Source-checkedGameplay & overhauls

The Midnight Lurker

by Voxla · for Minecraft

A mod that adds a new horrifying entity to Minecraft.

2.0MDownloads
14d agoLast updated
MITLicense
ForgeLoaders

About The Midnight Lurker

From Modrinth

A mod that adds a new horrifying entity to Minecraft.

(Page will be updated with info on the new update soon)

Midnight Lurker Logo

About this mod


This mod was inspired by the "Man From The Fog" and the "Cave Dweller" mods.

This mod adds a new mob to the game that has a chance to spawn at night or in caves and it's main goal is to scare the player.

For anyone updating the mod from 1.1.5-1.2.1 to 1.2.2-1.2.5 I would suggest deleting the config from version 1.1.5-1.2.1 because the config from 1.2.2-1.2.5 doesn't automatically update.

Depricated for 4.0.0 and up")

Depricated for 4.0.0 and up")


How the Lurker works

The mob works by spawning near the player and waits for the player to find them. Once the player finds the mob they can do one of two things

1: Look at the mob to scare it off (the mob will teleport away)

2: Get closer to the mob without looking at it which will aggravate it and make it attack the player (after about a minute or so of them chasing the player if they cannot catch the player they will teleport away) (The mob will also break the doors of a player's build if the player tries to lock the mob outside when it's aggravated unless the player's build uses iron doors)

(Version 1.0.4 and up: The Lurker will teleport away once it has killed a player and will have a chance to walk towards the player and stop at a certain distance away)

(Version 1.1.9 and up: If the Lurker gets trapped in a boat/minecart he will immediately exit the boat/minecart)

(Version 1.2.2 and up: The Lurker has a small chance to get angry if the player looks at the Lurker and the Lurker can be invisible and follow the player)

(Version 1.2.10 and up: The Lurker has variants. The "Faker", which will spawn on insanity stage 6, will jumpscare the player and increase their insanity stage by +1. The "Hider" will hide within the ground when looked at, and if the player gets too close, it will teleport away and leave behind a Void Gateway. The "Shadow" will stalk the player in dark places like caves and can jumpscare the player. The "Unprovoked" variant will become aggressive for unknown reasons. The "Shapeshifter" will appear in villages and can deceive the player into trading with them, and if the player is tricked into trying to trade, he will proceed to attack the player, although if the player figures out who the shapeshifter is and hits him, he will transform back into the Lurker and run away. The "Neutral/Runaway" will watch the player, and if the player looks at it or gets close, it will either run away or walk towards the player.

The Void Gateway is a portal that the Lurker can leave behind in random spots around the world. Upon interacting with the gateway, the player will either be jumpscared or rewarded by reverting an insanity stage back by 1.

When a "Neutral/Runaway" spawns, it will start the insanity timer of the player closest. If a player kills the "Neutral/Runaway", then the insanity timer will stop, so the player is no longer progressing insanity stages.

When insanity reaches stage 7, the "Aggressive" Lurker will spawn and chase the player down. This Lurker has different traits from the normal ones, as he can duck and crawl into spaces to reach the player. He can also break glass and doors, and if underground, tunnel towards the player if there is space for it. All Lurkers who walk or run will now be able to climb to get to the player.)

(Version 2.0.3 and up: Any Lurker variant can be attacked directly by the player if lurker_invulnerable is set to false when this is set to false the player's shield will go on cooldown for 2.5 seconds when attacked by the Lurker so the player can't shield spam to kill the Lurker)

(Version 2.2.9 and up: When the player sleeps through the night insanity will stop progressing until the next neutral Lurker spawns)

(Version 2.5.0 and up: The player can eat food to reduce or increase insanity the player can also fish to reduce insanity The Neutral/Runaway Lurker will stop walking towards the player when close enough and will run away when the player gets too close)

(Version 2.5.8 and up: The player will get "Amnesia" on insanity stage 6 and the Amnesia will despawn mobs if you are close to them and looking away)

(Version 2.8.2 and up: The Void Hands are a variant of the Void Gateway, and when the player gets too close to it, it will reveal itself to the player and will then start to chase the player. The Void Hands can open doors, and once they have low enough HP, they will teleport away and jumpscare the player)

(Version 2.8.7 and up: The invisible entities have a low chance of spawning and when around the player can do certain actions which includes playing a static like jumpscare, playing cave sounds to trick the player into thinking they're being watched, following the player, watching the player, and playing Lurker running sounds as a sort of fake out.)

Read the full description on Modrinth →

Highlights

From source data

Game versions

Supports 4 Minecraft versions, the newest being 1.20.1.

Loaders

Runs on Forge.

Footprint

Rated a light load on a server.

The Midnight Lurker on Nxeon

From our catalogue
One-click install
Supported on Nxeon Minecraft servers. We download it from Modrinth, place it, and restart the server.
Server side
Required on the server
Server type needed
Forge
Server load
light
Smallest plan we suggest
Minecraft — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
4.0.0-D3-beta (beta), released 2026-10-21

Game versions by loader

LoaderGame versionsNewest
Forge1.20.11.20.1

From 6 recorded builds of The Midnight Lurker.

Recent builds

BuildReleasedGame versionsLoaders
4.0.0-D3-beta beta2026-10-211.20.1Forge
4.0.0-D2-beta beta2026-05-291.20.1Forge
4.0.0-D-beta beta2026-05-291.20.1Forge
4.0.0-C2-beta beta2026-05-191.20.1Forge
4.0.0-C-beta beta2026-05-181.20.1Forge
4.0.0-B-beta beta2026-05-041.20.1Forge

Run The Midnight Lurker on a Minecraft server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Modrinth as “Mods”

Gameplay & overhauls

New mechanics, content and overhauls that change how the game plays.

Runs on your server

From source side support

Modrinth lists The Midnight Lurker as required on the server. Check its Modrinth page to see whether players need it too.

Compatibility

Game
Minecraft
Loaders
Forge
Runs on
Serverrequired on the server
Game versions
1.20.1 and 3 earlier

Verified at the source

  • ✓ModrinthOfficial listing, checked 2026-10-22Open ↗
  • ✓AuthorVoxla, as published on Modrinth
  • ✓LicenseMITFree

The Midnight Lurker, answered

Generated from the mod’s own source data.

Do my players need to install The Midnight Lurker?

Modrinth lists The Midnight Lurker as required on the server. Check its Modrinth page to see whether players need it too.

Which loaders does it support?

Forge.

Is it free?

Yes. The Midnight Lurker is free to download from Modrinth. Its license is MIT.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run The Midnight Lurker on a Minecraft server.

Deploy in about a minute from $4.99 a month, then add The Midnight Lurker in one click.