About TFC: Real World
From ModrinthEarth-like world generator using real-world maps for terrain and climate, fully integrated with TerraFirmaCraft’s original content and progression
TFC: Real World 🌍
🎉 The Ultra-Realistic Update is here! Real rivers, lakes and islands, a detailed coastline, and a world map with 400+ waypoints and advancements since v2.2.0 / v3.2.0 / v4.2.0.
Survive on the Real Earth
The whole planet, block by block, with TerraFirmaCraft's survival on top. 🌄
Sail down the Nile to its delta. Paddle up the Amazon through the rainforest. Cross the Sahara, climb into the Himalayas, winter on the shore of Baikal, or hop from atoll to atoll across the Pacific until Hawaii's volcanoes rise from the sea. Every coast, river and mountain range is where you know it should be - and everything you love about TFC is still there, untouched. 🗺️
🧭 What Awaits You:
- Real Rivers & Lakes: The Mississippi, the Volga, the Yangtze and thousands of kilometres of other great rivers run where they really do, wide where they are mighty, and fan out into deltas at the sea. Victoria and the Great Lakes hold fresh water; the Dead Sea and the Great Salt Lake are salt, as in reality. 🏞️
- A Detailed Coastline & Real Islands: The fjords of Norway, the boot of Italy, the thousand islands of Indonesia - bays, peninsulas and inland seas drawn as on a real map, islands from Britain and Japan down to small ocean islets, and atolls where coral reefs actually grow. 🏝️
- Real Mountains & Volcanoes: The Andes and the Alps rise where plates collide, rift valleys open where they pull apart, and Iceland and the Ring of Fire get their volcanoes. 🏔️🌋
- Real Climates: From the jungles of the Congo through the savannas and the Gobi to the Siberian taiga and the ice of Antarctica - each with TFC's authentic seasons. ☀️❄️
- Start Wherever You Like: Type in any latitude and longitude and begin your survival exactly there - in your home town, for example, at the foot of Kilimanjaro or on a Caribbean island. 📍
- True to Size: An equal-area map keeps every land its real size - Greenland is not bigger than Africa - on a world 80,000 by 40,000 blocks across, and you can make it larger or smaller. 📐
- Conquer the Whole Planet: 400+ real cities and settlements, from national capitals to remote island villages and polar stations, are waiting on the geography map in your inventory, each with its own advancement. Reach Paris, Cairo, Tokyo, Canberra, Cape Town... Can you set foot on every one of them? 🧭🏆
- Or Bring Your Own World: Play the whole Earth, the Old World or the New World alone - or drop in your own maps and play on any planet you can draw. 🪐
It is still TFC. The mod only tells TerraFirmaCraft what kind of place every spot on Earth is; TFC builds the biomes, the rocks and the seasons itself.
⚙️ Technical Details & Configuration
How It Works & Features 🏞️
The mod works by replacing TFC's default noise generators with data sampled from customizable map images. This integrates seamlessly, letting TFC's rich procedural detail fill in the local terrain.
- Continents, Islands & Lakes: A world map shapes landmasses, oceans, islands down to single islets, and fresh and salt lakes.
- Tectonics & Relief: A tectonics map tells TFC what kind of place every region is: lowland or mountain, rift or collision belt, volcanic arc, coral reef sea. TFC then picks the biome itself, so the Himalayas become collisional mountains, East Africa gets rift valleys and fjord coasts get oceanic mountains.
- Volcanoes: Hotspot shield volcanoes stand at their real locations, from active to ancient.
- Rivers: The real river network of the profile, with widths from real discharge and deltas from real delta data. TFC carves, bends and floods them as its own rivers.
- Climate System: Temperature, rainfall and rainfall-seasonality maps give every place its real climate zone (tropical, arid, temperate, continental, polar), which TFC's existing systems use to create biomes.
- Geography Map & Advancements: A new inventory tab shows the world map with your position and the profile's waypoints, filtered by continent, region and subregion. Coming close to a waypoint discovers it and grants its advancement.
- Non-Intrusive: No new blocks, items, or mobs. Uses Mixins to feed TFC's own world generation with map data.
- Enhanced Canyon Biomes: Optional config to make canyon biomes purely erosional, removing volcanic features (1.21.1 only).
Configuration Guide 🛠️
Important Version Notice: This configuration guide applies to TFC: Real World v4.0.3+ (1.21.1), v3.0.4+ (1.20.1), and v2.0.2+ (1.18.2). If you are using an older version, I strongly recommend updating to the latest version for access to these improved configuration options. Legacy versions use a different configuration system and are no longer supported with guides.
All configuration is accessible directly from the TFC world creation screen for easy adjustment. Advanced users can also modify the config files manually.
📋 Map Profiles
- Map Profile: Select which set of map images to use for world generation (e.g., Full World, Old World). The default profile contains all necessary Earth map data.
📍 Spawn Settings
Choose where you start your adventure:
- Spawn Mode:
GEOGRAPHIC: Spawn using real-world coordinates! Set a latitude and longitude.RANDOM: A random location determined by the world seed.CLASSIC: Use TFC's original coordinate-based spawning system.- Geographic Spawn Center (Longitude/Latitude): When using
GEOGRAPHICmode, set the exact center of the area where you can spawn. The game will pick a suitable nearby location.
Highlights
From source dataGame versions
Supports 3 Minecraft versions, the newest being 1.21.1.
Loaders
Runs on Forge and NeoForge.
Footprint
Rated a light load on a server.
TFC: Real World on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Minecraft servers. We download it from Modrinth, place it, and restart the server.
- Server side
- Required on the server
- Server type needed
- Forge, NeoForge
- Server load
- light
- Smallest plan we suggest
- Minecraft — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 4.2.1, released 2026-10-23
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Forge | 1.18.2 to 1.20.1 (2 versions) | 1.20.1 |
| NeoForge | 1.21.1 | 1.21.1 |
From 11 recorded builds of TFC: Real World.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 4.2.1 | 2026-10-23 | 1.21.1 | NeoForge |
| 3.2.1 | 2026-10-23 | 1.20.1 | Forge |
| 2.2.1 | 2026-10-23 | 1.18.2 | Forge |
| 2.2.0 | 2026-10-13 | 1.18.2 | Forge |
| 3.2.0 | 2026-10-12 | 1.20.1 | Forge |
| 4.2.0 | 2026-10-03 | 1.21.1 | NeoForge |
Dependencies
- Required: modrinth project JaCEZUhg (modrinth, not in our catalogue)
- Optional: modrinth project Q7VPWopC (modrinth, not in our catalogue)
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run TFC: Real World on a Minecraft server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogMaps & scenarios
Custom maps, arenas and scenarios to play on.
Runs on your server
From source side supportModrinth lists TFC: Real World as required on the server. Check its Modrinth page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- ForgeNeoForge
- Runs on
- Serverrequired on the server
- Game versions
- 1.21.1 and 2 earlier
Verified at the source
- ✓ModrinthOfficial listing, checked 2026-10-24Open ↗
- ✓Authoryazloysasha, as published on Modrinth
- ✓LicenseMITFree












