About Villager Workers
From ModrinthAdds hireable villager workers that can farm, mine or even fish for you!
Villager Workers
Hireable workers to automate your village!
Workers
Workers is a Minecraft mod that turns idle NPCs into a productive workforce for your base, town, or faction. It is built directly on top of the Recruits mod and is fully compatible with every Recruits feature — grouping, naming, ownership transfer, factions, morale, sieges, payment and upkeep all carry over and apply to workers as well.
Unlike the previous generation of the mod, a Worker is now only the labour. What the work actually is gets defined by a Work Area that you place in the world. Assign a worker the matching job, place the matching Work Area, and the worker walks over and does the job.
> Requires: Recruits. Workers are a content/feature extension of Recruits and will not run without it.
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Table of Contents
- Storage Area
- Crop Farm
- Lumber Area
- Fishing Area
- Animal Farm
- Mining Area
- Building Area
- Kitchen
- Market
- Worker Home
Core Concept
A Worker on its own does nothing useful — it is workforce waiting for an assignment. The loop is always the same:
- Hire/obtain a worker of the profession you need (workers are Recruits, so everything you know about hiring and commanding Recruits applies).
- Place a Work Area of the matching type and configure it in its GUI.
- The worker walks to the nearest suitable Work Area it has access to and starts working.
- Workers pull the materials they need from nearby Storage Areas and drop their output back into storage.
Because workers are Recruits under the hood, they obey the same ownership, faction, morale, payment and upkeep rules — see Core Mechanics.
Quick Start
- Place a Storage Area and put a few chests inside its bounds. This is where workers stash and fetch items.
- Place the Work Area for the job you want (e.g. a Crop Farm) and configure it.
- Assign a worker of the matching profession and let it roam near the area.
- Optionally give the worker a Home (bed + chest) to keep its morale and health up.
That's it — the worker will find the nearest area it is allowed to use and begin.
Work Areas
Work Areas are placeable entities that mark where a job happens and hold its settings. Most areas scan for nearby chests/containers automatically and respect the access rules described under Ownership & Faction Access.
Storage Area
The foundation of any workforce. Define a storage first — nearby workers will deposit their output and fetch their needed materials here.
- Put chests (and other containers) inside the area's bounds; the area aggregates them.
- You can restrict which worker types may access a given storage, letting you build dedicated storages (e.g. a kitchen-only storage, a building-materials storage, etc.).
- Storages are also used by the Needed Items and Upkeep systems.
Crop Farm
Defines where crops are planted and harvested. The area is 9×9.
- In the UI you choose which seeds the workers should use.
- Place multiple Crop Farms to scale up production.
- A Farmer automatically walks to the nearest free tile and works it: tilling, planting, and harvesting.
- Farmers also use bone meal (if they have any) to speed up growth after planting; if they run out, bone meal is fetched opportunistically without blocking work.
Lumber Area
The tree-farming counterpart, worked by Lumberjacks. They plant and fell trees within the area. Configurable behaviour:
- Strip logs before chopping.
- Replant saplings after felling.
- Shear leaves with shears before chopping.
- Bone meal is applied to freshly planted saplings (when available) to speed regrowth.
- Dynamic Trees support: if the Dynamic Trees mod is loaded, Lumberjacks can fell, strip and plant dynamic trees by default.
Fishing Area
Used by Fishermen to define where they cast their lines.
- Deeper water makes them catch fish faster.
- Fishermen are far more skilled than the player, so their rods break much more slowly.
Animal Farm
A pen where selected animals are bred and managed.
Highlights
From source dataGame versions
Supports 3 Minecraft versions, the newest being 1.20.1.
Loaders
Runs on Forge.
Footprint
Rated a light load on a server.
Villager Workers on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Minecraft servers. We download it from Modrinth, place it, and restart the server.
- Server side
- Required on the server
- Server type needed
- Forge
- Server load
- light
- Smallest plan we suggest
- Minecraft — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2.0.3, released 2026-07-01
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Forge | 1.20.1 | 1.20.1 |
From 5 recorded builds of Villager Workers.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 2.0.3 | 2026-07-01 | 1.20.1 | Forge |
| 2.0.2 | 2026-06-26 | 1.20.1 | Forge |
| 2.0.1 | 2026-05-30 | 1.20.1 | Forge |
| 2.0.0 | 2026-05-24 | 1.20.1 | Forge |
| 1.7.9.1 | 2025-03-24 | 1.20.1 | Forge |
Run Villager Workers on a Minecraft server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogCreatures & NPCs
Adds or changes creatures, NPCs and how they behave.
Runs on your server
From source side supportModrinth lists Villager Workers as required on the server. Check its Modrinth page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- Forge
- Runs on
- Serverrequired on the server
- Game versions
- 1.20.1 and 2 earlier
Verified at the source
- ✓ModrinthOfficial listing, checked 2026-10-01Open ↗
- ✓Authortalhanation, as published on Modrinth
- ✓LicenseLicenseRef-All-Rights-ReservedFree











