable
color,alpha,size,lifetime,texture - is emissive (glow in the dark)
static_oriented
- configurable
color,alpha,sizeX,sizeY,lifetime,rotation,post_rotation,cull,texture - is emissive (glow in the dark)
note
important thing to know is that all number arguments are actually string arguments, due to a limitation of minecrafts codebase, its so that the stuff listed below can work⠀
- all number arguments(the particle parameters) support ranges ("x..y"=random from x to y), rotation arguments also support ~ which will use the command rotation context on the appropriate axis
- all number arguments except
lifetimesupport animation sequences ("x->y->z" = animate from x to y to z), any amount of keyframes is supported, you can also add more dashes to control the timing of the keyframes
- the rotation arguments support
billboardas a value, which will cause the particle to face the players camera on he specified axes
- also if youre wondering, post_rotation is just a second pass of rotation, technically redundant, just convenient
textures
currently 8 textures are implemented:dot
dither
smooth
pixel
shockwave
spark
dither_beam
smooth_beam
there are 5 standalone commands
commands
> /fov <add|multiply|set|query> <targets> <float> [interpolation type] [interpolation duration]
- changes/gets the client FOV of the targets
> /setperspective <targets> <perspective index|distance> [camera distance]
- changes the client perspective
> /rendertext <targets> <x> <y> <z> <rotation> <text> <alignment> <sizeX> <sizeY> [duration] [opacity] {options}
- displays text on the targets screens at the inputted position
- {options} is a compound accepting
offset:[x,y]extraColor:O/S#RGBA|none(S for shadow, O for outline, color also acceptsfollowx<bright mult><alpha mult>)hideWithHud/hudHidden:boolguiScaleIndependent/scaleIndependent:booloverlay:boolangle:intfade:{in:int,out:int}blend/blendMode:additive/add/glow | invert/inverted/exclusion/difference | multiply
> /log <client|server> [targets] <logger name> <message>
- sends the message under the logger name in the client's/server's console (not in chat)
> /camerarot <targets> <pitch> <yaw> <roll> [duration]
- adds rotation offset to the client camera (linear interpolation)
note
(roll works perfectly, yaw and pitch technically do too, just a bit un-intuitive, in most cases its better to use actual entity rotation instead)the mod adds 3 conditions for predicates
predicates
> mouse* condition
{
"condition": "staticparticle:player_action",
"action": "attack"/"pick_item"/"use"/"scroll_up"/"scroll_down",
"context": "in_game"/"in_menu"
}
- true when the target of the predicate is holding the respective buttons in the respective context
> key condition
- the mod adds 5 new keybinds that dont do anything, except for tell the server theyve been pressed by a client
{
"condition": "staticparticle:special_key",
"key": 0/1/2/3/4
}
- true when the target of the predicate is holding the respective key
> movement input condition
{
"condition": "staticparticle:input",
"action": "forward/back/left/right/jump/sprint/sneak"
}
the mod also adds a way for the server to send in values into resourcepack shaders
how to implement
> add the datablock to a shader
layout(std140) uniform SP_Data {
vec4 slots[64];
} uniformData;
> you can now use uniformData.slots[<index>] to get data from it, keep in mind, its a vec4
> use /execute store result uniform <players> <index> run - to send data into the shaders
values will be cached on the client until updated from the server, you can set a value once and itll stay for as long as the client is running, values are always passed in as integers since brigadier can only return integers anyway
Highlights
From source dataGame versions
Supports 11 Minecraft versions, the newest being 26.3.
Loaders
Runs on Fabric and Quilt.
Footprint
Rated a light load on a server.
Basically Static Particle on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Minecraft servers. We download it from Modrinth, place it, and restart the server.
- Server side
- Required on the server
- Server type needed
- Fabric, Quilt
- Server load
- light
- Smallest plan we suggest
- Minecraft — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 4.2.2-1.21, released 2026-10-29
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Fabric | 1.21 to 26.3 (5 versions) | 26.3 |
| Quilt | 1.21 to 1.21.3 (4 versions) | 1.21.3 |
From 10 recorded builds of Basically Static Particle.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 4.2.2-1.21 | 2026-10-29 | 1.21 to 1.21.3 (4 versions) | Fabric, Quilt |
| 4.2.1-1.21 beta | 2026-10-24 | 1.21 to 1.21.3 (4 versions) | Fabric, Quilt |
| 4.2-1.21 beta | 2026-10-15 | 1.21 to 1.21.3 (4 versions) | Fabric, Quilt |
| 4.1-1.21 beta | 2026-10-15 | 1.21 to 1.21.3 (4 versions) | Fabric, Quilt |
| 3.9-26.3-BASIC alpha | 2026-10-13 | 26.3 | Fabric |
| 4.0-1.21 alpha | 2026-09-03 | 1.21 to 1.21.3 (4 versions) | Fabric, Quilt |
Run Basically Static Particle on a Minecraft server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Runs on your server
From source side supportModrinth lists Basically Static Particle as required on the server. Check its Modrinth page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- FabricQuilt
- Runs on
- Serverrequired on the server
- Game versions
- 26.3 and 10 earlier
Verified at the source
- ✓ModrinthOfficial listing, checked 2026-10-30Open ↗
- ✓Authordexflex_yt, as published on Modrinth
- ✓LicenseCC0-1.0Free












