About Kingdoms: Villager Retaliation!
From ModrinthIt's about time the villagers retaliated.

> [WARNING] > Beta 13 is a major update with AI and save data changes. I recommend you back up your worlds before upgrading if you played on a prior version ! ! !
Villager Retaliation! is an expansion of villagers and villages, turning them into communities that can actually react to the way you treat them.
Villagers have different skills, moods, behaviours, and relationships, while still gossiping, panicking, working, and going about their normal routines. But now, there’s much more you can do with them. Build relationships, complete quests, hire villagers for different jobs, bring them along in your party, and help defend their village!
Your actions also matter too! Helping villagers and spending time around their village can earn their trust, while things like attacking them, stealing in front of witnesses, or finding more "creative" ways to hurt them can turn a village against you.
What it do tho?
Hire Villagers
Hire adult villagers for work, then manage their work areas, routes, equipment, storage, filters, and wages with the Clipboard.
The 13 contract roles cover combat, hunting, mining (still a bit buggy lol), logging, farming, fishing, brewing, crafting, animal handling, cooking, smelting, courier/delivery, and nitwit (the most useful job of them all). Certain villagers can also take one-off Builder projects using Construction Blueprints (see the Player Wiki site for more info!).
Villager skills affect how well they perform their jobs, and the more they work, the more those skills improve over time.
Build a Working Village Economy
Villagers now keep personal wallets for wages, trade income, rewards, and other payments.
Payment Boxes are optional ways to fund renewable worker contracts, while Sell Boxes turn eligible goods into currency at changing daily prices. Couriers can connect the system by moving supplies, outputs, and sale proceeds between assigned containers. You can also just use hoppers too if you don't wanna mess with the courier system.
I recommend reading the Player Wiki for a more detailed explanation on how the economy works!
Form a Party
Recruit villagers into a party with inventory control, combat modes, and quick commands like: Follow, Stay, Regroup, Stand Guard, and Gather Drops (there a few more too).
Party members and hired workers can also be assigned horses, donkeys, mules, llamas, or camels for travel.
Raid or Duel
Wear an ominous banner as a helmet and sound a goat horn inside a tracked village to begin a Player Led Raid with your party. The village gathers defenders and tracks the outcome into memory. You can also choose to spare certain non-combatant villagers after a raid is completed.
For controlled combat, challenge eligible villagers or nearby players to non-lethal duels with optional kits and wagers. This is a good way to increase certain traits (VR Guts farm 1.21.1 not patched 2026 Working!!!)
More Stories and Quests
There are currently 85 built-in quests, from things like smaller repeatable village requests to longer branching adventures with different paths and outcomes. Quests can include encounters and objectives that give you more reasons to explore, prepare, and work alongside villagers. I have much larger plans for the quest system (and the quests currently within it), this is more of a vertical slice for whats to come in that regard!
The Quest Journal also makes it easy to keep track of multiple quests at once, follow their progress, and jump between different stories as you play. The default keybind is J to open your Quest Journal, and K to show up to 3 active quests on your hud.
Highlights
From source dataGame versions
Built for Minecraft 1.21.1.
Loaders
Runs on NeoForge.
Footprint
Rated a light load on a server.
Kingdoms: Villager Retaliation! on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Minecraft servers. We download it from Modrinth, place it, and restart the server.
- Server side
- Required on the server
- Server type needed
- NeoForge
- Server load
- light
- Smallest plan we suggest
- Minecraft — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.0.0-beta.13-hotfix.1 (beta), released 2026-08-18
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| NeoForge | 1.21.1 | 1.21.1 |
From 5 recorded builds of Kingdoms: Villager Retaliation!.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 1.0.0-beta.13-hotfix.1 beta | 2026-08-18 | 1.21.1 | NeoForge |
| 1.0.0-beta.13 beta | 2026-08-16 | 1.21.1 | NeoForge |
| 1.0.0-beta.12-hotfix.2 beta | 2026-06-07 | 1.21.1 | NeoForge |
| 1.0.0-beta.12-hotfix.1 beta | 2026-06-02 | 1.21.1 | NeoForge |
| 1.0.0-beta.12 beta | 2026-06-01 | 1.21.1 | NeoForge |
Dependencies
- Required: modrinth project ccKDOlHs (modrinth, not in our catalogue)
- Required: modrinth project dXwOQg6L (modrinth, not in our catalogue)
- Optional: modrinth project RQkWfoMK (modrinth, not in our catalogue)
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Kingdoms: Villager Retaliation! on a Minecraft server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogCreatures & NPCs
Adds or changes creatures, NPCs and how they behave.
Runs on your server
From source side supportModrinth lists Kingdoms: Villager Retaliation! as required on the server. Check its Modrinth page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- NeoForge
- Runs on
- Serverrequired on the server
- Game versions
- 1.21.1
Verified at the source
- ✓ModrinthOfficial listing, checked 2026-10-02Open ↗
- ✓Authorjvn, as published on Modrinth
- ✓LicenseLicenseRef-All-Rights-ReservedFree

















