Source-checkedGameplay & overhauls

The Lost Cities

by McJty · for Minecraft

Allows the player to play in an old abandoned city instead of the normal overworld

12MDownloads
14d agoLast updated
MITLicense
Fabric · Forge +1Loaders

About The Lost Cities

From Modrinth

Allows the player to play in an old abandoned city instead of the normal overworld

The Lost Cities

The Lost Cities transforms Minecraft's Overworld into a vast, abandoned civilization. Explore ruined skyscrapers, apartment blocks, factories, roads, highways, bridges, tunnels, subway systems, parks, flooded areas, and underground rooms filled with loot and dangers.

Cities are integrated into the normal terrain, so Lost Cities can be combined with other biome and terrain mods. Depending on the selected profile, the world can contain sprawling city regions, rare cities separated by wilderness, heavily damaged ruins, safer buildings, tall skylines, domed cities, or other specialized landscapes.

Features

  • Large procedural cities with streets, buildings, parks, highways, bridges, railways, tunnels, and subways
  • Detailed interiors with loot, spawners, cellars, lighting, and extensive damage and decay options
  • Multiple built-in profiles for very different world-generation styles
  • An in-game configuration screen for selecting a profile and customizing generation
  • Support for biome and terrain-generation mods
  • Data-driven buildings, palettes, city styles, world styles, and other assets for modpack authors
  • Custom profiles for controlling city frequency, building height, damage, explosions, terrain, infrastructure, loot, and much more
  • Server-side-only operation, allowing vanilla clients to connect when no client-side Lost Cities features are required

Note: New Street/Highway layout was commissioned by TqLxQuanZ. Thanks for the support!

Current Version Documentation

The documentation stored in the GitHub branch for your Minecraft version is the most accurate and up-to-date source. The Lost Cities Wiki remains useful for older versions and general background, but it may describe legacy behavior that no longer applies.

Minecraft 1.20.1

Minecraft 1.21.1

Minecraft 1.21.11

Minecraft 26.1.2

Setting Up a Server

Choose the profile before generating the world. Changing the profile later affects only newly generated chunks and can create abrupt borders or an inconsistent world. If the server has already generated the intended world, stop it, make a backup, and use a new level-name or remove the old world before continuing.

The profile name is the identifier shown in the Lost Cities profile selector, such as default, nodamage, or another installed profile. Names are case-sensitive. A custom profile must also be installed in the server's Lost Cities profile configuration before the world is created.

Server Setup for 1.20.1

The safest way to configure a 1.20.1 server is to prepare the settings in single player:

  1. Install the same Minecraft 1.20.1 mod loader, Lost Cities version, and world-generation mods on the client and server.
  2. On the client, create a new single-player world. Open the Lost Cities configuration from the world-creation screen, enable Lost Cities, select the desired profile, and apply any custom settings.
  3. Create the world once so Lost Cities writes its world-specific configuration.
  4. Stop the dedicated server.
  5. Copy saves/<your-world>/serverconfig/lostcities-server.toml from the client instance to defaultconfigs/lostcities-server.toml in the server directory.
  6. Open the copied file and verify that selectedProfile contains the desired profile. Leave selectedCustomJson as generated if the profile was customized in the UI.
  7. Start the server with a new world. The file in defaultconfigs is copied into the new world's serverconfig directory and Lost Cities generates the Overworld using that profile.

For an existing server installation that has not generated its world yet, you can instead place a prepared lostcities-server.toml directly in defaultconfigs. Do not use the old level-type=lostcities setting on 1.20.1; Lost Cities is selected through its configuration.

Server Setup for 1.21.1, 1.21.11, and 26.1.2

These versions use the regular server config directory instead of a per-world serverconfig file:

  1. Install the matching NeoForge and Lost Cities versions on the server, together with any biome, terrain, or asset mods required by the pack.
  2. Start the server once so the configuration files are created, wait for startup to finish, and then stop it.
  3. Open config/lostcities-server.toml in the server directory.
  4. In the profiles section, set selectedProfile to the desired profile name. For example:
[profiles]
selectedProfile = "default"
selectedCustomJson = ""
  1. If you prepared customized settings with the in-game configuration screen, copy the generated selectedCustomJson value as well; otherwise leave it empty.
  2. The bootstrap run may already have created a normal world. Set a new level-name in server.properties, or back up and remove that generated world, so the next startup creates a completely fresh world.
  3. Start the server. A non-empty selectedProfile enables Lost Cities generation in the new Overworld; an empty value leaves the normal Overworld unchanged.

For all four current versions, Lost Cities can run only on the server, which permits unmodded clients to connect. Clients still need the mod when they need its configuration GUI or when the modpack contains other content that requires it on both sides.

Read the full description on Modrinth →

Highlights

From source data

Game versions

Supports 24 Minecraft versions, the newest being 26.3.

Loaders

Runs on Fabric, Forge and NeoForge.

Footprint

Rated a light load on a server.

The Lost Cities on Nxeon

From our catalogue
One-click install
Supported on Nxeon Minecraft servers. We download it from Modrinth, place it, and restart the server.
Server side
Required on the server
Server type needed
Fabric, Forge, NeoForge
Server load
light
Smallest plan we suggest
Minecraft — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
26.3-12.0.0-fabric, released 2026-10-21

Game versions by loader

LoaderGame versionsNewest
NeoForge1.21.1 to 26.3 (5 versions)26.3
Fabric26.2 to 26.3 (2 versions)26.3

From 12 recorded builds of The Lost Cities.

Recent builds

BuildReleasedGame versionsLoaders
26.3-12.0.0-fabric2026-10-2126.3Fabric
26.3-12.0.02026-10-2126.3NeoForge
26.2-11.0.3-fabric2026-10-0426.2Fabric
26.2-11.0.32026-10-0426.2NeoForge
26.1.2-10.0.62026-10-0426.1.2NeoForge
1.21.11-9.5.62026-10-041.21.11NeoForge

Dependencies

  • Required: modrinth project ohNO6lps (modrinth, not in our catalogue)
  • Required: modrinth project P7dR8mSH (modrinth, not in our catalogue)

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run The Lost Cities on a Minecraft server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Modrinth as “Mods”

Gameplay & overhauls

New mechanics, content and overhauls that change how the game plays.

Runs on your server

From source side support

Modrinth lists The Lost Cities as required on the server. Check its Modrinth page to see whether players need it too.

Compatibility

Game
Minecraft
Loaders
FabricForgeNeoForge
Runs on
Serverrequired on the server
Game versions
26.3 and 23 earlier

Verified at the source

  • ✓ModrinthOfficial listing, checked 2026-10-22Open ↗
  • ✓AuthorMcJty, as published on Modrinth
  • ✓LicenseMITFree

The Lost Cities, answered

Generated from the mod’s own source data.

Do my players need to install The Lost Cities?

Modrinth lists The Lost Cities as required on the server. Check its Modrinth page to see whether players need it too.

Which loaders does it support?

Fabric, Forge and NeoForge.

Is it free?

Yes. The Lost Cities is free to download from Modrinth. Its license is MIT.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run The Lost Cities on a Minecraft server.

Deploy in about a minute from $4.99 a month, then add The Lost Cities in one click.