Source-checkedGameplay & overhauls

Vampirism Integrations

by maxanier · for Minecraft

Addon to Vampirism providing more mod integrations

502KDownloads
20d agoLast updated
LGPL-3.0-onlyLicense
Forge · NeoForgeLoaders

About Vampirism Integrations

From Modrinth

Addon to Vampirism providing more mod integrations

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This is an addon to the mod Vampirism (therefore Vampirism is required).

About:

This mod handles integrations or respectively compatibility with other mods.

While the JEI and GuideAPI integration will stay inside the main mod, any additional compatibility will be implemented here.

Therefore, this mod is only useful if you are using one or more of the following mods:

Current Integrations (not always up-to-date):

HWYLA/WAILA/WTHIT/Jade

  • See blood levels, garlic info and creature status

Minecraft Comes Alive/MCA Reborn

  • Enables players to suck blood from MCA villagers
  • Adds a converted (vampire) version of MCA's villager.
  • Tries to suck blood from other villagers/creatures at night
  • Avoids sun
  • Adds angry version of MCA's villager
  • Normal villagers become angry if too many villagers are bitten
  • Attacks villagers
  • General village compatibility improvements

Consecration (1.16-1.5)

  • Add vampires as undead creatures
  • Add holy water as holy/smite damage

Biomes O' Plenty

  • No sun damage in biome "Omnious woods" and others

Abysalcraft (1.12)

  • No sun damage in biome "Darklands"

Blood Magic (1.12, 1.16) / Evilcraft / Tinkers Construct (1.12)

  • Convert the respective blood to Vampirism's blood by filtering it using the blood sieve

Toroquest (1.12)

  • Guards and sentrys attack vampires

Tough As Nails (1.12)

  • Temperature related things

Survive / ColdSweat

  • Grant vampires cold resistance, but decrease heat resistance
  • No thirst

Crafttweaker

  • Allow editing alchemical cauldron and weapon table recipes

ChoiceTheoremOverhauledVillage

  • Village building compatibility

GuardVillager

  • Respect village faction

FAQ

Why is this a separate mod?

  1. Mod integrations are a lot of work regarding Minecraft updates. If MC updates, but the other mods are not finished yet, I have to uncomment all the relevant parts in Vampirism codes, remove the dependencies and redo all these things once the mod eventually updates.
  2. If a other mods changes and requires changes, I don't want to release an update for Vampirism each time
  3. It keeps Vampirism's code slightly more organized
  4. It verifies that Vampirism's API is working, shows me areas for impovement and can act as an example.
  5. It makes it more straight-forward for others contribute and add more integrations (hope this is gonna happen, but I did not have any luck so far)

The most important integrations will stay in Vampirism (JEI, GuideAPI,?), but any additional (hopefully many) will be added into the seperate mod.
If you are already installing many mods or a modpack it should not make that much a difference anyway.

Can you add more integrations?

Feel free to suggest integrations for any other mod (on the Vampirism Forum thread or as an issue on Github).

But please be specific about what exactly you want to see.

Modpacks?

Yes, but give credit and link this page

Installation

  1. Install the minimum required version of Vampirism (usually the recommend release).

Minecraft/Forge will tell you on startup if you are using an out-of-date version

  1. Drop this in your mods folder

Highlights

From source data

Game versions

Supports 8 Minecraft versions, the newest being 1.21.1.

Loaders

Runs on Forge and NeoForge.

Footprint

Rated a light load on a server.

Vampirism Integrations on Nxeon

From our catalogue
One-click install
Supported on Nxeon Minecraft servers. We download it from Modrinth, place it, and restart the server.
Server side
Required on the server
Server type needed
Forge, NeoForge
Server load
light
Smallest plan we suggest
Minecraft — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
1.20.1-1.9.0-beta.1 (beta), released 2026-10-15

Game versions by loader

LoaderGame versionsNewest
Forge1.20.11.20.1
NeoForge1.21.11.21.1

From 6 recorded builds of Vampirism Integrations.

Recent builds

BuildReleasedGame versionsLoaders
1.20.1-1.9.0-beta.1 beta2026-10-151.20.1Forge
1.21.1-1.10.22026-06-301.21.1NeoForge
1.21.1-1.10.02026-01-211.21.1NeoForge
1.20.1-1.8.22026-01-211.20.1Forge
1.20.1-1.8.12025-08-061.20.1Forge
1.9.12025-08-031.21.1NeoForge

Dependencies

  • Required: modrinth project jVZ0F1wn (modrinth, not in our catalogue)
  • Optional: modrinth project nvQzSEkH (modrinth, not in our catalogue)
  • Optional: modrinth project ge1sOdFH (modrinth, not in our catalogue)
  • Optional: modrinth project 5sy6g3kz (modrinth, not in our catalogue)
  • Optional: modrinth project uXhSmPjd (modrinth, not in our catalogue)
  • Optional: modrinth project 6AQIaxuO (modrinth, not in our catalogue)
  • Optional: modrinth project Xg35A4rS (modrinth, not in our catalogue)
  • Optional: modrinth project HXF82T3G (modrinth, not in our catalogue)
  • Optional: modrinth project vg4qcCBb (modrinth, not in our catalogue)
  • Optional: modrinth project 3ANq2btA (modrinth, not in our catalogue)
  • Optional: modrinth project H1sntfo8 (modrinth, not in our catalogue)
  • Optional: modrinth project fgmhI8kH (modrinth, not in our catalogue)

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run Vampirism Integrations on a Minecraft server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Modrinth as “Mods”

Gameplay & overhauls

New mechanics, content and overhauls that change how the game plays.

Runs on your server

From source side support

Modrinth lists Vampirism Integrations as required on the server. Check its Modrinth page to see whether players need it too.

Compatibility

Game
Minecraft
Loaders
ForgeNeoForge
Runs on
Serverrequired on the server
Game versions
1.21.1 and 7 earlier

Verified at the source

  • ✓ModrinthOfficial listing, checked 2026-10-15Open ↗
  • ✓Authormaxanier, as published on Modrinth
  • ✓LicenseLGPL-3.0-onlyFree

Vampirism Integrations, answered

Generated from the mod’s own source data.

Do my players need to install Vampirism Integrations?

Modrinth lists Vampirism Integrations as required on the server. Check its Modrinth page to see whether players need it too.

Which loaders does it support?

Forge and NeoForge.

Is it free?

Yes. Vampirism Integrations is free to download from Modrinth. Its license is LGPL-3.0-only.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Vampirism Integrations on a Minecraft server.

Deploy in about a minute from $4.99 a month, then add Vampirism Integrations in one click.